ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
It seems our Mac installation does not install properly the MonoDevelop package, sorry about that. For reasons unknown, this installation is not needed on all Macs. We will try to fix the install next week.
Meanwhile, you can manually install the package (it is already on your computer). It has fixed the issue for a Mac user.
In the Steam client, in the game libraries tab, right-click (or MAC equivalent) on “Endless Legend” to open the game Properties,
a. Click on the “Local Files” tab,
b. Select “Browse local files”,
c. In the Finder window you should see some files related to the “Endless Legend” game, somewhere under “Libraries/Application Support/Endless Legend” or something.
i. The folder should contain a package file “MonoFramework-MRE-3.4.0.macos10.xamarin.x86.pkg” (this package – or more recent version – is required to execute Windows .Net executables on OSX)
I use Xamarin studio to develop (Mono framwork 4.6) as well as Unity, and this seems to be causing problems. I installed 3.4 from the game folder the other day and the game launched, but now even that doesn't work anymore.
The game won't start on mac OS Sierra, it simply crash during launch, does anyone have any idea ? Already tried to reinstall the mono framework form the installation folder, my system is a mid 2013 Macbook air with latest OSX Sierra no special development tools installed for cross development.
I am having this issue as well. It worked when I first downloaded the game recently. The first time I played it was fine. The second time I went to play, it started unexpectedly quitting during launch. I tried a bunch of things after doing some research and eventually downloaded the latest monoframework pack and installed it. That seemed to fix the problem for a few days. Now I have the same problem and it won't start.
I've tried:
Uninstalling
Unchecking the steam overlay
Unchecking the cloud sync
Verifying integrity of game cache
Checked my firewalls and security settings
Installed latest momoframework pack which worked temporarily. Tried reinstalling but no effect.
I tried switching to the 32 bit version through steam. The game starts but then gets stuck on the title screen.
I try your issue but this don't work ... It's more than month I can't play ... I already try to re-install Steam , then re-install the game but nothing work ... I was hoping your issue could resole it but No !!!
IMac 27 pouces processeur 2,7 intel core i5 20Go mem AMD Radeon HD 6770 512mo
J'ai un macbookpro fin 2011 i7 2,5GHz sous Sierra.
Le jeu se lance mais il est impossible de lancer une partie. J'ai un message qui indique que le jeu à rencontrer une erreur lors de la création de la partie.
J'ai un 2e écran mais j'ai essayé aussi en le débranchant.
J'ai installé MonoFramework-MRE-3.4.0.macos10.xamarin.x86.pkg sans plus de succès.
Avez-vous une autre solution ?
Edit:
Après avoir vérifié le cache du jeu puis démarré sans mon 2e écran, cela fonctionne.
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