Its a simple linear quest outline. It goes 1, 2, #turns and then 3 could be started/completed.



Quest Overview: I loved the concept of the eyeless ones in Endless Legend and their references to beings that existed before the endless, how they worshipped them as gods and have a sense that went beyond sight. I saw this as a hook to add some lovecraftian horror style eldergods that exist beyond where light currently reaches, coming through wormholes that can only be detected by the eyeless ones and their greater sense Kanjwe.





Chapter 1, Title: Beyond The Light



Chapter 1, Description: While settling on planet you have come across a small group of creatures living in mud huts. These creatures have no eyes and are not hostile. They tell your settlers about a race of beings that existed before the endless and refer to these beings as gods. They tell you all they can about these gods and that to find them you will need to use your Kanjwe.



Chapter 1, Objective 1: Find out what Kanjwe is, apply the technology to your sensors.

The objective is to research a new tech called Kanjwe. It would be a sensor related tech that allows the detection of previously hidden wormhole called a Kanjwe wormhole.



Chapter 1, Outcome 1: You learn the new tech Kanjwe sensors that allows you to detect a specific kind of wormhole, an added benefit is that your sensor range to detect cloaked ships is increased, or sensor range itself would be improved. Something dealing with detection beyond just the wormholes.



(reasoning... Kanjwe I would see as a new sort of undetected energy source, everything emits it which is why the eyeless ones can see so well. I wanted an additional effect than just detecting a new sort of wormhole and by increasing sensor range/detection of stealthed units seems decent and not overpowered)



Chapter 2, Title: Beyond the Light Part 2 (Looking into the Abyss)



Chapter 2, Description: Returning to planet your scientists have gained a greater understanding about the creatures found there. Their sense of Kanjwe allows them to see things that are hidden and your scientists are now using this new sense to explore space. They have also detected a Kanjwe wormhole within/nearby the system and wish to send their new probe into it to explore it.



Chapter 2, Objective 1: Send a probe (or ship) equiped into the Kanjwe Jump Module into the Kanjwe wormhole to learn more about it and where it leads.



Chapter 2, Outcome 1: A probe ship with a Kanjwe sensor is added for free. You can now build Kanjwe jump module, allowing passage through the Kanjwe wormholes. The module also increases movement distance/speed.



(reasoning. In the previous quest the player learned to detect the wormholes but they can't use them yet. In this quest they gain the ability to jump into the Kanjwe wormholes, but even if they decide not to use the wormholes the modules will increase movement speed.)



(after a period of time has passed the probe/ship reappears out of a random Kanjwe wormhole if more have been found by then, if none has been found it will reveal the location of a random Kanjwe wormhole. Until Chapter 3 is done all ships that enter the Kanjwe wormholes will reappear randomly after a random period of time and be disabled for a few turns, going to any of these ships would count for the chapter 3 storyline.)



Chapter 3, Title: Beyond the Light Part 3 (The Abyss looks back)



Chapter 3, Description: Your prob/ship has emerged from the Kanjwe wormhole and is in sector . The probe/ship has sustained damage and is disabled, you will need to retrieve the probe/ship and return it to planet so you can asses the data and find out what happened to it.



Chapter 3, Objective 1: Retrieve the probe, return it to planet and learn more about the Kanjwe wormholes. (the player would need to go to the probe/ship, add it to their fleet and return it to the planet that started this questline)



Chapter 3 Outcome 1: After retrieving the probe the player learns that the Kanjwe wormholes allow access to a far reaching sector of space beyond where light has traveled. The Kanjwe wormholes are all connected to this space but because this Kanjwe space is so strange and alien they can't completely control where they will end up, nor how long it takes to travel within the Kanjwe space, and worse of all there is something in there that they can't fully detect or avoid. The results of this questline would open up a new tech branch dealing with Kanjwe wormholes reducing time spent in Kanjwe space, the ability to select the exit point, and the ability to avoid what is in Kanjwe space that has the potential to disable a ship upon existing Kanjwe space.



(reasoning: I thought opening up a tech tree dealing with the kanjwe wormholes would be cool. It leaves the quest open ended as it isn't fully described what is within the kanjwe space leaving it to the player's imagination, nor does it need to be a physical location that the player explores. The technologies themselves could be used to describe how alien this sector of space is. The techs themselves could be as simple as the player emerges from Kanjwe space in 1 turn, or isn't disabled, or picks the location of the exit to as complex as each tech level adding different modifiers, maybe tech 1 reduces time disabled by 1 turn, and each tech reduces it by 1 addition turn or something along those lines. Its a linear questline that has interesting impacts on gameplay in the long term.)