ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
I haven't played Endless Legend in two years. I remember that when you have a lot of industry, you can sometimes build several buildings in a single turn. In the construction queue, buildings display 1 turn. However, I now realize that the game only builds one building per turn, even if they are all supposed to end. Instead, the next building on the list has its construction bar entirely colored yellow.
Is that normal? I tested this without any mod, and it does that too. I installed the ELCP, idem, I uninstalled it (by "analyzing the files" in steam, and updating the files that have been modified).
To completely get rid of ELCP you would need to delete the public folder before using the "verify" function (or just use the uninstaller next time ^^). However the issue describe should have nothing to do with ELCP. Do you have a savegame where there issue is reproducable?
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I will uninstall the game, then I will erase public folder.
Not only because ELCP, but just to try to solve the case.
Then I plan to install again ELCP, because this mod is pretty cool. But really difficult.
I really like the speed x3 on the map, and others features. I mix that my progressive difficulty and combotech mod. So the game start is ok, but I'm loosing games at turn 200 or 250.
ELCP can be used with a lot of mods, it's perfect. I just removed Improved AI mod, because it's already into ELCP. And I think there is an issue if used also in the mod list.
I removed also some mods when I see in the xml code that mod tweak a class. I also tweak the ClassReschearch in ComboTechs, but I'm on the way to find an alternative solution.
Tweak Class isn't a good idea (except when done in ELCP), because each time there is a new official set, there is a risk that the tweaked class don't work anymore, or erase something new.
In the xml code of the gamedifficulty, then in the TechnologyEra1. Nothing to do! It is as if the game refuses a BinarySimulationModifierDescriptor applied to a CostReduction. Automatically, it creates this construction queue problem limited to one construction/turn.
Finally, and by a phenomenal chance, I tried something that didn't work before (in the GameDifficulty). I put the priority at -1. <BinarySimulationModifierDescriptor TargetProperty="AIBuildingProductionCostReduction" Operation="Addition" Left="-0.01" BinaryOperation="Multiplication" Right="$(UnlockedTechnologyCount)" IsBindOnSource="true" Priority="-1" Path="../ClassEmpire/ClassCity"/>
And with this xml code in TechnologyEra1, not in GameDifficulty, otherwise it doesn't work. Honestly, I really wasn't hoping to find a solution that would work anymore. It was very annoying because it completely defeated the "Adaptative Balance" part of my mod. OUUUUUUFFFFFFFFFFFFFFFFFFF
You know what? Modifying Endless Legend is 10x more complicated than the programs I have to develop as a professional computer programmer!
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