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Endless Space 2
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ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.

Tension over Harmony

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6 years ago
Nov 15, 2017, 1:31:33 AM

Title: Tension over Harmony


Trigger: a system with:

atleast 2 population of Unfallen

atleast 1 population that is Militarists

atleast 1 population that is Industrialists

the total of the poluplation of Industrialists and Militarists is bigger than for the Unfallen


Description:

The Unfallen population of the system [System that triggered the quest] became devided over the question: if Industrialists or Militarists are to be learned to understand to bring harmony to the galaxy. The problem is that most Unfallen aren't ready to study both idiologies. They came to the point that they want you to make a decision, but it is clear that just pointing at one of the two idiologies isn't enough.


Option 1: Militarist

Description: Let them study the militaristic mindset it might strengthen your defence.

Increases Militarist Support

Objective: built atleast 2 Military system improvements and/or combat ships in [the system] in 10 turns.

Failure: constuct a system improvemnet that isn't miliaristic in the time frome, lose all Unfallen poplulation in [system], or lose controll over [system]

Reward: Living Hullplating (strong hullplates that repairs Hitpoints in battles and outside)

Outcome: The Unfallen came to finding that sometimes the pacifistic goal of peace and harmony must be defnded with conflict and war.


Option 2 Industrialist

Description: Let's teach the Unfallen the vaule of being an industrialist.

Increases Industrialist Support

Objective: increase the industry poduction to X in 10 turns in [the system] (X depends on current industry is and how easy it it is to be increased)

Failure:  lose all Unfallen poplulation in [system], or lose controll over [system]

Reward: Automated Aborial Agriculture : System Improvemnt, +1 food and +1 industry per population, + 5% food and Industry on system, cost 1200 industry

Outcome: The Unfallen have learned to appreciate industrialist approach to problems, well atleast when the goal harmony is.


Option 3: Cravers (Condition: the Sytem must contain atleast 1 Craver population)

Description: Those Unfallen are quit

Updated 6 years ago.
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6 years ago
Nov 22, 2017, 2:34:47 PM

Clarify the objective in choice 1, pretty please.


Your third objective is very complex and either you or us will have to limit the number of conditions going in; otherwise this is a nightmare. :D

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6 years ago
Nov 22, 2017, 11:03:14 PM

I rephrase the objective and added that the fail states are, I hope it is clearer now.


And is the 3. objective that combilicated? I mean maintaining that at the end of each turn for 20 turns you have condisition that atleast one planet has atleast 1 craver and 2 unfallen population on it, while only making combat ship ( so no civilain ships) in that time frame

Updated 6 years ago.
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6 years ago
Nov 28, 2017, 2:57:58 PM

For objective 3, what I meant is that this means there are too many targets to hit in one objective: do only this but also have this AND that... it's a lot!

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