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ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!

[WORKAROUND] Crash at world generation / Identical world generation

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10 years ago
Aug 26, 2014, 7:49:47 AM
Hi all,



Some of you have experienced issues with world generation or generate the same game each time. It is a very random bug and we are trying to find a proper fix. One PC of our QA experiences the same issue, but it is in a remote location so debugging is slow.



Meanwhile we have found a workaround for the issue:

  • Locate the EndlessLegend.exe executable. It should be located somewhere in $/Steam/SteamApps/Common/EndlessLegend
  • Right click on the exe and select "Properties"
  • Select the "Compatibility" tab
  • Check the "Run this program in compatibility for " and select "Windows 7"





  • If you are using an Anti-Virus or a Firewall program, it might be restricting Endless Legend's permission to write/create files. You can try to set your Anti-Virus/Firewall in order to give Endless Legend unlimited access rights. Same thing for WorldGeneratorContext (or "amplitude.worldgenerator.exe")
  • Unchecking "Read Only" on your EndlessLegend/Public/WorldGenerator folder and apply to the subfolders.

    Once you did that, start Endless Legend in administrator mode.




Then launch the game and see if you can generate a map.



Here's yet another attempt at fixing the issue:

Download the archive Amplitude.WorldGenerator.exe.manifest.zip, uncompress and place the file "Amplitude.WorldGenerator.exe.manifest" inside the folder "... Steam/SteamApps/common/Endless Legend/Public/WorldGenerator".



For the MAC version:



We have only 2 OSX machines at work and the game is working fine on both of them.



1. Can you send another diagnostics file after you try playing on a new map (we might get slightly more info when dealing with a new map).

Please also send some system information.



2. Maybe some required OSX package failed to install on first game launch.

To repeat the process please follow these instructions:

In Steam client, in the game libraries tab, right-click (or MAC equivalent) on “Endless Legend” to open the game Properties,

a. Click on the “Local Files” tab,

b. Select “Browse local files”,

c. In the Finder window you should see some files related to the “Endless Legend” game, somewhere under “Libraries/Application Support/Endless Legend” or something.

i. The folder should contain a package file “MonoFramework-MRE-3.4.0.macos10.xamarin.x86.pkg”

(this package – or more recent version – is required to execute Windows .Net executables on OSX)

ii. Install the package.

iii. Try to launch a new game.

3. If applicable, check your antivirus to make sure it doesn’t prevent the game from launching the “WorldGenerator” process.



4. If still stuck, try to add the command line option “-useshellexecute” (Properties on “Endless Legend” in Steam client library, and “Launch Options”) in last resort… and launch a new game (don’t load Tutorial).



We will keep you updated on a general fix which avoids using this workaround.



Thanks
0Send private message
10 years ago
Aug 26, 2014, 7:54:22 AM
Thank you Mr. Girard. I have tested this on my own rig, and can confirm it works as to generating a map without crashing. The randomness thereof, however, I have not yet determined. Note that this solution was tested on a system running Windows 7 64-bit SP 1. I can't answer for if it will work on Windows 8.xx or any other OS.
0Send private message
10 years ago
Aug 26, 2014, 9:35:58 AM
For me, it resolved the issue with generating the same map. New maps are generated on every game creation. I run windows 7 64-bit.



Thank you for the fix.
0Send private message
10 years ago
Aug 27, 2014, 9:33:41 AM
Hello, for me, it didn't resolve the issue. all time, when i generate a second map without exit the game and after the first fail, i have a "segmentation violation" :



WorldGeneratorProcessException: The world generation process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.IO.IOException: Le processus ne peut pas accéder au fichier 'C:\Users\badich\Documents\Endless Legend\Temporary Files\WorldGeneratorOutput.zip', car il est en cours d'utilisation par un autre processus.



à System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)



à System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)



à System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)



à Amplitude.IO.Archive.Open(String filePath, ArchiveMode archiveMode)



à Amplitude.WorldGenerator.WriteWorldGeneratorConfiguration.Execute(Object context)



à Amplitude.WorldGenerator.Tasks.TaskManager.Run(List`1 tasks, Object context)



à Amplitude.WorldGenerator.Program.Main(String[] args)



--------------------------------------------------------------------------------

WorldGenerator+c__Iterator1E5.MoveNext ()

Amplitude.Coroutine.Run ()

Amplitude.Coroutine+c__Iterator94.MoveNext ()

Rethrow as GameException: The game creation has failed.

GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__Iterator94.MoveNext ()



--------------------------------------------------------------------------------

V0.6.1 S3 BETA (64-bit)







Sorry if isn't the good place for write this.
0Send private message
10 years ago
Sep 1, 2014, 10:27:03 PM
French:



j'ai trouvé l'une des raisons pour laquelle le lancement rate très souvent pour moi: Le Random pour choisir les équipes IA. 10 lancements avec les équipes IA random, 10 échec. 3 lancement en sélectionnant toutes les équipes, 3 réussites. Voila. Si ça vous aide.



English with Google trad. (sorry smiley: wink )



I found one of the reason why the launch fail very often for me. The random to choose IA teams fails. 10 launch with random IA, 10 failure. 3 launch by selecting all teams, 3 successes. Voila. If it helps you.
0Send private message
10 years ago
Sep 18, 2014, 5:08:17 PM
Still the same crash did not improve what so ever



WorldGeneratorProcessException: The world generation process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.UnauthorizedAccessException: Der Zugriff auf den Pfad "E:\Benutzer\Osito\Documents\Endless Legend\Temporary Files\WorldGeneratorOutput.zip.362.tmp" wurde verweigert.



bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)



bei System.IO.File.Delete(String path)



bei ICSharpCode.SharpZipLib.Zip.DiskArchiveStorage.ConvertTemporaryToFinal()



bei ICSharpCode.SharpZipLib.Zip.ZipFile.RunUpdates()



bei ICSharpCode.SharpZipLib.Zip.ZipFile.CommitUpdate()



bei Amplitude.IO.Archive.Add(String fileName, MemoryStream inputStream, CompressionMethod compressionMethod)



bei Amplitude.Utilities.Maps.Atlas.Serialize(Archive archive)



bei Amplitude.WorldGenerator.World.WorldAtlasExporter.Execute(Object context)



bei Amplitude.WorldGenerator.Tasks.TaskManager.Run(List`1 tasks, Object context)



bei Amplitude.WorldGenerator.Program.Main(String[] args)



--------------------------------------------------------------------------------

WorldGenerator+c__Iterator1F9.MoveNext ()

Amplitude.Coroutine.Run ()

Amplitude.Coroutine+c__Iterator94.MoveNext ()

Rethrow as GameException: The game creation has failed.

GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__Iterator94.MoveNext ()



--------------------------------------------------------------------------------

V1.0.0 S3 (64-bit)



The load the game as Admin did not work just as the win 7 kompability did not work, and all the combination there of.



I kind of disapointed
0Send private message
10 years ago
Sep 19, 2014, 9:49:08 AM
Just bought the game, but have not been able to play a single map, neither tutorial nor normal play will start up.



The workaround will not work on OSX...



Win32Exception: ApplicationName='/Users/user/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Public/WorldGenerator/Amplitude.WorldGenerator.exe', CommandLine='-config "/Users/user/Library/Application Support/Endless Legend/Temporary Files/WorldGeneratorConfiguration.xml"', CurrentDirectory='/Users/user/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Public/WorldGenerator/'

--------------------------------------------------------------------------------

System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)

System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)

System.Diagnostics.Process.Start ()

(wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()

WorldGenerator+c__Iterator1F9.MoveNext ()

Rethrow as GameException: The game creation has failed.

GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__Iterator92.MoveNext ()



--------------------------------------------------------------------------------

V1.0.0 S3 (32-bit)
0Send private message
10 years ago
Sep 19, 2014, 10:09:12 AM
Win32Exception: ApplicationName='D:/Games/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/WorldGenerator/Amplitude.WorldGenerator.exe', CommandLine='-config "C:\Users\Viktor\Documents\Endless Legend\Temporary Files\WorldGeneratorConfiguration.xml"', CurrentDirectory='D:/Games/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/WorldGenerator/'

--------------------------------------------------------------------------------

System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)

System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)

System.Diagnostics.Process.Start ()

(wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()

WorldGenerator+c__Iterator1F9.MoveNext ()

Rethrow as GameException: The game creation has failed.

GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__Iterator94.MoveNext ()



--------------------------------------------------------------------------------

V1.0.0 S3 (64-bit)
0Send private message
10 years ago
Sep 19, 2014, 3:13:57 PM
Have encountered great difficulty getting the game to play. This didn't happen a couple builds ago. It seemed to be introduced in the build right before launch best I can tell (or shortly before).



First attempt

WorldGeneratorProcessException: The world generation process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.UnauthorizedAccessException: Access to the path 'C:\Users\JE\Documents\Endless Legend\Temporary Files\WorldGeneratorOutput.zip.451.tmp' is denied.



at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)



at System.IO.File.Delete(String path)



at ICSharpCode.SharpZipLib.Zip.DiskArchiveStorage.ConvertTemporaryToFinal()



at ICSharpCode.SharpZipLib.Zip.ZipFile.RunUpdates()



at ICSharpCode.SharpZipLib.Zip.ZipFile.CommitUpdate()



at Amplitude.IO.Archive.Add(String fileName, MemoryStream inputStream, CompressionMethod compressionMethod)



at Amplitude.WorldGenerator.WriteWorldGeneratorConfiguration.Execute(Object context)



at Amplitude.WorldGenerator.Tasks.TaskManager.Run(List`1 tasks, Object context)



at Amplitude.WorldGenerator.Program.Main(String[] args)



--------------------------------------------------------------------------------

WorldGenerator+c__Iterator1F9.MoveNext ()

Amplitude.Coroutine.Run ()

Amplitude.Coroutine+c__Iterator94.MoveNext ()

Rethrow as GameException: The game creation has failed.

GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__Iterator94.MoveNext ()



--------------------------------------------------------------------------------

V1.0.0 S3 (64-bit)



With 32bit beta



WorldGeneratorProcessException: The world generation process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.UnauthorizedAccessException: Access to the path 'C:\Users\JE\Documents\Endless Legend\Temporary Files\WorldGeneratorOutput.zip.571.tmp' is denied.



at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)



at System.IO.File.Delete(String path)



at ICSharpCode.SharpZipLib.Zip.DiskArchiveStorage.ConvertTemporaryToFinal()



at ICSharpCode.SharpZipLib.Zip.ZipFile.RunUpdates()



at ICSharpCode.SharpZipLib.Zip.ZipFile.CommitUpdate()



at Amplitude.IO.Archive.Add(String fileName, MemoryStream inputStream, CompressionMethod compressionMethod)



at Amplitude.Utilities.Maps.Atlas.Serialize(Archive archive)



at Amplitude.WorldGenerator.World.WorldAtlasExporter.Execute(Object context)



at Amplitude.WorldGenerator.Tasks.TaskManager.Run(List`1 tasks, Object context)



at Amplitude.WorldGenerator.Program.Main(String[] args)



--------------------------------------------------------------------------------

WorldGenerator+c__Iterator1F9.MoveNext ()

Amplitude.Coroutine.Run ()

Amplitude.Coroutine+c__Iterator94.MoveNext ()

Rethrow as GameException: The game creation has failed.

GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__Iterator94.MoveNext ()



--------------------------------------------------------------------------------

V1.0.0 S3 (32-bit)



With "workaround" (Win 7 compatability)

WorldGeneratorProcessException: The world generation process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.UnauthorizedAccessException: Access to the path 'C:\Users\JE\Documents\Endless Legend\Temporary Files\WorldGeneratorOutput.zip.191.tmp' is denied.



at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)



at System.IO.File.Delete(String path)



at ICSharpCode.SharpZipLib.Zip.DiskArchiveStorage.ConvertTemporaryToFinal()



at ICSharpCode.SharpZipLib.Zip.ZipFile.RunUpdates()



at ICSharpCode.SharpZipLib.Zip.ZipFile.CommitUpdate()



at Amplitude.IO.Archive.Add(String fileName, MemoryStream inputStream, CompressionMethod compressionMethod)



at Amplitude.Utilities.Maps.Atlas.Serialize(Archive archive)



at Amplitude.WorldGenerator.World.WorldAtlasExporter.Execute(Object context)



at Amplitude.WorldGenerator.Tasks.TaskManager.Run(List`1 tasks, Object context)



at Amplitude.WorldGenerator.Program.Main(String[] args)



--------------------------------------------------------------------------------

WorldGenerator+c__Iterator1F9.MoveNext ()

Amplitude.Coroutine.Run ()

Amplitude.Coroutine+c__Iterator94.MoveNext ()

Rethrow as GameException: The game creation has failed.

GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__Iterator94.MoveNext ()



--------------------------------------------------------------------------------

V1.0.0 S3 (64-bit)





For kicks, I loaded an old scenario and it loaded fine. Then exited back and tried to start a new game and it somehow worked but after playing a few turns I got:





UnauthorizedAccessException: Access to the path "C:\Users\JE\Documents\Endless Legend\Save Files\AutoSave 736.zip.51.tmp" is denied.

--------------------------------------------------------------------------------

System.IO.File.Delete (System.String path)

ICSharpCode.SharpZipLib.Zip.DiskArchiveStorage.ConvertTemporaryToFinal ()



--------------------------------------------------------------------------------

V1.0.0 S3 (64-bit)



Seems to be some sort of access issue with the My Documents folder. I have Win 7 Home Premium 64-bit with Service Pack 1 installed.
0Send private message
10 years ago
Sep 19, 2014, 3:26:21 PM
I'm encountering the same error as Belzephon. It's kind of irritating because all of the workarounds are PC only.
0Send private message
10 years ago
Sep 19, 2014, 5:51:45 PM
Hi all,



It seems our Mac installation does not install properly the MonoDevelop package, sorry about that. For reasons unknown, this installation is not needed on all Macs. We will try to fix the install next week.



Meanwhile, you can manually install the package (it is already on your computer). It has fixed the issue for a Mac user.



In the Steam client, in the game libraries tab, right-click (or MAC equivalent) on “Endless Legend” to open the game Properties,

a. Click on the “Local Files” tab,

b. Select “Browse local files”,

c. In the Finder window you should see some files related to the “Endless Legend” game, somewhere under “Libraries/Application Support/Endless Legend” or something.

i. The folder should contain a package file “MonoFramework-MRE-3.4.0.macos10.xamarin.x86.pkg” (this package – or more recent version – is required to execute Windows .Net executables on OSX)

ii. Install the package.

iii. Try to launch a new game.





Cheers,
0Send private message
10 years ago
Sep 20, 2014, 11:11:07 AM
The work arounds don't .. work for me.. Windows 7 here. If I try to run the 64bit version it just crashes outright, running the 32bit version works for a bit but it crashes trying to generate any world. I know I got it working before because I played it for a while.



Not sure if there are any diagnostic files I can send in to help you figure this out.
0Send private message
10 years ago
Sep 20, 2014, 6:07:00 PM
I found the problem of the World Generation Crash, at least in my case. The problem is the AV (Kaspersky), when I turn AV off, World Generation works like a charm. But still pleas Fix that, it can't be that i need to turn of AV to Play that game.
0Send private message
10 years ago
Sep 21, 2014, 5:00:42 AM
Likewise. The game for me gets stuck on when the new game is loading. I am on 64 bit windows 8 and I made all of the adjustments suggested by the mods. Changed it to 32 bit, running in compatibility for windows 7, made an exception in my AV program, and deselected the read-only in the world generator folder. The game crashes and I have to force quit so I can't get a crash report.



I was very excited to play the game but instead I am just disappointed.
0Send private message
10 years ago
Sep 21, 2014, 7:59:50 AM
EDIT: I killed my AV (comodo) uninstalled, then installed the game anew and now I am able to generate maps. not sure if they are the same or not yet.



Same here. 64 bit windows 8.1, world creation fails. Tried all suggested steps, nothing helped. Here is a crash report for my first try:



ArgumentNullException: Argument cannot be null.



Parameter name: archive

--------------------------------------------------------------------------------

Game+c__Iterator1E5.MoveNext ()

Amplitude.Coroutine.Run ()

Amplitude.Coroutine+c__Iterator94.MoveNext ()

Rethrow as GameException: The game creation has failed.

GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__Iterator94.MoveNext ()



--------------------------------------------------------------------------------

V1.0.0 S3 (64-bit)
0Send private message
10 years ago
Sep 21, 2014, 10:39:43 AM
Hi, experiencing the same problem as all of the above, using Windows 7. I have tried the workaround with no success. My error message was:



WorldGeneratorProcessException: The world generation process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.InvalidOperationException: Unable to generate a temporary class (result=1).



error CS0016: Could not write to output file 'c:\Users\Greg\AppData\Local\Temp\loolqopb.dll' -- 'Access is denied. '







at System.Xml.Serialization.Compiler.Compile(Assembly parent, String ns, XmlSerializerCompilerParameters xmlParameters, Evidence evidence)



at System.Xml.Serialization.TempAssembly.GenerateAssembly(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, Evidence evidence, XmlSerializerCompilerParameters parameters, Assembly assembly, Hashtable assemblies)



at System.Xml.Serialization.TempAssembly..ctor(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, String location, Evidence evidence)



at System.Xml.Serialization.XmlSerializer.GenerateTempAssembly(XmlMapping xmlMapping, Type type, String defaultNamespace)



at System.Xml.Serialization.XmlSerializer..ctor(Type type, String defaultNamespace)



at Amplitude.WorldGenerator.Tasks.Generator.RetrieveSettings.Execute(Object context)



at Amplitude.WorldGenerator.Tasks.TaskManager.Run(List`1 tasks, Object context)



at Amplitude.WorldGenerator.Program.Main(String[] args)



--------------------------------------------------------------------------------

WorldGenerator+c__Iterator1F9.MoveNext ()

Amplitude.Coroutine.Run ()

Amplitude.Coroutine+c__Iterator94.MoveNext ()

Rethrow as GameException: The game creation has failed.

GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__Iterator94.MoveNext ()



--------------------------------------------------------------------------------

V1.0.0 S3 (64-bit)



Now, I played the game during open access and it worked just fine. However, since release I can't generate any new worlds, but I can open ones I started during pre-access. A fix would be appreciated, especially since I am pretty damn desperate to play what is an extremely fun game.
0Send private message
10 years ago
Sep 21, 2014, 3:10:51 PM
Just bought this game and does not work. I tried the following work arounds and the game still does not launch in single player or the tutorial. The following error posted when i hit the single player launch:

--------------------------------

WorldGeneratorProcessException: The world generation process has encountered an error: Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.



File name: 'System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'



at Amplitude.WorldGenerator.Program.Main(String[] args)



WRN: Assembly binding logging is turned OFF.



To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.



Note: There is some performance penalty associated with assembly bind failure logging.



To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].





--------------------------------------------------------------------------------

WorldGenerator+c__Iterator1F9.MoveNext ()

Amplitude.Coroutine.Run ()

Amplitude.Coroutine+c__Iterator94.MoveNext ()

Rethrow as GameException: The game creation has failed.

GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__Iterator94.MoveNext ()



--------------------------------------------------------------------------------

V1.0.0 S3 (64-bit)



As a quick aside I went to edit the registry as it states above, but the [HKLM\Software\Microsoft\Fusion!EnableLog] does not exist in my registry. The closest files are in the windows\current\version\audio or the component based scoring. Both values for the keys are set to 1.



I was looking forward to this game based upon endless space and pc gamer's review. please help.
0Send private message
10 years ago
Sep 22, 2014, 4:50:24 PM
having not much luck at this





WorldGeneratorProcessException: The world generation process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.



File name: 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'



at Amplitude.WorldGenerator.World.WorldGeneratorContext..ctor()



at Amplitude.WorldGenerator.Program.Main(String[] args)







WRN: Assembly binding logging is turned OFF.



To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.



Note: There is some performance penalty associated with assembly bind failure logging.



To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].







--------------------------------------------------------------------------------

WorldGenerator+c__Iterator1F9.MoveNext ()

Amplitude.Coroutine.Run ()

Amplitude.Coroutine+c__Iterator94.MoveNext ()

Rethrow as GameException: The game creation has failed.

GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__Iterator94.MoveNext ()



--------------------------------------------------------------------------------

V1.0.0 S3 (64-bit)
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0Send private message
10 years ago
Sep 22, 2014, 8:41:33 PM
WorldGeneratorProcessException: The world generation process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.NotSupportedException: �������� "ru" - ��� ����������� ��������. ��� �� ����� �������������� ��� �������������� � ������� � ������� �� ����� ���� ��������� ������� ��������� ��� ����� ������.



� System.Globalization.CultureInfo.CheckNeutral(Cult ureInfo culture)



� System.Globalization.CultureInfo.get_NumberFormat( )



� System.Globalization.CultureInfo.GetFormat(Type formatType)



� System.Globalization.NumberFormatInfo.get_CurrentI nfo()



� System.Int32.ToString()



� System.String.Concat(Object[] args)



� System.Version.ToString(Int32 fieldCount)



� System.Xml.Serialization.TempAssembly.GenerateAsse mbly(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, Evidence evidence, XmlSerializerCompilerParameters parameters, Assembly assembly, Hashtable assemblies)



� System.Xml.Serialization.TempAssembly..ctor(XmlMap ping[] xmlMappings, Type[] types, String defaultNamespace, String location, Evidence evidence)



� System.Xml.Serialization.XmlSerializer.GenerateTem pAssembly(XmlMapping xmlMapping, Type type, String defaultNamespace)



� System.Xml.Serialization.XmlSerializer..ctor(Type type, String defaultNamespace)



� Amplitude.WorldGenerator.Tasks.Generator.RetrieveS ettings.Execute(Object context)



� Amplitude.WorldGenerator.Tasks.TaskManager.Run(Lis t`1 tasks, Object context)



� Amplitude.WorldGenerator.Program.Main(String[] args)



--------------------------------------------------------------------------------

WorldGenerator+c__Iterator1F9.MoveN ext ()

Amplitude.Coroutine.Run ()

Amplitude.Coroutine+c__Iterator94.M oveNext ()

Rethrow as GameException: The game creation has failed.

GameServerState_LaunchGame.GameService_CreateGameC omplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameCompl ete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_C oroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__Iterator94.M oveNext ()



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V1.0.0 S3 (64-bit)
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