ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
Only two weeks after the start of the Early Access, we have collected tons of great ideas and we have been able to prepare for you this list of community feedback in order to improve and complete Endless Legend.
We have not taken into account the latest feedback you may have posted on the forums.
However, keep on suggesting awesome ideas: we're always listening! We will also update this thread in the upcoming weeks.
Legend:
We will implement that soon
We will try to implement it before the release
It should be complicated but we will see, or maybe considered for after the release :l
Not compatible with our vision of the game
TITLE
DETAILS
COMMENT
STATUS
GUI / Controls
Faster scrolling of the tech trees
[FromThread]
As a game option
Give the possibility to reconsider the choice of the Vaulters holy resource
[FromThread]
We will work on the holy resource system again
DONE
Always display the Dust production per turn in the banner
[FromThread]
DONE
Give the possibility to use more than one stockpile at a time
[FromThread]
Show the details of approval in the city list screen
[FromThread]
DONE
Add hotkeys
[FromThread]
See AmpliMath answer on the thread
DONE
Add a tooltip for the capacities both in unit design and battle screens
[FromThread]
Will be at least in unit design
DONE
Add numeric input to buy resources in the marketplace
[FromThread]
DONE
Changing buyout design
[FromThread]
Give the possibility to rotate the map
For the moment it is tied to "Orig" and "Fin" keyboard buttons
DONE
Add stockpile buttons on the city screen to apply several
The city list is already quite full but we will have a look at possibilities
Add diplomatic dynamic scene of some sort with leaders
DONE
Give the possibility to determine a village's defensive power
Number of defenders is visible
DONE
The map, especially the different terrain types, should be a bit more distinct
Show all total FIDS income at city creation
Visible in tooltip before creation of any district
DONE
Add a notification of luxury boost ending
There is even a possibility to trigger again some boosters following this notification
DONE
Making Vaulters' teleportation a bit comfortable
An additional FX should make the destinations more visible
Binding keys
Navigation through notification
Improve Empire Plan UI drag&drop system
You can click on the lines now if you prefer
DONE
Empire plan notification some turn before reset
DONE
The academy screen link at the bottom is hard to find
Back to the control banner
DONE
Inventory sheet – comparison between items
Join army with order from distance
Will try to make it work for split and join army
DONE
Army move confirmation
Might be an in-game option. Otherwise we also need to look at possible cancellation of movement
Button to cycle through every army, not only idle ones
Add a mini-map
Specific UI style for each faction
When clicking the end turn button, it should first take you to the world map
Battle / Siege
Auto combat does not give you the exact same map reveal than manual one
[FromThread]
It is a coherence issue we will look at. We were more thinking about not giving visibility at the end of manual combat and no visibility at all during auto-combat.
Retreat feature
[FromThread]
Available in encounter panel
DONE
Siege option has no advantage over a direct attack
[FromThread]
We need to improve the siege mechanic
DONE
Cities need some sort of natural defense
[FromThread]
Addition of Militia protecting the city by default and presence of inherent city defense points.
DONE
Could be bonuses/penalties/effects on all manner of tiles
[FromThread]
We still need to improve feedback but there are tiles effects (example: forest gives defense bonus)
DONE
Icons on units with malus due to capacity
[FromThread]
DONE
Stats of units at each phase of battle
[FromThread]
DONE
Show unit range by hovering (move or shot)
[FromThread]
It will be not exactly when you hover above a unit but when you select it.
DONE
Speed the animations with a cursor in manual battle
[FromThread]
It is a game option
DONE
Give the possibility to make a chain of orders
[FromThread]
You can now decide to move your units then, by pressing "ctrl" key, you can target a specific ennemy
DEVLt_Miles
Dev
<a href="http://forums.amplitude-studios.com/content.php?625-Meet-the-Team-Laurent-Senior-Producer">[Meet the Team] Profile</a>
DEVLt_Miles
Dev
61 500g2g ptsReport comment
Why do you report Lt_Miles?
Are you sure you want to block Lt_Miles ?
BlockCancelAre you sure you want to unblock Lt_Miles ?
UnblockCancel