ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
Hi, for a bit of fun I thought I would set up a poll for which factions you would like to see make a return for a potential EL2 game. I have done the poll on strawpoll as you can only have up to 10 choices when making a poll on these forums.
I have allowed for you to choose multiple factions but I would suggest choosing a maximum of 6 if you really can't decide but the fewer the better for a clearer result of which factions people consider their favourites as of now.
The factions I find most unique in terms of strong identity and gameplay are Necrophages, Broken Lords, Cultists, Vaulters, Roving Clans, Morgawr, Forgottens, Allayis and Mykaras.
The more unbalanced and unique a faction (such as the Necrophages), the more interesting and original it is to play.
The factions I find the flatter and vanilla (gameplay, not lore necessarely) as they say, are the Wild Walkers, the Ardent Mages the Drakkens and Kapaku (whose terraforming mechanism is far below what we would have hoped).
I do not know if there is an attractive market for an Endless Legend 2. Maybe the acquisition by Sega will open access to the Asian market ?
In any case there are few 4X of the kind of Endless Legend, so I hope so.
If I could have 3 it would be the Broken Lords, Cultists and Drakken. Broken Lords just conceptually and aesthetically are awesome and have cool mechanics without being horribly complicated. Same goes for the Cultists really and as for the Drakken I just think they're cool and fun to play even if they don't have some crazy out there mechanics like some other factions. I feel not every faction has to be niche and complex to be fun. I just set up the poll to see what everyone else thought though and thought it could be an interesting discussion.
Roaving clans for sure. Having said that their gameplay needs to be much improved. They should feel more like a nomadic but trade focus faction and more easy time depending on merceneries.
That's like forcing you to pick your favourite child D:
That said, if I had to pick my favourite 3 it would be Morgawr, Necrophages and Allayi. Still, I would be happy with any returning faction since they are all so unique
Definitely Allayi, I feel it'd be a crime to have Auriga without her children! Love everything about them from gameplay design, their aesthetic both of them and their architecture and their lore. I'd dare say they're the most unique looking faction in the game, everyone feels like they've atleast got some obvious inspiration or aesthetic that connects, but I feel Allayi is really hard to nail their overall aesthetic on anything else in typical fantasy.
Most of the factions I wanna see though, I feel the only one I'm "Meh" about is Wild Walkers, probably mostly cause their gameplay design is rather boring and generic, but even then I feel they're not very special. The only thing I find cool about them is they're meant to be kinda like elves but contrary to their tropes they're really good at expanding and building.
I think the one's we're likely to see though are Vaulters, Necrophage and probably Broken Lords, they're quite iconic to EL. Especially since one of them looks like they got EL's icon as their faction icon! Vaulters are Amplitudes favorite child and kinda the protagonists of EL and Necrophage just cause it's become such an iconic Amplitude "villains" in how you can see simularities in them and Cravers
I don't think I could even live without Broken Lords and Cultists. Other than that, I like playing Vaulters and I really like the concepts behind the Ardent Mages and the Roving Clans. The Drakken are interesting too, the Allayi could be interesting but after seeing that little intro video of theirs, I just came to hate them with a passion. I'm not really sure why, but they really irk me.
I enjoy the Allayi thematically more than any of the factions. They're winter souls and so am I, so I just kind of see a kinship in them. I find the broken lords to be mechanically approachable and very focused in that they can tunnel vision on dust production and leverage it in ways no one else can. I like the Drakken because they're steadfast, sturdy and more interested in uniting the world than sundering it--and they're friggin' dragons, man.
Well since these games launch with 8 major factions at release, and as we saw with Endless Space 2, Endless Legend 2 would have at least 2-3 brand new factions with 5-6 returning factions from the previous game. Right now Endless Legend has 13 major factions, so even if all 8 factions were returning factions, 5 would have to go away to minor factions, some sort of threat/crisis, or just plain dead. Also DLC factions will likely not return as a DLC for Endless Legend 2 so the more of them that return as a major at launch the better.
The factions I recommend are: Allayi, Necrophages, Vaulters, Mykara, Ardent Mages, Kapaku, and only 2 new factions at launch. I know I leftout the Broken Lords but that's because they should be the first DLC, like how the Vaulter were in Endless Space 2. The Cultist I would also like to see as a DLC with some newer mechanics. So that's 6 returning at launch and 2 as DLC. The rest would not return at least not as a major faction.
Updated 5 years ago.
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Since Endless Legend is my fav Amplitude Studios game, I would like to see a sequel, but I have to state the obvious:
There can't be a sequel... not on Auriga at least.
The Auriga scenario was truly one of the best video game/design/story experiences of my life, but it's done, you can't have a sequel there. That story has been told.
If there is an Endless legend sequel, it has to be on a different planet, on some other corner of the galaxy.
The only races that could be used again are the heavily modified ones - done directly by the Endless (like the Hisso), and not unique to Auriga.
To conclude, I would like to see a sequel, but I'd rather prefer new and interesting factions, with a few familiar ones, as described above.
I think there is always a market for a 4X fantasy and magic component. But it would be a concurrent in the CIv market, the Humankind market, which is a direct competitor of Civilization VI.
It's hard to imagine an EL 2 coexisting with a Mankind, because the difference between the two is rather small. It will depend on how the market will work.
If that's the case, the new franchise of the Lord Rings developed by Amazon will be so great, that Amplitude will rush to make a game of heroic fantasy taking over the mechanisms of Endless Legend. : D
As an analogue of the lords of dust in AS2 there is a faction of the watery, but I would like to see these all-consuming knights in armor, with honor and dignity.
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