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ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!

Games crashes at 1 hour 40 minutes consistently

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8 years ago
Sep 22, 2016, 1:31:58 AM

Hi, I'll try to send all the things that you ask for in other posts, but here is the basic problem.  The game starts and plays fine but at right around 1 hour and 40 minutes the game just drops out.  No in game error, no slowdown, there's just a big apple error report.  I started timing it and it seems to happen right around the same time every session.  


So here's the data

MacBook Pro (Retina, Mid 2012)

2.6 GHz Intel Core i7

8 GB 1600 MHz DDR3

Macintosh HD

usually:

Intel HD Graphics 4000 1536 MB

but uses:

NVIDIA GeForce GT 650M 1024 MB, when the game is active


Version 1.4.4 S3 32 bit edition


Here are the files you require (I think)

https://www.dropbox.com/sh/05xj4pp3z6uges0/AADKbVhogXKCsd12F8D6W93Za?dl=0


Please let me know if there is anything else you need. Thanks


Updated 6 years ago.
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8 years ago
Sep 22, 2016, 3:24:16 AM

Exact same thing, here's a copy of the error report from my computer, not sure if this is included in the stuff you already have, so here it is.


(FYI this again happened at exactly 1hr 40min again.  I tried using slightly different video settings dropped the resolution to 1280x800 and the quality level to "good"

Oh a tiny thing I noticed, when I change the options they usually seem to reset when I restart the game, it may have something to do with the fact that I almost never close the game it usually crashes.)



Process:               EndlessLegend [5116]
Path:                  /Users/USER/Library/Application Support/Steam/*/EndlessLegend.app/Contents/MacOS/EndlessLegend
Identifier:            unity.AMPLITUDE Studios.Endless Legend
Version:               Unity Player version 5.2.3p3 (5.2.3p3)
Code Type:             X86 (Native)
Parent Process:        ??? [1]
Responsible:           EndlessLegend [5116]
User ID:               501

Date/Time:             2016-09-21 22:17:22.018 -0500
OS Version:            Mac OS X 10.11.6 (15G1004)
Report Version:        11
Anonymous UUID:        BFDBC112-492D-4EFA-6993-3CB246502867

Sleep/Wake UUID:       C8D2C601-48C5-4958-AE57-6B83A66440ED

Time Awake Since Boot: 78000 seconds
Time Since Wake:       9200 seconds

System Integrity Protection: enabled

Crashed Thread:        0  MainThrd  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_BREAKPOINT (SIGTRAP)
Exception Codes:       0x0000000000000002, 0x0000000000000000
Exception Note:        EXC_CORPSE_NOTIFY

Thread 0 Crashed:: MainThrd  Dispatch queue: com.apple.main-thread
0   com.apple.CoreFoundation      0x996e9e8a __CFRunLoopServiceMachPort + 410
1   com.apple.CoreFoundation      0x996e91d1 __CFRunLoopRun + 1521
2   com.apple.CoreFoundation      0x996e8976 CFRunLoopRunSpecific + 390
3   com.apple.CoreFoundation      0x996e87db CFRunLoopRunInMode + 123
4   com.apple.HIToolbox           0x907222f1 RunCurrentEventLoopInMode + 267
5   com.apple.HIToolbox           0x907220f3 ReceiveNextEventCommon + 503
6   com.apple.HIToolbox           0x90721eec _BlockUntilNextEventMatchingListInModeWithFilter + 99
7   com.apple.AppKit              0x9543d2e2 _DPSNextEvent + 1053
8   com.apple.AppKit              0x9543c85b -[NSApplication _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1057
9   com.apple.AppKit              0x9543c432 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 121
10  com.apple.AppKit              0x9542fb47 -[NSApplication run] + 1063
11  com.apple.AppKit              0x953f6469 NSApplicationMain + 1630
12  unity.AMPLITUDE Studios.Endless Legend0x00ed79e3 PlayerMain(int, char const**) + 723
13  unity.AMPLITUDE Studios.Endless Legend0x00002965 start + 53

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0   libsystem_kernel.dylib        0x92c557fa kevent_qos + 10
1   libdispatch.dylib             0x9bc9f7ea _dispatch_mgr_invoke + 234
2   libdispatch.dylib             0x9bc9f3be _dispatch_mgr_thread + 52

Thread 2:
0   libsystem_kernel.dylib        0x92c4d4d6 semaphore_wait_trap + 10
1   libmono.0.dylib               0x01862e50 mono_sem_wait + 30
2   libmono.0.dylib               0x017a84be finalizer_thread + 212
3   libmono.0.dylib               0x01825322 start_wrapper + 530
4   libmono.0.dylib               0x018593aa thread_start_routine + 262
5   libmono.0.dylib               0x0187febf GC_start_routine + 105
6   libsystem_pthread.dylib       0x9eaa1780 _pthread_body + 138
7   libsystem_pthread.dylib       0x9eaa16f6 _pthread_start + 155
8   libsystem_pthread.dylib       0x9ea9ef7a thread_start + 34

Thread 3:: BatchDeleteObjects
0   libsystem_kernel.dylib        0x92c4d4d6 semaphore_wait_trap + 10
1   libdispatch.dylib             0x9bca58d7 _dispatch_semaphore_wait_slow + 298
2   libdispatch.dylib             0x9bca57a4 dispatch_semaphore_wait + 37
3   unity.AMPLITUDE Studios.Endless Legend0x00edee63 PlatformSemaphore::WaitForSignal() + 35
4   unity.AMPLITUDE Studios.Endless Legend0x00a84dc6 ThreadedStreamBuffer::HandleReadOverflow(unsigned int&, unsigned int&) + 374
5   unity.AMPLITUDE Studios.Endless Legend0x00998a9b BatchDeleteStep2Threaded(void*) + 91
6   unity.AMPLITUDE Studios.Endless Legend0x00a83a71 Thread::RunThreadWrapper(void*) + 65
7   libsystem_pthread.dylib       0x9eaa1780 _pthread_body + 138
8   libsystem_pthread.dylib       0x9eaa16f6 _pthread_start + 155
9   libsystem_pthread.dylib       0x9ea9ef7a thread_start + 34

Thread 4:: AsyncReadManager
0   libsystem_kernel.dylib        0x92c4d4d6 semaphore_wait_trap + 10
1   libdispatch.dylib             0x9bca58d7 _dispatch_semaphore_wait_slow + 298
2   libdispatch.dylib             0x9bca57a4 dispatch_semaphore_wait + 37
3   unity.AMPLITUDE Studios.Endless Legend0x00edee63 PlatformSemaphore::WaitForSignal() + 35
4   unity.AMPLITUDE Studios.Endless Legend0x00ac0ccb AsyncReadManagerThreaded::ThreadEntry() + 155
5   unity.AMPLITUDE Studios.Endless Legend0x00ac09f1 AsyncReadManagerThreaded::StaticThreadEntry(void*) + 17
6   unity.AMPLITUDE Studios.Endless Legend0x00a83a71 Thread::RunThreadWrapper(void*) + 65
7   libsystem_pthread.dylib       0x9eaa1780 _pthread_body + 138
8   libsystem_pthread.dylib       0x9eaa16f6 _pthread_start + 155
9   libsystem_pthread.dylib       0x9ea9ef7a thread_start + 34

Thread 5:: UnityLookForNewInputDevices
0   libsystem_kernel.dylib        0x92c4d49a mach_msg_trap + 10
1   libsystem_kernel.dylib        0x92c4c884 mach_msg + 68
2   com.apple.CoreFoundation      0x996e9dc6 __CFRunLoopServiceMachPort + 214
3   com.apple.CoreFoundation      0x996e91d1 __CFRunLoopRun + 1521
4   com.apple.CoreFoundation      0x996e8976 CFRunLoopRunSpecific + 390
5   com.apple.CoreFoundation      0x9972ea51 CFRunLoopRun + 129
6   unity.AMPLITUDE Studios.Endless Legend0x00ee3d9a LookForNewDevices(void*) + 474
7   unity.AMPLITUDE Studios.Endless Legend0x00a83a71 Thread::RunThreadWrapper(void*) + 65
8   libsystem_pthread.dylib       0x9eaa1780 _pthread_body + 138
9   libsystem_pthread.dylib       0x9eaa16f6 _pthread_start + 155
10  libsystem_pthread.dylib       0x9ea9ef7a thread_start + 34

Thread 6:: UnityGfxDeviceWorker
0   GLEngine                      0x904e7493 setProgramUniformInner + 6547
1   GLEngine                      0x904d327d glUniform4fv_Exec + 157
2   libGL.dylib                   0x979fa28a glUniform4fvARB + 47
3   unity.AMPLITUDE Studios.Endless Legend0x00f4bd15 GlslGpuProgram::ApplyGpuProgram(GpuProgramParameters const&, unsigned char const*) + 709
4   unity.AMPLITUDE Studios.Endless Legend0x00f460f6 GfxDeviceGL::SetShadersThreadable(GpuProgram**, GpuProgramParameters const**, unsigned char const* const*) + 102
5   unity.AMPLITUDE Studios.Endless Legend0x00f8b0b8 GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) + 3304
6   unity.AMPLITUDE Studios.Endless Legend0x00f904d2 GfxDeviceWorker::Run() + 34
7   unity.AMPLITUDE Studios.Endless Legend0x00f8a281 GfxDeviceWorker::RunGfxDeviceWorker(void*) + 65
8   unity.AMPLITUDE Studios.Endless Legend0x00a83a71 Thread::RunThreadWrapper(void*) + 65
9   libsystem_pthread.dylib       0x9eaa1780 _pthread_body + 138
10  libsystem_pthread.dylib       0x9eaa16f6 _pthread_start + 155
11  libsystem_pthread.dylib       0x9ea9ef7a thread_start + 34

Thread 7:: UnityWorker
0   libsystem_kernel.dylib        0x92c4d4d6 semaphore_wait_trap + 10
1   libdispatch.dylib             0x9bca58d7 _dispatch_semaphore_wait_slow + 298
2   libdispatch.dylib             0x9bca57a4 dispatch_semaphore_wait + 37
3   unity.AMPLITUDE Studios.Endless Legend0x00edee63 PlatformSemaphore::WaitForSignal() + 35
4   unity.AMPLITUDE Studios.Endless Legend0x00a821f0 JobQueue::ProcessJobs(void*, bool*) + 176
5   unity.AMPLITUDE Studios.Endless Legend0x00a81531 JobQueue::WorkLoop(void*) + 17
6   unity.AMPLITUDE Studios.Endless Legend0x00a83a71 Thread::RunThreadWrapper(void*) + 65
7   libsystem_pthread.dylib       0x9eaa1780 _pthread_body + 138
8   libsystem_pthread.dylib       0x9eaa16f6 _pthread_start + 155
9   libsystem_pthread.dylib       0x9ea9ef7a thread_start + 34

Thread 8:: UnityWorker
0   libsystem_kernel.dylib        0x92c4d4d6 semaphore_wait_trap + 10
1   libdispatch.dylib             0x9bca58d7 _dispatch_semaphore_wait_slow + 298
2   libdispatch.dylib             0x9bca57a4 dispatch_semaphore_wait + 37
3   unity.AMPLITUDE Studios.Endless Legend0x00edee63 PlatformSemaphore::WaitForSignal() + 35
4   unity.AMPLITUDE Studios.Endless Legend0x00a821f0 JobQueue::ProcessJobs(void*, bool*) + 176
5   unity.AMPLITUDE Studios.Endless Legend0x00a81531 JobQueue::WorkLoop(void*) + 17
6   unity.AMPLITUDE Studios.Endless Legend0x00a83a71 Thread::RunThreadWrapper(void*) + 65
7   libsystem_pthread.dylib       0x9eaa1780 _pthread_body + 138
8   libsystem_pthread.dylib       0x9eaa16f6 _pthread_start + 155
9   libsystem_pthread.dylib       0x9ea9ef7a thread_start + 34

Thread 9:: UnityWorker
0   libsystem_kernel.dylib        0x92c4d4d6 semaphore_wait_trap + 10
1   libdispatch.dylib             0x9bca58d7 _dispatch_semaphore_wait_slow + 298
2   libdispatch.dylib             0x9bca57a4 dispatch_semaphore_wait + 37
3   unity.AMPLITUDE Studios.Endless Legend0x00edee63 PlatformSemaphore::WaitForSignal() + 35
4   unity.AMPLITUDE Studios.Endless Legend0x00a821f0 JobQueue::ProcessJobs(void*, bool*) + 176
5   unity.AMPLITUDE Studios.Endless Legend0x00a81531 JobQueue::WorkLoop(void*) + 17
6   unity.AMPLITUDE Studios.Endless Legend0x00a83a71 Thread::RunThreadWrapper(void*) + 65
7   libsystem_pthread.dylib       0x9eaa1780 _pthread_body + 138
8   libsystem_pthread.dylib       0x9eaa16f6 _pthread_start + 155
9   libsystem_pthread.dylib       0x9ea9ef7a thread_start + 34

Thread 10:
0   libsystem_kernel.dylib        0x92c4d4d6 semaphore_wait_trap + 10
1   unity.AMPLITUDE Studios.Endless Legend0x000805a3 algThreadJobQueueThreadFunc + 195
2   libsystem_pthread.dylib       0x9eaa1780 _pthread_body + 138
3   libsystem_pthread.dylib       0x9eaa16f6 _pthread_start + 155
4   libsystem_pthread.dylib       0x9ea9ef7a thread_start + 34

Thread 11:
0   libsystem_kernel.dylib        0x92c4d4d6 semaphore_wait_trap + 10
1   unity.AMPLITUDE Studios.Endless Legend0x000805a3 algThreadJobQueueThreadFunc + 195
2   libsystem_pthread.dylib       0x9eaa1780 _pthread_body + 138
3   libsystem_pthread.dylib       0x9eaa16f6 _pthread_start + 155
4   libsystem_pthread.dylib       0x9ea9ef7a thread_start + 34

Thread 12:
0   libsystem_kernel.dylib        0x92c4d4d6 semaphore_wait_trap + 10
1   unity.AMPLITUDE Studios.Endless Legend0x000805a3 algThreadJobQueueThreadFunc + 195
2   libsystem_pthread.dylib       0x9eaa1780 _pthread_body + 138
3   libsystem_pthread.dylib       0x9eaa16f6 _pthread_start + 155
4   libsystem_pthread.dylib       0x9ea9ef7a thread_start + 34

Thread 13:: UnitySubstanceThread
0   libsystem_kernel.dylib        0x92c4d4d6 semaphore_wait_trap + 10
1   libdispatch.dylib             0x9bca58d7 _dispatch_semaphore_wait_slow + 298
2   libdispatch.dylib             0x9bca57a4 dispatch_semaphore_wait + 37
3   unity.AMPLITUDE Studios.Endless Legend0x00edee63 PlatformSemaphore::WaitForSignal() + 35
4   unity.AMPLITUDE Studios.Endless Legend0x00935c48 SubstanceSystem::ThreadMain(void*) + 56
5   unity.AMPLITUDE Studios.Endless Legend0x00a83a71 Thread::RunThreadWrapper(void*) + 65
6   libsystem_pthread.dylib       0x9eaa1780 _pthread_body + 138
7   libsystem_pthread.dylib       0x9eaa16f6 _pthread_start + 155
8   libsystem_pthread.dylib       0x9ea9ef7a thread_start + 34

Thread 14:: UnityWebRequestJobs
0   libsystem_kernel.dylib        0x92c4d4d6 semaphore_wait_trap + 10
1   libdispatch.dylib             0x9bca58d7 _dispatch_semaphore_wait_slow + 298
2   libdispatch.dylib             0x9bca57a4 dispatch_semaphore_wait + 37
3   unity.AMPLITUDE Studios.Endless Legend0x00edee63 PlatformSemaphore::WaitForSignal() + 35
4   unity.AMPLITUDE Studios.Endless Legend0x00a821f0 JobQueue::ProcessJobs(void*, bool*) + 176
5   unity.AMPLITUDE Studios.Endless Legend0x00a81531 JobQueue::WorkLoop(void*) + 17
6   unity.AMPLITUDE Studios.Endless Legend0x00a83a71 Thread::RunThreadWrapper(void*) + 65
7   libsystem_pthread.dylib       0x9eaa1780 _pthread_body + 138
8   libsystem_pthread.dylib       0x9eaa16f6 _pthread_start + 155
9   libsystem_pthread.dylib       0x9ea9ef7a thread_start + 34

Thread 15:: UnityWebRequestJobs
0   libsystem_kernel.dylib        0x92c4d4d6 semaphore_wait_trap + 10
1   libdispatch.dylib             0x9bca58d7 _dispatch_semaphore_wait_slow + 298
2   li

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8 years ago
Oct 7, 2016, 12:06:40 AM

Hi, still happening.  Same timing, not a game killer but I would like to be able to play without a stopwatch next to me.  I am happy to send all the more current data, but so far it seems as if nobody is listening. 

0Send private message
8 years ago
Oct 12, 2016, 7:24:00 AM

Ahh, so I'm not alone with this; a bit less than 2 hours here too (I didn't measure it though). Auto save helps to an extent, but getting ripped out of game in the middle of juggling a bunch of strategic decisions in my head is jarring to say the least...


Settings may be saved on exit, this is why changes could go lost when the game crashes.


I really hope that at least when Tempest is released the new binary will fix this.

0Send private message
8 years ago
Oct 22, 2016, 11:41:17 AM

Hi,

the logfile says:


System.SystemException: Error running gmcs: Cannot find the specified file
at Mono.CSharp.CSharpCodeCompiler.CompileFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0
at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0
at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFile (System.CodeDom.Compiler.CompilerParameters options, System.String fileName) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0


I don't know much about Macs, but could you have a look at this thread : https://github.com/AngryAnt/Behave-release/issues/21 ?

Maybe one of the solutions can help ...

0Send private message
7 years ago
Dec 24, 2016, 10:32:56 AM

Hi again, I'm still playing the game and still have the same issue.  As for the link in the last post, uh, I'm not a programmer, so I don't really understand anything that they are saying there, and without some specifics of how to apply that Unity stuff to Endless Legend, I'm pretty much lost.  If you guys have more info that would be great.

0Send private message
7 years ago
Jan 17, 2017, 8:36:04 AM

I'm seeing the same problem. I haven't timed it as precisely as the original poster, but yeah, roughly every 2 hours , the game will crash out.


I didn't grab the whole log from the crash report, but this part of it looked a little fishy to me. 


0   libsystem_kernel.dylib        0x00007fffb53ca38a mach_msg_trap + 10
1   libsystem_kernel.dylib        0x00007fffb53c97d7 mach_msg + 55
2   com.apple.framework.IOKit     0x00007fffa1d25b50 io_service_open_extended + 129
3   com.apple.framework.IOKit     0x00007fffa1cab199 IOServiceOpen + 45
4   com.apple.CoreVideo           0x00007fffa140e6db CVCGDisplayLink::initWithCGDisplays(unsigned int*, long, int*) + 235
5   com.apple.CoreVideo           0x00007fffa1428907 CVDisplayLinkCreateWithCGDisplays + 141
6   com.apple.CoreVideo           0x00007fffa14289d6 CVDisplayLinkCreateWithCGDisplay + 31
7   unity.AMPLITUDE Studios.Endless Legend0x0000000101099ce2 ScreenManagerOSX::GetCurrentResolution() const + 242



I created the account tonight to try to post a complete bug report, but the directions on your Mac forum don't seem up to date. (I haven't been able to figure out where I'm supposed to copy the steam keys as you asked -- and right clicking on the game doesn't even give me an option to see the keys.). 


Anyway, the behavior is quite consistent.

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6 years ago
Jul 30, 2018, 7:22:21 AM

Still happening :(

No developer has answered this thread in two years?
With the release of a new expansion it's only natural to assume that the game support is still going on, so as a customer I guess it's not wrong to expect a little attention, right?
At least a heads up would be nice :/

As for my case it's just as the others said (although I'm on High Sierra).

Updated 6 years ago.
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