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Endless Legend
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ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!

[G2G] Endless Legend's List of Community Feedback

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10 years ago
May 9, 2014, 11:01:46 AM
Only two weeks after the start of the Early Access, we have collected tons of great ideas and we have been able to prepare for you this list of community feedback in order to improve and complete Endless Legend.

We have not taken into account the latest feedback you may have posted on the forums.

However, keep on suggesting awesome ideas: we're always listening! We will also update this thread in the upcoming weeks.



Legend:
We will implement that soon smiley: biggrin
We will try to implement it before the release smiley: smile
It should be complicated but we will see, or maybe considered for after the release :l
Not compatible with our vision of the game smiley: sad




TITLE DETAILS COMMENT STATUS
GUI / Controls
Faster scrolling of the tech trees [FromThread] As a game option
Give the possibility to reconsider the choice of the Vaulters holy resource [FromThread] We will work on the holy resource system again DONE
Always display the Dust production per turn in the banner [FromThread] DONE
Give the possibility to use more than one stockpile at a time [FromThread]
Show the details of approval in the city list screen [FromThread] DONE
Add hotkeys [FromThread] See AmpliMath answer on the thread DONE
Add a tooltip for the capacities both in unit design and battle screens [FromThread] Will be at least in unit design DONE
Add numeric input to buy resources in the marketplace [FromThread] DONE
Changing buyout design [FromThread]
Give the possibility to rotate the map For the moment it is tied to "Orig" and "Fin" keyboard buttons DONE
Add stockpile buttons on the city screen to apply several The city list is already quite full but we will have a look at possibilities
Add diplomatic dynamic scene of some sort with leaders DONE
Give the possibility to determine a village's defensive power Number of defenders is visible DONE
The map, especially the different terrain types, should be a bit more distinct
Show all total FIDS income at city creation Visible in tooltip before creation of any district DONE
Add a notification of luxury boost ending There is even a possibility to trigger again some boosters following this notification DONE
Making Vaulters' teleportation a bit comfortable An additional FX should make the destinations more visible
Binding keys
Navigation through notification
Improve Empire Plan UI drag&drop system You can click on the lines now if you prefer DONE
Empire plan notification some turn before reset DONE
The academy screen link at the bottom is hard to find Back to the control banner DONE
Inventory sheet – comparison between items
Join army with order from distance Will try to make it work for split and join army DONE
Army move confirmation Might be an in-game option. Otherwise we also need to look at possible cancellation of movement
Button to cycle through every army, not only idle ones
Add a mini-map
Specific UI style for each faction
When clicking the end turn button, it should first take you to the world map
Battle / Siege
Auto combat does not give you the exact same map reveal than manual one [FromThread] It is a coherence issue we will look at. We were more thinking about not giving visibility at the end of manual combat and no visibility at all during auto-combat.
Retreat feature [FromThread] Available in encounter panel DONE
Siege option has no advantage over a direct attack [FromThread] We need to improve the siege mechanic DONE
Cities need some sort of natural defense [FromThread] Addition of Militia protecting the city by default and presence of inherent city defense points. DONE
Could be bonuses/penalties/effects on all manner of tiles [FromThread] We still need to improve feedback but there are tiles effects (example: forest gives defense bonus) DONE
Icons on units with malus due to capacity [FromThread] DONE
Stats of units at each phase of battle [FromThread] DONE
Show unit range by hovering (move or shot) [FromThread] It will be not exactly when you hover above a unit but when you select it. DONE
Speed the animations with a cursor in manual battle [FromThread] It is a game option DONE
Give the possibility to make a chain of orders [FromThread] You can now decide to move your units then, by pressing "ctrl" key, you can target a specific ennemy DONE
One move one turn [FromThread] Will be a game option DONE
Militia ready to defend the city [FromThread] DONE
Spells/Special actions [FromThread] At least a faction will have these possibilities DONE
Initiate another battle right after a 1st one [FromThread] W
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