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ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.

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5 years ago Feb 21,2019, 15:57:00 PM

The Future of Endless Space 2: A New Faction With Old Friends

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Hey everyone,



We have some exciting news to share! Many of you have been wondering what the future holds for Endless Space 2, and we can finally give you an answer: Another Expansion, and another collaboration. Our friends at NGD have a special message for all of you about this:


Hi everyone!


We are the NGD Team behind the last two Endless Legend expansions, "Inferno" and "Symbiosis".
It's been an incredible experience working with Amplitude on these two installments, and we are very excited to announce we are teaming up once again for an upcoming Endless Space 2 Expansion.
We've learned a lot during our collaboration on Auriga, and we look forward to continue exploring the Endless Universe together!
It is the opportunity of your lifetime! To quote Horatio: Our beauty and genius allied with your, ah, more prosaic attributes.

Love,
The NGD Crew
(Kassapa, CaptainNexus, VadimMelkay, LadyPandora, NochiGao, Stban & Clover85)


Like all Expansions for Endless Space 2, this one will come with a core feature accessible to all factions, and a new major faction to accompany it. While we’re not ready to go into detail about the new feature just yet, we’re eager to share the direction we’re taking the new faction in!


This faction will be a complete departure for Amplitude and the 4X genre. Rather than leading a vigorous young civilization reaching out toward the stars, the player will be fighting to restore an ancient, declining faction; this people is dreaming of their past glory and striving to recapture it. They will start out much stronger than other empires, but will have to struggle to stay ahead — or even keep up. Like Rome after the fall, they are full of potential but are held back by the weight of their own culture.


Those of you who have been part of our community for some time know that we love to involve you in the process, and we want this expansion to be no different! We will have a series of votes on lore aspects of the expansion, and we’re kicking it off with the origin of one of their heroes.



Have you got any questions for the NGD team already? Ask in the comments, and they'll answer if they can without spoiling anything.

Amplitude

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5 years ago
Feb 21, 2019, 4:21:42 PM

Maybe you guys could focus on the replayability of the game itself. I am very much in love wtih the game and its universe, but it can quickly become quite repetitive once you ve crushed the AI a few times on Endless difficulty.

As for the new expansion i would suggest refraining from adding another layer of complexity, but rather rework some mechanics in order to enable new players the opportunit to really get into the game, rather than scratching the surface and than being intimidated by the sheer amount of information that is required to play the game. I would even go so far as add a small kampaign to the game to further improve on of the greatest aspect of the game itself; The Universe/History and visual storytelling.

This however wouldn t be a quik fix, but rather a long term goal to work towards when trying to improve this, already awesome, game. I bought every expansion, but since the Hissho update I wasn t as invested in the game as I was before. That is probably due to the problem I mentioned earlier by saying that at some point the game becomes, lets say repetitive. Some things don´t feel unique enough to the factions and some are so unique that they become obsolete when in a normal playtrough. An example would be the collection benefits of the minor as well as the major factions. Horatio and the Cravers (and the Unfallen) are the only real factions that even really benefit from collecting minor factions and cultivating their growth.


I really love the game and I hate the idea that someday this game will get lost in my steam library. Capitalize on the strengh that is your core universe and the most important part of your game. Trying to multiple things at once and spreading the game out will only lead to loosing the "flavor" of the game so to speak. For me that was the hacking feature, but I feel like the majority of the community really enjoys the new feature so I guess thats a personal issue.


You guys are doing great things and I m going to support this game and it s studio each step of the way and I hope everyone who s read this far will too.


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5 years ago
Feb 21, 2019, 4:30:15 PM

Sounds very interesting and reminiscent of the Eldar from WH 40K. Definitely turns the 4X genre around! Will be looking forward to the development of this new major faction 

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5 years ago
Feb 21, 2019, 4:43:41 PM

All I want to say is LESS focus on factions and MORE focus on improving gameplay and the turn by turn boredom.  Give the universe some life.  I have no idea why you ignore the community when they say improve the gameplay.  Who in here is saying I want more factions?!

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5 years ago
Feb 21, 2019, 4:56:12 PM

WTF!!??

Sounds different from most of what you did before.

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5 years ago
Feb 21, 2019, 5:15:02 PM

Honestly, I expected more from the last addition, maybe Hissho raise the bar which is difficult to jump! I agree with the others, we need to make more improvements in the gameplay, there are many factions for which it is impossible to play normally, for example, Cravers

Updated 5 years ago.
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5 years ago
Feb 21, 2019, 5:16:31 PM

My bet is you'll start with already some systems and colonies established, but your further expansion will be crippled by *somethig* and your task will be to struggle to keep with what you have. 

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5 years ago
Feb 21, 2019, 5:20:29 PM

That's a very odd idea you guys had. I believe you can balance factions well enough (in the long term, at least) as to achieve your goal. I just expect the lore to fit seamlessly to what we already know from the game. For example: the Yuusho/Hissho relation was a bit messy in Supremacy, but that's a teeny tiny issue. Anyway, I also look forward for more generic big updates, as you often did, but I haven't seen one in a while now. (the sort of thing even players with no DLCs will enjoy [which is totally not my case, BTW]) All in all, the games always benefit from more factions and I'll welcome this one (and its acompannying feature) with all my heart.

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5 years ago
Feb 21, 2019, 5:26:01 PM

Very cool idea for a faction. But I agree that it would be better to re-work existing mechanics as opposed to adding something new entirely (as fantastic as I think Endless Legend is, it feels very very full). I think the trade mechanic is ripe for a reimagining and reinterpretation. 

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5 years ago
Feb 21, 2019, 5:41:59 PM

Damn. I had a hope Amplitude would polish current problems with last two DLCs and make a promised tech tree lore pass, before "abandoning" ES2. I've also hoped they'll make just one more great game changing DLC, like Shifters and Tempest were for EL.


Anyway, I guess it's time for Amps to concetrate on new projects. I know NGD will make a good job, but somehow I'm still upset from the news.

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5 years ago
Feb 21, 2019, 5:42:18 PM

That synopsis design sounds very intriguing. Also, NGD really proved themselves that they really love 4x and very experienced 4x players. The possibilities for this DLC are endless. 


Another thing about the new faction: It sounds to me it will political focus but I don't wanna jinx it, it's just my wishful thinking. 

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5 years ago
Feb 21, 2019, 6:38:54 PM

In my opnion NGD did a fantastic job with Endless Legend, of a quality they had started a long way back with Master of Orion. I do wonder what Amplitude is moving to next, but I'm very happy to know that Endless Space is on very good hands, hopefully for at least one more expansion after the next!

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5 years ago
Feb 21, 2019, 6:56:21 PM

So this is it? Amplitude will not work on ES2 anymore?


I strongly agree with others here, at this point I do not want more factions, ES2 is already on the verge of being "bloated" and feels clunky. I think the game needs a serious rework of what already exists (trading, diplomacy, Behemoths, exploration...) in order to make things clearer, deeper and more engaging.


Anyway, good luck to NGD.

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5 years ago
Feb 21, 2019, 7:03:45 PM

Just thought of an idea for a new faction.  Have a 3 empires that are allied with each other under one leader.

just think of all the political intrigue you can stuff into that faction quest.

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5 years ago
Feb 21, 2019, 7:35:58 PM
ArtanisCreed wrote:

Just thought of an idea for a new faction.  Have a 3 empires that are allied with each other under one leader.

just think of all the political intrigue you can stuff into that faction quest.

I second this idea, sounds interesting: "Who needs enemies when you have these friends"

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5 years ago
Feb 21, 2019, 7:48:36 PM

I love what they did with the Endless Legend expansions, so I am excited to see what they do in ES2. It does make ma wonder what Amplitude themselves are doing... EL2? DotE2? Something new? Doubt I will get an answer there, but the potential excites me. Looking forward to hearing more!

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5 years ago
Feb 21, 2019, 7:53:43 PM

Improve the mecanich especially the ai of the game works first before a new faction, we need a better gameplay and stability game !

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5 years ago
Feb 21, 2019, 8:05:29 PM

"Like all Expansions for Endless Space 2, this one will come with a core feature accessible to all factions, and a new major faction to accompany it. "


NO! no more hacking and behemots for everyone. faction specific but no more mechanics that make all the faction identical.

please fix behemots and simplify hacking even more.  i hate when they keep killing all my heroes on planets. it's boring to keep track and not fun to use and it keeps anouncing i'm not hacking....i hate that notify when i try to end turn.  i don't even want to get started on behemots....



just sowers and harmony it's all i want. no more mechanics for everybody.  they just make the game sluggish and identical for all factions.

Updated 5 years ago.
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