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Endless Space 2
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ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.

Official Release Notes - Endless Space 2

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7 years ago
Oct 9, 2017, 3:13:01 PM



Change log 1.0.61


[FIXES]

  • "Dust to Dust - Part 3" no longer fails if the pirate fleet is not destroyed in the first turn after the quest is triggered
  • Fixed an issue with Windowed fullscreen mode as reported in this thread
  • Added an error message to inform players in case something goes wrong when saving and giving the reason behind the issue
  • Failing to start or load a game will no longer result in a stuck  situation: a message is displayed if the game fails to start, prompting to report the bug on the G2G platform
  • Fixed an issue where a quest trigger could generate an infinite end turn
  • Fixed an issue in the quest "The Good Life" preventing it from being completed
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7 years ago
May 19, 2017, 4:24:36 PM

OFFICIAL RELEASE - CHANGELOG [1.0.1]



 

REMINDER: Old saves are no longer compatible with the game! We've removed a lot of old files that were only kept in there to keep the saves working between beta versions. We're now removing all that to start with a clean slate!

 

We strongly recommend  you  delete your Registry.xml file. It is normally located in: C:\Users\[yourusername]\Documents\Endless Space 2\Users\

 


[GENERAL]

  • Added the Unfallen Games2Gether Faction [wiki]
  • Added Modding tools and Steam Workshop support
  • Added a new system management scanview
  • Added planet scanview
  • Added the Auto ship design / upgrade
  • Cloud saves are now available
  • Game can now have 12 competitors!
  • Academy/metaplot quests have been added
  • Beginner Tutorial implemented
  • Custom Factions implemented
  • Added colonization videos
  • Auto-ship design implemented
  • Added technology Helper to suggest technologies to the player
  • Mac OS version is now available - Please refer to the Steam store for the min specs


[CONTENT]

  • Added faction-specific technologies
  • Added 2 new minor factions, Remnant and Pulsos
  • Added Events quest Political
  • Added new random events
  • Added new market events
  • Added 23 new space battle tactics
  • Added “exotic” effects on strategic weapons and defenses
  • Added planet destruction module
  • Added a specific star type for the academy
  • Added founder heroes and the 5th Sophon hero
  • Added new content to curiosities (Modules / Space battle tactics / Star system improvements...)
  • Added final rewards of all Main Quests (Chapter 4)
  • Added population swap in United Empire Main Quest

 

[TECHNICAL]

  • Saves are now in a binary format
  • Several optimizations have been made for different parts of the game (GUI, Computation...)
  • Refined some behaviors in the galaxy generator


[AI]

  • Pirates now wait fleets that are coming to their systems before moving to another system (depending on their mission)
  • Added: Planet destruction mission
  • Added: AI is now able to activate laws (knowing that it costs Influence points)
  • Added: AI is now able to cancel laws to retrieve the empire points
  • Added: AI is now able to trade technologies by diplomacy
  • Added: AI now research military modules technologies
  • Added: AI now play elections
  • Added: AI is now able to attack enemies it finds on its mission path
  • Added: AI is now able to propose alliances, map and vision sharing (if it has the tech)
  • Added:   AI now feedbacks more game events and takes into account more player   actions (leeching, time bubbles, blockades, attacking civilians,   Unfallen actions etc.)
  • Changed: Globally improved the military attack, defense and invasion
  • Changed: Improved the way AI uses support modules
  • Changed: Increased AI desire for trade (in particularly for mercantile AIs)
  • Changed: Improved map and vision sharing evaluation and open borders
  • Changed: Improved main enemy selection
  • Improved invasion behaviour
  • Improved behaviour and technology choice for colonization
  • Improved node strategic score heuristic
  • Fixed: Issue where AI fleets were staying in hangar forever in some specific cases
  • Fixed: AI colonization behavior
  • Fixed: AI now doesn't cancel missions without any reasons.
  • Fixed: Ark generation and leecher use are now working correctly
  • Fixed: Issues for hull and affinities
  • Fixed: AI now researches new military modules


[IMPROVEMENTS]

  • Put back the Surveyed support at the end of the Election process
  • Stat buttons on the Advanced Battle Setup Screen are "togglable"
  • Added a timer for the auto battle start
  • Screen/button tooltips display information about their keyboard shortcuts
  • Automated ships are no longer sent to besieged outposts
  • Refund value is now displayed in "Deed failed" notification when relevant
  • Neutral propaganda is no longer queued when colonizing a system
  • Motherships now start the game with 1 action point
  • Fleets that cannot fight cannot be used as reinforcements in space battle
  • The game should automatically choose the compatibility mode
  • Key binding has been improved (detect if the key is used, …)
  • Added localized subtitles for all the introductions
  • Updated the look of outgame screens
  • Probes are now allowed on Hero ships
  • Improved   module icons: larger on the ships, improved progression details,  redone  support module, removed kinetic trail, changed category module   orientation  
  • Ship modules category icons are now colored based on their strategic resource in the tech tree
  • Added module computation formulas in the ship design stat tooltips
  • Mezari or Sheredyn populations are now effective at the end of the United Empire Chapter 3
  • AI behavior has been improved, notably with regards to its aggressiveness
  • Polished end turn timers & added "out of time" animations
  • Improved notification flow: click on a button which open a menu no longer displays the next notification
  • Improved   Ground Battle: there is now a maximum manpower that can be deployed  per  turn. The limit can be increased with technologies and temporary   modified by ground battle tactics.


[BALANCE]

  • Population  collection bonuses for Riftborns: movement points are only halved when  going through wormholes (temporary - will change for release)
  • Brainwashed factions can no longer start a new assimilation quest
  • Use of Crew Modules on hero ships is now forbidden
  • Added a turn action on Time Bubbles, so they need to be in the first position to be completed
  • Reduced AI Prestige bonus in higher difficulties
  • Minor Factions with Cordial relation or better now don't block trade routes
  • Reduced hero experience from improvement built, increased from battle and nodes / curiosities discovered
  • Reduced crew given by crew modules
  • Added different Demand management on Marketplace prices
  • Balancing of Market events
  • Fixed issues of Singularity: FIDSI and depletion effects
  • Added political impact to Leech (Religious) and Planet Destruction (Military) entity actions
  • Removed description panels from Faction Trait tooltip
  • Infinite improvements are now compatible with Food to Industry
  • Fixed issue on exclusive technologies which were not exclusives
  • Increased free movement speed
  • Increased food consumption
  • Increased influence zone progression rate
  • Removed duplicate of exploration stage 1
  • Added negotiable truce (not managed by AI, missing negotiable terms)
  • Increased hull health and upkeeps (slightly increased medium ship cost and greatly the large ship cost)
  • Balanced support module effects
  • Balanced weapon module: reduced missile power, increased flack effect, increased beam power)
  • Balanced space battle tactics and changed unlock distribution
  • Improved   ground battle tactics: balanced effect, removed round number modifiers   (replaced with manpower deployment limit modifiers), added ownership   malus for the surrender tactic 
  • Balanced random events appearance rhythm
  • Balanced   Trading Companies: improvement costs are now linked, and can either   increase luxury or dust production. They take longer to level up, and   Trading Companies unlocks are slower.


[FIXES]

  • Fix  for non-repeating minor factions
  • Fix for abundance of strats and luxes
  • Fixed an issue where ships in flotilla without direct opponent could not shoot
  • Fixed space battle trajectories orientations
  • Fix   error sometimes occurring when opening the advanced play screen directly after the start of the battle, causing the enemy play cards  and  ships to be broken. We now simulate the enemy play if needed so we  can  show the information correctly.
  • Fix for number of nodes was still affected by density
  • Fix for isolated nodes spawning too far away
  • Fixed slider settings flicking between 2 (or more) values if they are quickly changed by the host in multiplayer.
  • Fixed error in economy screen system tab related to Riftborn population construction
  • Fixed the issue where the cost of the "Praise" action (Minor faction interaction) was not influenced by the "We are equals" law
  • Fix Venetians T2/3 Turrets Orientation
  • Fixed an issue on United Empire Ground Battle assets
  • Fixed an issue on Tikanans Ground Battle assets
  • fixed   an issue on Riftborn home planet where the strategic luxury were   spawned on all the planets of the home system or no strategic deposit   were spawned instead of having them only on the home planet
  • Fix vote redistribution feedback in Election last panel
  • Fix duplicate special nodes names
  • Fixed full screen portrait rendering with custom resolution.
  • removed Bailiff Quest which provokes unpredictable eliminations
  • Fixed the bug forbidding the Ecologist Forced Law to apply properly
  • Fixed Riftborn outpost progress not being fed back in orbital view
  • Fixed outpost FIDSI not being displayed in orbital view
  • Fixed a bug on the Horatio gene population display in the population screen
  • Fix incorrect unlocking of play tactics slots when passing a turn
  • Fix several Multiplayer desyncs
  • Fix Wonder cancellation process and Refund in notification
  • Lots of issues fixed, along with an improvement to the overall stability of the game
  • Balancing / global tweak of the game
  • Fixed custom faction voice over now matches faction visuals
  • Fixed the Narrator Empire Introduction voice when launching the Tutorial Beginner
  • Fixed various causes of potential sync loss
  • Fixed notifications not being displayed in some game loading situations
  • Fixed missing icons in the tech tree
  • Fixed an issue with "Preserve the Academy" breaking saves
  • Fixed an issue with ground battle scan views
  • Fixed some sounds missing with ground battle
  • Fixed an issue with Horatio splicing
  • Fixed an issue with ground battle manpower that could be negative in some cases
  • Fixed the planet scan view, now complete
  • Fixed Game session remaining stuck during the End Turn sequence while in a pending state
  • [MAC] Fixed the minor and major factions influence area can be seen through the fog of war


[SOUND DESIGN]

  • Reworked United Empire Warp
  • Fixed Horatio faction missing audio elements


[KNOWN ISSUES]

  • Unfallen users cannot use the spaceport
  • Several factions traits on custom factions are not functional yet
  • ENFER ship cannot be dragged into the hangar (it can be done through the disband action)
  • Vodyani Quest Chapter 1 Part 2 Second choice will not work with custom factions


Updated 6 years ago.
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6 years ago
Mar 29, 2018, 3:06:02 PM


1.2.23


[FIXES]

  • The third objective (Bullet) of "The Gunfather" quest is now unlockable if the player possesses non custom Riftborn

  • The quest fleet from the "Flight of Eyder" can no longer travel in warp mode, to prevent the quest from failing due to the time it took it to reach another system

  • Fixed an issue in chapter 2 part 2 of the Lumeris main quest with the Ecologist choice. The Ecologist law now validates properly

  • Fixed Singularity notification not telling which empire deployed it

  • Cravers Quest no longer gives a system (Infinite Factory) which is invisible and unreachable by other players, preventing an elimination of the Cravers player

  • "To do, or not to do..." 

    • The quest can now be completed when having a custom faction with Riftborn or Continuum Sculptors affinity

    • Objectives from the part 2 now display a progress tracker

    • One of the choices from part 2 has been temporarily locked pending a fix

  • Fixed a warning generated when quickly switching from a notification with one objective to another with two objectives

  • Fixed Sowers assimilation bonus applying only for one population unit per system


[BALANCE]

  • Removed science resource reward: it is difficult to balance and players used to lose a part of their gain which was unfair

  • Added a cap on all buyout costs reductions (capped to 95% reduction)

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6 years ago
Mar 21, 2018, 4:08:34 PM


PATCH 1.2.20 


Fixes

  • Fixed the "Preserve" reward of the "Ghoul or Gourmand" quest.
  • Fixed the completion prerequisites of "The Gunfather" quest.
  • Fixed the second part of the "To do, or not to do" quest trigger.
  • Fixed a bug not allowing the Sefaloros to appear in-game.
  • Fixed a bug which prevented the “Developer of Talent” quest of being validated.
  • Fixed a bug where the "Take arms" objective of the "To do, or not to do" quest was able to target unique planets.
  • Fixed a bug generating an error message after completing the “Take arms" objective from the "To do or not to do" quest.
  • Fixed the "To do or not to do... (Part 2)" quest progress counter.

Balancing

  • Adjusted trade buff; trade companies should start with a higher initial income while still being reasonable in late-game

Miscellaneous

  • Sower pop quest artwork has been flipped left for a better view.
Updated 6 years ago.
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6 years ago
Mar 13, 2018, 9:04:44 AM


1.2.18


One of our main goals with this patch was to rebalance weapon & support modules following your feedback. Energy weapons should now be on par with their projectile counterparts, and Blast Effect Batteries will no longer be able to one-shot bigger ships.  We also gave some much needed buffs to some supports modules that were seeing little use while imposing some limitations to those that were too prominent in combat or could stack too high.

The other main aspect was to rebalance governments, also following player feedback. Republic was king and the idea was to bring the other governments to its level, by increasing their strengths and make them able to fit different playstyles. Along with the purely numerical changes on political event values (building many military ships will no longer force you to become militarist!), we feel this brings new stakes to the political game of Endless Space 2!


BALANCE

Vaulters:

  • Material Expertise: Strategic resources costs multiplier in Modernization upgrades increased from 25% to 50%
  • Probe vision range bonus from Vaulters-specific tech decreased from +40% to +25%
  • Golden Age does not scale on Game Speed anymore
  • Hero skill Geniocrat I: Science bonus reduced from +20% to +15%
  • Vaulter populations bonus damage to attacker in ground battle increased from +20 to +25
  • Increased cooldown before next free colonization by 2 turns

Space Battle:

  • Rebalanced Laser & beam DPS values
  • Blast Effect battery will now do only 50% damage against medium and large ships
  • Energy and Projectile enhancer strategic cost brought from 2 to 3
  • Lenser module will grant repair per phase bonus instead of HP bonus
  • Jammer module will now grant an evasion boost in addition to its usual bonuses
  • Antipersonnel Defense drone now grant 150 manpower in addition to its usual bonuses
  • Hardened Shield Generators now grant 100 energy defense in addition to its usual bonuses
  • Turret Recovery Fields now grant +10% critical damage in addition to its usual bonuses
  • Globally reduced evasion boost on Engine modules
  • Antimatter Laser and Beam will now have a superior hull penetration rate instead of a damage boost against shields
  • Beams have been boosted back to 75% of their former value
  • Energy & Projectile Enhancer Damage boost can now only be equipped once per ship

Politics:

  • Made Autocracy available for Custom factions
  • It is now possible to add governments in mods and they will appear in the interface of the game
  • Reworked political event effects:
    •  Reduced power for numerous militarist events
    •  Reduced power for some pacifist events
    •  Increased power for some religious and ecologists events
    •  Building a Wonder now always increases the religious ideology
  • Governments revamp:
    • Federation now gives +1 System before over-colonization per Hero on Empire
    • Federation now has -20% Luxury cost on System Development Upgrades
    • Democracy now has -5% Influence upkeep cost reduction per active law from different political parties
    • Dictatorship now has the strongest forced laws in the game
    • Dictatorship now grants +50% Effect to Senator skills
    • Dictatorship’s propaganda now provides an additional System effect as well as boosting party experience
    • Dictatorship now has two additional law slots unlocked on stage 3 and 5 of Empire Development respectively

Economy

  • Increased growth upkeep overall for population
  • Early game food star system improvements have had their gains reduced

 

FIXES

  • Fixed an issue where an unknown Battle Card with placeholder text was displayed in the Battle Tactics screen
  • Added Show Location Buttons to Argosy-related notifications
  • Fixed critical error when a Vodyani Ark has less than 60% HP, and tries and fails to retreat, resulting in its destruction and causing the game to remain stuck
  • Fixed an issue where ships could appear rotated after using the Skip to Action button
  • Quest planets no longer remain highlighted after the Pacifist path of the "Guardians and the galaxy" quest has failed
  • Fixed some traits filed under the wrong category which caused their description not to appear
  • Vaulters Fleet Names are now implemented
  • Fixed the Meta-Entactogen Luxury not being impacted by cost reductions
  • Fixed Need to Breed Bill not appearing for Republics


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6 years ago
Feb 19, 2018, 11:30:52 AM



Update 1.2.11 -- Guardians & the Galaxy



[ADDITIONS & IMPROVEMENTS]

  • Added Unfallen population quest: Guardians & The Galaxy, created by community member StormAngel!
  • Added Make War Not Love Hero Reward, Karv Jezet, from the upcoming Unfallen comic!
  • Added side panel in the Diplomacy Screen that lists all ongoing contextual effects on your empire
  • Guardian Guides Traits have been added
  • Polished Event Notification visuals and animations
  • Added link to the Economy Screen when clicking the System Level in the System Management View
  • Added the option to click anywhere in the notification during the animation of the Curiosity Discovered and Empire Introduction Notifications to skip it
  • Added feedback for shield and weapon deactivation on ships affected by enemy EMP in the Battle Scan View
  • Reworked Happiness from System level for Vodyani into a trait, “Utopian Infrastructure” (also available in custom factions)
  • Added the battle tactics mini-cards in side panel of the military screen + polished and refined play cards
  • Added descriptions for the Empire improvements unlocked by the Victory technologies
  • Clarified effect of Zelevas Incarnate


[QUESTS]

  • The Stars Their Destination part 1 and 2 now both have the right Political Event feedback
  • Vodyani are now able to complete the Vaulters Chapter 4 Science Version
  • Fixed errors related to “Slingshot” quest


[PERFORMANCE]

  • Improved game loading time. Empire Chronicles will now be loaded over time when opening the Empire chronicles window, instead of during startup loading


[MODDING]

  • Horatio gameplay gene splicing no longer depends on the name of the AffinityGameplay, it checks instead if Empire property HasAffinityGeneHunter
  • Fixed custom (modded) planets not having a Scanview map
  • Fixed issues with custom (modded) unique planets not overriding their types visual


[FIXES]

  • Fixed error in “Suggested Technology” algorithm
  • “Halt Attacks” diplomatic term is no longer unavailable when there is one turn left to use it
  • Fixed errors related to “Scienceganza” Unique Improvement and Population Events
  • Fixed quest notification causing errors if there are several hidden choices
  • “Attack fleet” button tooltip now properly explains why Privateers cannot attack empires that are allied with the Pirates
  • The Entwined Celestial Vine progress now also appears on Special Nodes tooltips
  • Fixed an issue blocking access to DLC-specific notification pop up options when playing a game with shared access to the DLC
  • Fixed some anomalies appearing greyed out for no reason in the System Management View
  • Fixed Hero being shown as resurrected in space battle despite the entire fleet being destroyed/captured via boarding pod
  • "Crew killed per hit" effect is no longer displayed in the combat scan view when attacked ships have no manpower left
  • Fixed system blockade with privateers not working as intended
  • Fixed game failing to restart when it failed to start once (due to mods or other issues)
  • Fixed error caused by AI accepting to join an alliance and creating a new one at the same time
  • Fixed rare critical error on trading companies
  • Fixed saves getting stuck because of AI alliance issues
  • Becoming ally (peace/alliance) with an Empire whos blockading a players systems now un-blockades them without needing them to disable/re-enable the action
  • Unfallen ships no longer receive movement speed bonus on lanes which are covered by a partially finished vine (no change when the vine is fully finished)
  • Fixed error caused by fleets being attack-able while colonizing a system
  • Fixed Vaulters not receiving the law effect "+X happiness on systems for Y turns after colonizing a system"
  • Fixed Argosy "Create Portal" action not interrupting "Auto Explore" action
  • Fixed rare error occuring when a planet is destroyed, the system lost, and then recolonized
  • Fixed camera not reaching the farthest systems in the corners when playing on an exceptional twin elliptic galaxy
  • Fixed Pirate not always talking when the button "support" is clicked
  • Fixed Argosy colonization cost being improperly rounded in colonization tooltip
  • Fixed “Boarding pods extreme” module not being received upon completion of the Deed which rewards it
  • Fixed rare cases of game saves not being loadable
  • Fixed Manpower refund value not being shown in the tooltip of the “Scrap Ship” button
  • Fixed tooltip of the golden age icon in the Star system label displaying false information regarding its effects
  • "Peace and Prayer Act" now correctly prevents Arks from being peacefully converted
  • "Peace and Prayer Act" effect increased from +25 to +50 Essence per System under influence zone
  • Fixed custom factions with Vaulters gameplay not unlocking boarding pods properly
  • Fighters and bombers now appear in the modules list in the ship design view only when designing a compatible ship (large or carrier)
  • Adamantian Bombers icon is now properly colored
  • Fixed "Obelisk of All Space-Time" FIDSI effect not working properly
  • Fixed some minor faction actions not resulting in political effects on populations
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6 years ago
Feb 8, 2018, 5:03:54 PM



[FIXES]

  • Fixed an issue where system scan view did not display production after loading a session
  • Fixed an issue where editing ship design multiple times in a row resulted in warning screens following a recent improvement in ship slot UI
  • Fixed an issue where the "Immune to Pacific Conversion" tooltip information displayed by "Celestial Vines" empires was confusing for players 
  • Fixed an issue where The Celestial Vines "immune to Pacific Conversion" icon and tooltip are displayed for empires which lack the Pacific Conversion technology 
  • Fixed an issue where the bonus from allied Unfallen vines displays debug text in the food production tooltip 
  • Fixed an issue where failed deeds did not display the icon of the winning empire in the Technology Screen 
  • Fixed an issue where attack module slots appear active after a Core Cracker module was put on a ship 
  • Fixed an issue where The Argosy ship design can be deleted, leaving the player unable to edit the Argosy anymore
  • Fixed an issue where opponents could identify a pirate fleet on their system as privateers from another major empire because of an icon on the Fleet line
  • Replaced "Coming Soon" by "This content pack is not installed" in the Content screen
  • Fixed an issue where a skippable assert is generated when assigning a hero to a fleet in the Military Status screen
  • Fixed Vodyani not brainwashing minor factions when they complete a minor faction quest while they have less than 100 relation points
  • Fixed an error related to achievements and the Archivist hero
  • Fixed an error when decolonizing a Vaulters system while the Argosy is docked and the camera is zoomed in on the system
  • Fixed Vaulters being able to decolonize their home system
  • Fixed custom Vaulters Argosy not having the Argosy wireframe model in galaxy view
  • Fixed some situations where an empire could be in two alliances at once and cause critical errors
  • Fixed the "join alliance" term tooltip being incorrectly displayed when the alliance is full
  • Fixed auto-explore button being clickable for Argosy while it is setting up a portal
  • Fixed a rare issue in space battle between AIs causing the game to get stuck
  • Fixed an error when colonizing home as a custom faction with both Involuntary Nomads and Extreme Foremen
  • Fixed players being able to decolonize all of their systems at once
  • Fixed active trade route blockades not being updated when the Lumeris population collection bonus is gained/lost
  • Fixed custom factions with Involuntary nomads trait being defeated if they do not own a system for 3 turns in a row, even if they still have the Argosy
  • Fixed Vaulters not knowing the empires they have spawned next to
  • Fixed quest "The lost expedition" being able to permanently destroy the Argosy
  • Fixed rare error in diplomatic contracts
  • Fixed population not appearing in Senate screen if it has been received via migration only
  • Fixed civilian fleets being attackable by allies
  • Fixed Argosy having a messed up visual if owned by a Cravers Prime custom faction
  • Fixed empires keeping the Constellation control bonus on their systems when they leave an alliance which owned a constellation
  • The politics representative hero is now the one with the most "On Senate" skills, instead of the oldest one
  • Fixed United Empire not having a voice after if turned into Mezari or Sheredyn
  • Fixed the color of the guard feedback for privateer fleets
  • Fix guard feedback color remaining the same when having both normal and privateer fleets on a system, and moving all privateers out of the system
  • Quests can now prevent a system from being converted
  • Fixed an error on the technology helper when starting a game with a custom Riftborn faction with the "Involuntary Nomads" trait
  • Privateers can now siege systems
  • Fixed Argosy not being able to colonize Pirate Hunting Grounds
  • Fix for Minor Factions keeping their Development Grants bonuses after being declared war upon
  • Fixed force peace being available for everyone


[QUESTS]

  • Vaulters Chapter 4 quest, "Reunification": it is now impossible to use Cultural Conversion to Capture Auriga 2.0
  • Vaulters Chapter 4 quest, "Reunification": the reward has been improved with new anomalies and deposits on Auriga 2.0 System
  • The lost expedition: Rescue path quest now fails if the quest planet is destroyed
  • Ice Age: Empires with Riftborn affinity are no longer allowed to launch the quest
  • The Founders Keepers. quest now also completes upon colonizing the targeted planet with the Argosy
  • Horatio quest Chapter 3 Part 2 "Reason to disbelieve" can now be completed
Updated 6 years ago.
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6 years ago
Feb 1, 2018, 5:35:11 PM


[1.2.6] Patch Notes


[FIXES]

  • Fixed an issue where stock value “(0)” was displayed after the name of the Economic Tribute term was offered in a demand, even when not a quantified resource
  • Fixed an issue where heroes couldn’t be assigned or unassigned from the military status screen
  • Fixed an issue where the production per turn symbol was not displayed for luxury resources
  • Fixed an issue where module tooltips erroneously multiplied the module slot cost in the ship design screen
  • Fixed an issue where the technology unlock notification could only show up to 3 unlocks
  • Fixed an issue where faction-specific unlocks were displayed in the technology unlock notification even if the player didn't meet the prerequisites
  • Fixed an issue where the Argosy readiness timer did not display after loading the session
  • Fixed an issue where the over-colonization warning did not appear when assimilating a minor faction
  • Fixed an issue where debug text was displayed in the Riftborn "Machine Embodiment" population improvement tool tip after completing the "Ecologist" and "Pacifist" paths of the Chapter 3 quest
  • Fixed an issue where user received no confirmation message when cancelling a Non-Aggression pact
  • Fixed an issue where wrong icons were displayed for the Chapter 1 part 2 rewards of the Vaulter questline
  • Fixed an issue where modders couldn't add new factions because of animated portraits defaulting to bright white when no model was assigned
  • Fixed some cases where splitting a privateers fleet would result in some privateers and some not. This bug may still occur still if a part of the fleet is merged with another one which cannot be privateers
  • Privateers status can now be toggled off even when not in friendly influence
  • Fixed an issue where Vodyani and Lumeris methods of colonization do not feature the over-colonization warning message
  • Fixed the competitor slots in the new game screen reverting back to Sophons after playing a game with the Vaulters
  • War instances are no longer destroyed more than once when forming multiple alliances simultaneously
  • The pirate hero "Fluffpetal Gurk'Zvark" no longer displays the number "2" in his name when obtained 
  • The colonization cutscene now plays each time the Argosy colonizes a system
  • Fixed wrecked ark labels sometimes being displayed in system orbital view when there were no wrecked arks
  • Fixed an error on wrecked ark tooltip in rare situations
  • Fixed an error when a fleet finished moving exactly when its owner accepted to remove all their fleets from another player's influence
  • Fixed population collection bonuses not being updated when an ark was destroyed
  • Fixed population collection bonuses not being lost when populations were lost on Vodyani arks
  • Fixed "Covert sabotage" pirate action not working properly when pirates have low reinforcements
  • Fixed inability to compliment/bribe minor empires that were being leeched by a Vodyani, instead of only the Vodyani being able to do so
  • Fixed Vaulters assets being exportable when the DLC was disabled
  • Add-Ons can now be activated in the Content Screen in the Mac version
  • Fixed error + desync generated when an Argosy was destroyed in multiplayer
  • Fixed skippable assert generated in GUI when relation was maxed with pirates
  • Fixed end-turn freezing due to quests
  • Module slot no longer displayed near the "Close" button for the Argosy II in the Ship Design screen
  • Pirate lairs now allow trading routes to pass when in a friendly status with them


[ADDED]

  • Added feedback on hovering module items to make clear which slots are compatible


[BALANCE]

  • Increased the cost in Dust to remove a Pirate Mark on a System
  • Added Special section to Fighters and Bombers module descriptions (hull requirements were previously unspecified)
  • Added special indication to AoE weapon modules
  • Restored growth generation value to pre-Vaulters level
  • Fixed pre-emptive strike issue with limitation of Manpower authorized in ground battle (was not functioning previously)
  • Ship without at least one weapon or siege module will now be unable to siege a system
  • Added special informative section to energy squadron module description
  • Projectile and kinetic enhancer will now have the right effect on large weapon
  • Fixed two overlapping techs in the case of a custom Vodyani/Vaulters faction
  • Made sure all Diplomatic Requests terms had at least a 1 turn cooldown
  • Pressure values are now capped:
    •   From Score at 5 / turn
    •   From Border friction at 5 / turn
    •  From Covered Systems at 12 / turn
  • Fixed Happiness Bonus on Modernization levels for Vodyani not working and not being shown properly
  • Fixed Horatio Population Collection Bonus III missing from System Influence tooltip
  • Fixed Peace/Forced Peace issues with Eternal War trait: Cravers can now only make Peace if they have the Pacifists in the Senate
  • Fixed Subatomic Disruption technology mistakenly displaying as faction specific for Riftborn
  • Fixed Planets with multiple anomalies not counting more than once for Anomaly-based bonuses
  • Balanced trait cost for Core Worlds (reduced from 10 to 5)


[PERFORMANCE]

  • Improved Contextual diplomacy performance
  • Enhanced speed-up in AI synchronization with gameplay



[QUESTS]

  • "The Lost Expedition" Rescue path quest now fails if the quest planet is destroyed 
  • “Pirate Quest DLC1” Add Military effect on its objectives
  •  The "Hoard" objective of the "Vital Statistics" quest now asks for a normal amount of Dust, even if the Treasure's incomes are negatives
  • The "Vital Statistics" exploration quest now offers a compelling choice
  • "Ice Age" exploration quest did not fail if the quest planet was destroyed
  • False information displayed in the tutorial when discovering a new constellation as the Vaulters
  • Custom Vaulters can now finish their quests
  • An error message that sometimes appeared in the Pilgrim’s quest has been fixed
  • Metaplot now has locked systems in order to avoid asset caused by Archivist Quest


[AI]

  • The AI will now better handle offering strategic and luxury resources in diplomatic contracts
  • AI empires will now attack pirates more often
  • Fixed AI interception behavior
  • Fixed AI understanding of system importance


0Send private message
6 years ago
Jan 25, 2018, 5:19:06 PM


[FIXES]

  • "Random tech" rewards from quests and events can no longer grant weapons using strategic resources
  • Fixed an issue where The Core Cracker module was displayed as "available" in the Ship Design screen for level 1 and 2 Arks
  • The Coordination Request panel in the end turn window now automatically shows when joining an alliance
  • Fixed heroes gaining too many levels when received too much experience at once
  • Fixed an issue where Military Stage IV unlock notification only shows 4 of its 6 unlocks
  • Fixed an issue where the Ark image in the System Management screen control banner and fleet unit image does not display the upgraded hulls  
  • Fixed an issue where the fleet Action Point icon was not properly displayed
  • Removed Counter-Offer button in the Diplomatic Interaction Notification when against AI
  • Fixed an issue where Ark Improvements in the Constructed Improvement Panel were not displaying correct images
  • Fixed heroes surviving a battle although they've been defeated if they were with a Vodyani Ark which was destroyed as well
  • Fixed a situation where a fleet with 0 ships could appear on AI players
  • Fixed a rare crash when exiting the game
  • Fixed AI sometimes spamming other empires with Contextual diplomacy exchanges
  • Fixed Chroma restrictions to be available and working only with recent Razer SDK versions: 2.7.5 and up. This fixed blocking errors about Message Box
  • Fixed an issue where the Start Negotiation button in the Minor Faction notification was available even if the minor had been assimilated/killed
  • Locus of swarm no longer bugs out if the player destroys the fleet and if the battle is considered a draw
  • Fixed Civilians being able to turn into Privateers
  • Fixed an issue with the value the Mysterious plague ship quest required for its first objectives


[BALANCE]

  • Manpower production is now impacted by game speed
0Send private message
6 years ago
Jan 18, 2018, 5:07:25 PM


Starting the Endless Day celebration week right, with the release of a big update! Update 1.2.0 includes the community add-on content you all unlocked through playing, as well as the contents of update preview 1.1.15, plus some more fixes, additions and balance changes, as well as localization improvements.


FREE WEEK-END ADDON CONTENT 

  • Mezari Fleet skin 

  • New galaxy shape (Spiral 6)

  • Brand new event

  • New anomaly

  • Three new combat modules

  • A new amphibian hero

 

[OTHER ADDITIONS AND IMPROVEMENTS]

  • Added a feedback in menus to see which additional content is activated 
  • Vodyani Ark enhancement:
    • Upgrading a Vodyani Ark level (System Development upgrade) now increases Ark Health, Manpower, attack and 3D model
    • Potential highest health/manpower/attack increase and highest 3D model available are shown in ship design editor
  • The Coordination pings can now be drag-and-dropped on the galaxy after they have been placed
  • "Vacate System" now correctly informs the player why it cannot be used when the player does not have ownership of the system
  • Fleets can now retreat in the territory of empires whom you are at Cold War with
  • Privateers can no longer prevent sieges by orbiting a system
  • It is now possible to attack civilian fleets with a fleet that has no action points left


[BALANCE]

  • Tied the Force Truce tribute amount to game turn and dust inflation
  • Prevented contextual terms to be sent by the AI if it has not met the player
  • Now, if all players are in the same team and if the AI wins on the other side, player can see the Metaplot ending
  • Flaks have been modified, with their damage nerfed and range reviewed
  • Hero experience gain during battles is now shown in the Battle Report
  • Added priorities to diplomatic terms so they are displayed in a more intuitive order
  • "Authoritarian Leadership" when used as a starting skill now has a siege power bonus
  • Second part of the Metaplot quest do trigger if the quest fleets win the first part of "Isyander's Gambit"
  • Isyander's Gambit can now be completed if the quest fleets orbit around and then leave the majority of systems
  • Lowered default pirate difficulty
  • Slowed down Pirate spawn on a global scale
  • Slightly reduced Pirate Lair manpower on a global scale
  • Added missing Co-operative protocols for Sheredyn and Mezari
  • Increased Dust gained by scrapping ships and improvements and linked gained values to Dust inflation
  • Reworked war momentum formula to be more progressive (wars are not heavily influenced by early battles anymore)
  • Conquest Victory thresholds increased slightly on the 4 biggest map sizes based on Community feedback
  • Fixed Xenolinguistics being unavailable as a Starting Technology trait in Custom Factions with Sophon Visual affinity
  • Improved Pirate Lair Manpower distribution
  • Removed upkeep on Star System Level upgrades
  • Manpower defense on Ships is now capped at 95%
  • Increased "Moonbase Alpha" effect from +40 to +50 Dust
  • Vodyani Chapter 3 Rebellious objective has changed: “Maintain during X turns 2 non-religious or neutral laws” instead of “no Religious laws in the Senate during X turns”
  • Vodyani Chapter 4 Religious objective value has changed: Pressure Amount to reach is now computed depending on the current Pressure Amount
  • Lumeris Chapter 2 Part 1 Industrialist/Ecologist objective: Industry or Ecologist ideologies have to be part of the Leading political parties in the Senate
  • Lumeris Chapter 2 Part 2 Maintain Industrialist/Ecologist objective has changed: “Have X laws during X turns” instead of “reach a min amount of activated laws”
  • Missile lifetime has been capped to 30s in Space Battles
  • The United empire Chapter 2 Part 2 objective is now “Keep an amount of laws during X turns instead of reach a fix minimum”
  • Those Darn Kids: The first objective now gives an amount of buildings the player has to build instead of construction type limitations
  • Those Darn Kids: Instead of filling 2 hangars with ships, the player has to only fill 1 hangar
  • Founders Keepers: objective is now located in the middle of the Galaxy in order to make this quest easier to achieve
  • Pirate fleets now have a penalty in space battle against major empire AIs in difficulties above normal

 

[IMPROVEMENTS]

  • Once controlled, the name of a constellation changes color to match that of its owner
  • Changed the “Marine Blue” empire color to improve visibility
  • Added safety check notification when the user deletes an entry from the Journal 
  • Added Notification for the end of the metaplot
  • Added notification to inform your ally that they will lose the effects of Co-operative protocol when it is cancelled
  • Updated the character limit for renaming fleets 
  • Updated “New contextual diplomatic term available” feedback
  • Updated text in battle report notification when war trend is maxed
  • Added a feedback in battle notifications when the war momentum trend is maxed out
  • Removed the notification that discovering a constellation was a prerequisite to take control of it
  • Clarified pressure sources values in their tooltip in diplomacy screen (added the numerical values)
  • User is now informed that a system with less than 100% ownership cannot be evacuated 
  • User is now informed why they cannot place singularities on an enemy system when the "Remove Singularities" contextual term is in effect 
  • Added feedback for effects happening after the metaplot has ended 
  • Added a cap for the pressure trend feedback
  • Added the number of available probes in the exploration ship tooltip / Added the expedition power value in the fleet tooltip
  • Added tooltip explaining why a Singularity cannot be placed somewhere
  • Added icon to tooltips of damage gauges in the advanced battle report screen
  • Coordination Tool pings no longer remain on screen permanently if the user is zooming in or out in Galaxy View while a ping is placed
  • Changed the industry icon to a militarist icon for the first choice of the political Generation Gamma event
  • If the text exceeds the requests width, the player can hover the request to see the rest of the text
  • Swapped the Pirate and Minor Faction difficulty sliders in the New Game menu


[FIXES]

  • Lobby bug has been fixed: sometimes players could not see friends multiplayer games
  • The Photobomber quest no longer fails if the ship of the Photobomber is merged the ship with another fleet
  • Fixed case of AI repairing ship right after selling it which caused an error
  • Fixed being able to send the "generate pressure" term in succession in some cases
  • Fixed being able to trade systems at war without signing a truce
  • Influence and Dust tooltips no longer display "missingGuiElement" debug text after "Stop Pacific conversion" contextual term is refused 
  • Effect of the Co-operative protocol is now properly displayed in the "signed treaty" notification
  • Ship stats no longer overlap the ship tooltip box when the game is set to "Window" mode and 1920x1080 resolution 
  • The Wonder notification no longer displays false information after you are refunded a wonder
  • Fixed an issue where changing the government did not apply the feedbacked costs
  • Upkeep now correctly increases when turning a fleet into privateers
  • Fixed an issue where, sometimes, the amount of CP and the number of ships used to unlock flotillas did not take into account all the ships involved in the battle
  • Ship modules can now be located inside the technology screen by searching for their titles 
  • Fixed systems with only guardians sending free guardians to neighbours with "natural" migration
  • The research turn duration displayed in the empire panel is now properly updated based on the available science surplus
  • Description text in the planet scan view is no longer overlapping
  • Made star lanes highlight & usage more consistent when the selected fleet is in movement
  • Ship action panel can no longer be displayed in the Star system management screen
  • Fixed "natural" migration causing errors when system has no population
  • A fleet in "sleep" mode will now wake up if it can destroy a planet
  • Contextual terms that are cancelled (eg. context no longer valid or war declared) no longer have a cooldown
  • Fixed labels of planets/systems lost to Unfallen invasion displaying erroneous information
  • Fixed 2 issues on Contextual Diplomatic Exchange Cancellation:
  • "Done" button on the "Diplomatic Exchange Cancelled" notification now has correct behaviour 
  • Both empires are now informed that a diplomatic exchange is canceled when the conditions of a contextual term are no longer met
  • Motherships can no longer detach from the system when it is frozen with a Riftborn singularity
  • Fixed fleets created on a system that is being blockaded not being able to move, but still showing more than 0 movement points
  • Fixed retreat not working after a fleet has been intercepted
  • "Preserve the Academy" quest markers are now correctly placed
  • "Remove outposts" colonization restriction range now depends on influence radius of each neighbouring system, instead of the same value for every system
  • Fixed minor faction trait not being removed after it has been granted through a "Development grants" action
  • Fleet actions are now properly updated in real time when a Stasis Singularity is canceled 
  • Fixed the fact that the resources icon could go under the populations icons in the star system management view
  • The enemy is no longer incorrectly shown as destroyed after retreating 
  • Fixed Probe launch interface not being closed when the fleet launching the probe is teleported out of empire influence via diplomacy
  • Fixed some contextual diplomatic terms being shown in GUI although they cannot be sent.
  • The "Destroy Planet" and "Colonize" buttons are now updated properly if the fleet is attacked while orbiting the system
  • Fixed sorting order of diplomatic terms in negotiation modal window
  • Narrative events with only political effects are now displayed correctly in the narrative screen
  • Functionality of the Coordination Tool visibility button is no longer inverted if the user performs any action that disables the Coordination Tool button while it is active
  • Coordination Tool no longer overlaps with the player bar buttons
  • The ping button is no longer highlighted if the players click another button like the Scan view button for example
  • The players can no longer place coordination requests if pings have been disabled
  • You cannot offer peace and alliance in the same contract anymore
  • The experience gained by admirals is no longer inconsistent with the value displayed in the combat notification
  • The fleet module effects are now only shown when hovering a ship in a fleet (not in the ship design edition panel)
  • Fixed and issue where The Confirmation message displayed when disabling all mods displays false information, informing the players that they are activating a mod 
  • Fixed unfallen vines not decaying when captured by someone else
  • The tooltips are now shown correctly when hovering over dust and influence in the Change Government screen
  • Fixed Horatio splice bonuses being accumulated on systems & planets every time a system is captured
  • Fixed final Academy quest support fleets being able to spawn on lodestone systems 
  • Fixed outposts being taken into account for constellation control in some cases
  • “Home planet” tooltip from Faction Selection now displays the correct effects
  • Fixed “Suggest Terms” button when evaluated terms are invalid (you can no longer spam it) and fixed “make offer” button being enabled even without enough influence 
  • Fixed an issue where Retrofit button remains inactive if the user changes a ship design by double clicking it in the fleet panel
  • The Journal no longer display a score of 100 million for sessions which have disabled score victory 
  • Multiple Constellation Control notifications should no longer be displayed if the user enters an Alliance after they establishes Constellation Control
  • Fixed issues with contextual diplomacy and Singularity placement.
  • It is no longer possible to open the Tech Screen by Ctrl+ Clicking on a Tech Hint if the Tech Screen is not accessible
  • Fixed an issue where the replay of space battles generated errors in MP and could lead to inconsistencies even when playing in single player
  • It is no longer possible to click on the button "Accept" in a negotiation which is not valid
  • Fixed projectile of "Basic Entropy Torpedoes" being smaller than "Basic Decay Torpedoes"
  • Fixed Reavers and Minor Factions not having their damage logged correctly in the Advanced Battle Report
  • "Authoritarian Leadership" now takes into account Manpower given by Ship Modules when applying its Manpower bonus
  • Game speed modifiers will now be properly applied to Hero related variables
  • Fixed the effects of Petrov Jutka's second starting skill not being displayed correctly in tooltips
  • Fixed an issue where Queued Techs that are discovered randomly through events/quests remain in queue
  • "Moonbase Alpha" effects will now properly apply on systems with moons
  • Fixed an issue where Empire Banner resources were not correctly rounded
  • Fixed an issue where ship XP was not correctly rounded
  • Fixed several issues related to Trade Company structures being destroyed/lost
  • Opening the "construction complete" notification after losing a system which had completed a construction this turn no longer causes an error
  • Made feedback more consistent for Pacifist default law
  • Fixed an issue where The Technology Influence buyout button displays background functionality in the Technology Screen when not having enough influence
  • Fixed an issue where Quest Empire did not have its inverted icon in battle notifications and advanced play/report screens
  • Fixed an issue where non Unfallen empires could enqueue the Guardian Harvest improvement any number of times without taking into account the number of Guardians in their system
  • Fixed the planet destruction cinematic
  • Ship designs that are automatically unlocked are now always at the first revision, instead of sometimes the 2nd
  • o When this happens with the starting ship designs (eg. starting with the technology for better engines than the starting ship), the starting ships are automatically retrofit for free.
  • Fixed interaction with slider options
  • Fixed war momentum value displayed in GUI not matching the actual gameplay value after a war was merged with another (via alliances)
  • Ship Health Regen now scales with Game Speed
  • Fixed the radii of influence circles not scaling wi
0Send private message
6 years ago
Nov 16, 2017, 5:19:58 PM



Update 1.1.0 -- Galactic Statecraft


Diplomacy

  • Denounce Alliance Decision: players can now decide to leave an alliance after one of its members declared a war. They go back to Cold War with all involved parties

  • Coordination Tool: players in an alliance can now place “pings” directly on the galactic map to display their intentions (attack here, defend here). The AI is sensitive to these pings and also places its own pings

  • Co-operative Protocol: players in an alliance can now sign this pact. It will provide a faction-specific bonus that scales over time at the cost of an Influence upkeep

  • Chat:

    • Added an “Alliance” specific tab in the chat window

    • Whisper Improvement. The players can directly send whispers by clicking on the colored button representing a player near the end turn button

  • Diplomatic Requests: players can now request the AI (and vice-versa) to do actions relating to a certain game context (“remove your trespassing fleets!”). The sending player will be able to react (choose a diplomatic option) in case the recipient refuses the request

Pressure

  • Pressure inputs have been made explicit in the “leader card” tooltip (in main diplomacy screen)

  • A term to generate pressure directly has been added (“Bureaucratic Imbroglio”)

  • Demands now only have 2 levels (reduced from 3)

  • “Demand terms” have been added; exotic actions available only for a level 2 Demand

  • “Refusal Penalties” have been added: refusing a Demand will now apply the selected penalty to the recipient

  • War pressure:

    • War Pressure is now different from Pressure graphically

    • War Pressure trend impact is now feedbacked in battle notifications

Constellation Control

A player who owns the most systems in a fully discovered constellation will now claim a FIDSI bonus for their empire

Empire Chronicles

Hall of fame to record all completed games, allowing to view the final scoreboard along with the victory cutscene

Space Battle

Space battle weapons, defenses and other variables have been tweaked in various ways following player feedback (see “Space Battle” section below for details)

Pirates

  • Pirate Lairs: Pirates are no longer spawned by Minor Factions, but by Pirate Lairs which are occupying some neutral systems. Players can destroy these bases by ground battles (and have a chance to get some loot!)

  • Minor Factions will now spawn their own fleets to protect their systems. These fleets are static and stay on the Minor Faction’s home system

Academy & the Heretic

  • Orbiting the Lost Graves after completion of the Heretic's quest will now yield dust gain per turn if the Lost have won, and manpower per turn if they have lost

  • Rewards have been increased for the winning camp's podium of participants

  • Only the winning camp will be able to recruit Heroes after winning, through either the Academy or the Marketplace, depending on the outcome

  • Visuals will change on Lost Graves depending on the outcome

Visuals

  • Added new visuals: Orbiting space stations as a planet fills up and a system develops

  • New icons for Privateers & Pirates

  • Added destroyed planet visual in discovery cinematic

  • Fixed planet colonization cutscene being displayed and frozen when a ground battle is viewed during the colonization cutscene

  • Fixed anomalies remaining on screen when entering galaxy scanview

  • Added new image for finished auto explore notification

  • Changed the flow of the space battle cutscenes launch to fix an issue that appeared when trying to visualize a battle around a node affected by the Rip singularity

  • All Minor Factions now have an image artwork in the "Select A Target Empire to Attack" screen

Bailiff

  • The bailiff system will now first scrap ships before improvements

  • Improved Influence bailiff system to take into account Co-operative Protocols (will not make players lose the game)

Space Battle

  • Feedback Improvements:

    • Added new feedback elements (Flak DPS on Kinetics & Missile Health on Missiles)

  • Weapon Balancing:

    • Complete rebalancing of weapons to create more interesting play:

      • Kinetics now have an accuracy of 10% / 50% / 85%, playing a role of missile counter and strong short range damage

      • Missiles now have an accuracy of 100% / 50% / 25%, strong long range damage that can take out most Energy ship designs

      • Lasers now have an accuracy of 50% / 100% / 50%, with good damage. They will tend to defeat Beams and Kinetics, but will have a problem against Missiles

      • Beams now have an accuracy of 100% / 100% / 100%, with standard damage overall. They are sure to hit and will counter Kinetics. Their accuracy makes them perfect to use with counter tactics, and their critical hits can turn the tide of battle in your favor

      • Buffed "Advanced MAGGIE Laser": Now has +100% Damage against Shields

      • Buffed "Advanced HELL Array Laser": Now has +100% Damage against Shields

  • Defense Balancing:

    • Buffed: Medium Ships, Large Ships and Motherships have increased Health

    • Buffed: Doubled shields' absorption, Tripled shields' life

  • Military Power Balancing:

    • Defensive Military Power is now computed according to modules' values and should be more consistent

    • Manpower damage is now used to compute Offensive Military Power

    • Critical Hit Chance is now used to compute Offensive Military Power

  • Squadrons:

    • Squadron life updates correctly when hit

    • Fixed squadrons not damaging each other

    • Fixed Wing Coordination not working

    • Squadrons now target Arks

  • Fixed auto ship design not working for Unfallen Explorer and Colonizer Hulls

  • Second level of "Non-Liquid Assets" now applies its Hull Absorption bonus correctly

  • Battle theater effects are now listed in the Special Node Discovery notification

Ground Battle

  • Unlocked Bhagaba special ground battle play ("White flag": slower ownership recovery for invader)

  • Reduced Tikanan "Swarming Infantry" assimilation trait from -0.5% to -0.15% manpower Infantry cost

  • Reduced "Monstrous Opponents" assimilation trait from +75% infantry health to +15% infantry health and +15% infantry damage

  • Rebalanced troop stats:

    • Infantry: Reduced damage from 20-40 to 12-22

    • Armor: Reduced damage from 40-60 to 25-60

    • Plane: Reduced damage from 140-180 to 95-115

    • Plane: Reduced health from 300 to 200

    • Plane: Reduced manpower cost from 30 to 20

  • Lowered manpower generated from "Conscription" from 200 to 175

  • You now need at least 2 pops to select "Conscription" when defending in a ground battle

Quests and events

  • The "Acquire" objective of the Riftborn quest "A Plague on Coroz" cannot be completed by custom Riftborn factions using the "Shipbound" trait so this choice is no longer available in that case

  • Added a Quest Marker on the pirate fleet of the Exploration Quest Dust to Dust: part 3

  • The Good Life quest will now work if Horatio’s ship is docked to an outpost which has just turned into a Colony

  • Players now need to participate in a multiplayer quest to obtain a reward

  • Academy Quest 01 now has a new ending: if a player finds the Academy before the quest ends, then the quest doesn't fail but success and display a new ending outcome

  • The Cravers Quest "then we cracked the nuts inside” now completes only after the system is captured

  • The event Riled Researchers now starts from turn 60 instead of 20 to avoid the AI from making choices harmful to its economy

  • A Swarm of Locusts now informs the users how many fleets they have to destroy in order to receive a reward

  • New rewards have been added for Deeds

  • The church triumphant Part 2 now displays the right building in the objective

  • Fixed Horatio Quest Improvements not working for Custom Factions

  • Unfallen Quest chapter 2 is now more Vodyani-friendly

  • Ripple effect now fails only if another Empire destroys the Lesser Empire Fleet

  • Chapter 3 of the UE Quest: the Mezari Objective now scales with the current science production

  • Tweaked Quest appearance rhythm overall

  • Dust to Dust now fails when another Empire or the Lesser Empire attacks and destroys the fleet

  • The quest no longer fails in "The Good Life" Exploration Quest if the player disbands the Lost Horatio

  • Use of similar Dust icons for the effects of "A Two-way Street" (Dust gain and Upkeep increased) event could be confusing that's why we now use the same icon (Dust gain and Dust loss)

  • The Battlestations reward of the "Collaboration or Cataclysm" quest doesn't display a placeholder icon and category anymore

  • First two parts of the "Fighters and Bombers" quest now display correctly their outcome text upon completion

  • If the player used to play a custom Faction Horatio, the Horatio faction quest could be endless. It now checks if the original Horatio are in the Empire. If they aren't, then the Quest will end

  • It's now the same for all the Population Quests: we check if the player has the original population instead of the Custom ones

  • Lowered Minor Faction relation threshold to ask for a quest from 75 to 50

  • Changed the cost of asking for a quest from an Influence cost to a Dust cost

  • To validate the quest Riftborn Chapter 1 part 1: the player has to possess only 9 buildings, and the feedback now reflects it

  • If the player discovered the galaxy thanks to a shared map in the Sophons Quest Chapter 1 (alternative version) Science choice, the quest wasn't completed. Now the quest can be completed even if the player is helped by someone

  • In the Lumeris Quest Chapter 1 Science choice, if the player discovered the galaxy thanks to a shared map, the quest wasn't completed. Now if the player is helped by someone, the quest can be completed

  • "Dominance" and "Acceleration" rewards of the "Collaboration or Cataclysm" quest have now have temporary tooltips, we'll had more descriptive tooltips later

  • The correct choice is now selected upon confirming a multiple choice quest after the notification was minimized

Technologies

  • Added a "Continuum Sculptors" faction-specific tag on "Climate Engineering" tech

  • Increased “Free Move Sophon” movement points from 2 to 4

  • Added "All must Tithe II" to the unique alternative technology in case of unique constellation setting

  • Fixed Lumeris being able to have 5 Trading Companies

  • Added new Stage 4 Engine

  • Moved Luxury Lottery unlock to the Atmospheric Filtration technology (previously Neural Robotics)

  • Fixed issues with Horatio ash and lava colonization unlocks

  • The technology which allows to unlock Heroes on Marketplace is now displayed in the Tutorial

  • Fixed the AI being able to trade quest technologies

  • Arks will now need to unlock additional slots by unlocking stages in the tech tree

  • Victory Wonder no longer appears in the construction queue before you unlock the stage

  • Fixed bug where a custom faction with Riftborn pop and Horatio affinity didn't have access to Adamantian mining

  • The Systems Illumination or Radiance are no longer given to players with Ship Bound or Unfallen Affinity

  • The deeds are now greyed out when the technology stage is unlocked by the Oracle of Science law

  • Fixed an issue where "Technology stage unlocked" notifications of Economy and Trade and Military quadrants displayed misleading information

Laws & Politics

  • Reduced "Deadly Intent Bill" from 50% to 33% damage bonus (75% to 40% for Republics)

  • Increased effect from "Trusted Broker" law from 2% to 3.5% per turn, up to 50% (from 30%)

  • Added a passive bonus on Outpost growth (+10%/+15% in Republic) for the "New Colony Rule" law

  • Updated the effect of the Republic version of the base militarist law for consistency

  • Removed default bonus pressure to Religious politic

  • The Attends resolution tooltip has been corrected

  • "Jingoist Joy Bill" Law does not allow for free war declaration in truce anymore

  • Changed/Fixed the way the tech to change government, Autocracy and the Cravers visual affinity interact: Autocracy is not linked to the Cravers affinity anymore

  • Fixed Custom Factions with the Cravers visual affinity being unable to change their government type

Diplomacy

  • Fixed diplomacy cost reduction for peaceful terms

  • Cravers now require having Pacifists in the Senate in order to do diplomacy

  • Removed system conversion diplomatic ability from alliances

  • Made all resources available for trade in Cold War

  • Removed vetos to accompany new “Denounce Alliance Decision” feature

  • Lowered Alliance tech from stage 4 to stage 3 of Empire Development quadrant

  • Added Co-operative Protocol tech to stage 4 of Empire Development quadrant

  • Fixed force truce turn duration being 0 in Endless speed

  • Fixed Truce tooltip

  • Allowed Alliance members to trade systems among themselves

  • Changed and added some texts for the diplomatic demands

  • Entering cold war from truce with an alliance will no longer display multiple notifications one for each alliance member

  • Users can no longer use the Praise action without the Off-World Agribusiness tech unlocked

  • Changed close and open borders icon

  • Fixed Diplomatic contract evaluation bar the first time a user click on suggest term

  • Declaring war now cancels all restrictions (from contextual diplomacy) between the empires

Economy

  • Reduced minor factions yields in Manpower

  • Tweaked bonus values for Minor Factions relations

  • Increased Essence gained from Hunting Grounds from 10 to

Updated 6 years ago.
0Send private message
6 years ago
Oct 31, 2017, 4:40:50 PM



Update 1.0.70 -- Little Grin Man



[NEW CONTENT]

  • New minor faction, the Amblyr
  • New hero, Rhync aka The Photobomber, that can be unlocked through a quest
  • New quest, Antihero with a Thousand Faces
0Send private message
7 years ago
Oct 17, 2017, 3:44:11 PM


Change log 1.0.63



[FIXES]

  • Fixed the exploration quest "The Good Life" (for real this time!)
  • Fixed war pressure not reacting appropriately in "Endless" game speed 
  • Increased war pressure trend cap by x5 in all game speeds
  • Softened impact of war duration on war pressure
0Send private message
7 years ago
Oct 2, 2017, 2:52:30 PM


Change log 1.0.57



[FIXES]

  • Fixed bailiff failing to correct some situations (singularities ending at unexpected times, happiness changes, etc.) resulting in bankruptcy and defeat
  • Election actions are now correctly displayed in the Election screen after one of them is selected
  • Fixed position of weapons on the Vodyani medium attack ship
  • Fixed an issue where the AI was unable to create a proper planet destroyer ship
  • Fixed Ark populations being mutinous after attaching while they should be content thanks to the law "Saints and Sinners bill"
Updated 7 years ago.
0Send private message
7 years ago
Sep 27, 2017, 9:01:48 AM



Change log 1.0.54


[FIXES]

  • Fixed an issue where weapons did not shoot in few cases, notably missiles
  • Fixed an issue where some ships didn't display animations anymore
  • Fixed the display of flak particles when squadrons are getting shot at
  • Fixed a case where saving caused errors. An error message is now displayed with details in case this happens
  • Fixed infinite turn on outpost actions in a very rare case


[AI]

  • Fixed an issue where the AI was not answering battle in some specific conditions
  • Fixed an issue on Cravers quest mission "Of Our Own Brood - Part 1" where the fleet spawned wouldn't move, preventing completion


NOTE:   The fix for empires suddenly crumbling through major bailiff issues is   still undergoing testing, and will be available in an upcoming update.

Updated 7 years ago.
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7 years ago
Sep 20, 2017, 4:18:14 PM



Change log 1.0.53




[BALANCE]

  • Switched Bombers 2 to Adamantian Alloys on Stage 4 of Military Quadrant
  • Moved Fighters 2 from Army Cap tech to Structured Antimatter on Stage 4 of Military Quadrant
  • Moved Bombers 1 from Army Cap tech and bundled it with Fighter 1
  • Added a modifier on Fighters so they only deal 25% of their DPS against Ships
  • Squadrons now take into account Bait modules when choosing targets
  • Hero Ships are now targeted with less priority by Fighters & Bombers

[AI]

  • Fixed a major issue on AI reflexion based on outdated information with regards to its colonies and lost colonies

[FIXES]

  • Fixed quest reward evaluation failing when MaxTurn was not defined
  • Fixed an issue where AI could reduce significantly the FPS in the late game
  • Fixed quests being broken by simplified encounter battles among AI
  • Fixed an issue where Figthers sometimes targeted destroyed Fighters and Bombers
  • Trajectories now allow squadrons to slow down into turns for more realistic motion


[MAC COMPATIBILITY]

  • Added intel iris pro 6200 to hologram compatibility list
  • Added  fixed hologram shaders: now correctly applies the hologram  compatibility mode when entering -compat, allowing players to avoid the  issue


NOTE for Mac users: If the -compat command line fixes your issue, please make sure you add your player.log in this thread so we can add the card to our list and fix the cause for all owners of the card, not just mask the symptom for you!


Updated 7 years ago.
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7 years ago
Sep 12, 2017, 4:18:29 PM



Update 1.0.47 -- Target Locked



[ADDITIONS]

  • Fighters and bombers
  • Dedicated Battle tactics
  • Dedicated Squadron support modules
  • Dedicated Fighters & Bombers quest
  • Pirate hero Jennifer Rach
  • Unfallen main menu view, added ships to Cravers & Sophons main menu view
  • Implemented better explosions
  • Added the Force Free Movement input (CTRL + Mouse2) to the controls in the options
  • Mac compatibility mode: if you are still encountering issues with the Diplomacy screen, try adding the “-compat” command line to your game’s starting options in Steam. If it works, let us know so we can add your graphics card to the list of cards triggering this mode by default!

 

[FIXES]

  • Planetary destruction cutscenes can now be disabled
  • The notification title is no longer noted as a “successful expedition” when encountering a trap in a curiosity
  • The industrialists "New colony" law's description now scales correctly on different game speeds
  • Fixed law upkeep not being properly displayed when it is modified by faction traits
  • Fixed an issue causing the rebellion notification to not be triggered
  • Pirate fleets now auto-merge at the end of every turn if possible
  • Unified luxury resources tooltips in order to have luxury effects on all locations
  • Fixed an issue where the retreat feature did not function properly on the vineship hulls
  • Fixed "zoom in" sound being played on repeat when zooming with scrollwheel on a system when already zoomed in
  • Alliance notifications are no longer displayed when created by unknown empires during gameplay
  • It is no longer possible to leech the same system several times at once with the same fleet
  • Counter-offer does not cause the price of diplomacy contracts to be paid again
  • The quick start and beginner tutorial options are now properly displayed when hovering the cursor over the New Game button after the player exits the advanced/expert tutorial
  • Teleporting probes (due to lag) now update the fog of war as intended
  • Fixed an issue preventing players from making actions while another player is joining the game in multiplayer
  • The mouse cursor now uses a proper pointer after the end of the turn when the player was dragging a construction during the end of the turn
  • Notifications are no longer popping up when a planet destruction is launched (cf. Vodyani's Quest Hope In Heresy)
  • It is no longer possible to load a save when in loading/saving screen, to avoid loading a save that's being deleted
  • Fixed ready feedback of the notification battle setup
  • Fixed a rare desync on hotjoining a game
  • Added the possibility to rename trade companies
  • Riftborn population construction is now automatically upgraded instead of blocking the system construction queues when an upgraded version is available
  • Fixed tooltips of battle tactics unlocks from the technology screen displaying false information
  • Fixed deed "Prospector of destruction" not tracking resources correctly
  • Curiosities now display the correct regular curiosity icon greyed out instead of the padlock when no probes are currently available
  • The player is no longer automatically reassigned to the first slot when changing the session mode from multiplayer to singleplayer
  • The player no longer stays stuck in the "Connecting to lobby" loading screen if the host exits the lobby
  • The player is now assigned to the previously occupied lobby slot when re-joining
  • System approval is now correctly displayed on Riftborn outposts
  • Description of the planets are now displayed properly after quick loading while watching the cinematic of the same system
  • The "Isyander's Gambit" quest side indicator is now correctly displayed for fleets which orbit systems
  • A character input limit for the player name in the New Game screen has been added to prevent the player from remaining stuck upon ending their turn if their name comprises a large amount of characters
  • The System Scan View button is now correctly displayed in the Outpost Management screen
  • The player can now only ask for one political survey per turn
  • The player can no longer interact with the Galaxy screen from the Senate screen
  • Battle tactics description no longer overlaps the range indicator in the battle tactics unlock tooltips
  • Added information in the System List that a system is under siege
  • Players creating custom factions will now have information as to why they can't add certain traits
  • Decaying roots no longer remove other empires' colonies
  • Added information about which population will be enrolled by the Chain Gang Program improvement
  • Ship Design screen no longer displays default/placeholder Industry cost when designing Arks
  • Color palette changes (colorblind settings) are now correctly applied
  • Fixed an issue where the planetary destruction audio track continued to be played after the cinematic is skipped
  • There are now tooltips on the relation gauge to inform the player regarding the effects of the minor factions diplomacy thresholds
  • Users can no longer assign skills to heroes available in the market without purchasing them
  • Fixed an error when the player is trying to change the video quality level
  • Accepting an invite during a single player session will no longer cause the player to be immediately removed from the lobby after joining it
  • The empire banner tooltips of dust/manpower/influence now cover the whole section, not just the stock
  • Effects of the "Military Spine" skill from the Imperials and Primitives hero classes are now correctly displayed
  • Added available stock of resources in the negotiation screen + changed default value of the quantity field for resource terms (from max stock to 1)
  • Highlights which surround the Fleet ID no longer blink multiple times when the player clicks on a lane
  • Skippable assert is no longer generated after using the Quick Load function and immediately quitting the current game session. Removed the possibility to quick load when a Confirmation Message Box is visible to avoid these kinds of strange behaviors
  • Fixed the description of the notification when a ship discovers a fleet and is destroyed in the same turn
  • Added a scrollbar that allows to see all the luxury resources in the Marketplace screen
  • Luxury resources and trade lane freighters are no longer overlapping and are now correctly displayed
  • Added information about the starting situation (planet, government, politics) of a faction in the faction choice
  • Added more detailed tooltips for planets in the custom creation screen
  • Fixed an issue where the player could create custom factions while the "Allow Custom Faction" setting was disabled
  • The Systems Management list can now correctly be sorted by "Resources" and "Automation Policy"
  • "Starting Planet" faction trait is no longer displayed in the Empire Panel for Custom Factions
  • Fixed an issue where Multiple levels of a planetary specialization of the same type were displayed in the specialization list if a specialization level was skipped
  • The beginner tutorial no longer loses functionality after the player changes game options
  • Debug text is no longer displayed in the Hero Ship Design screen when inspecting a hero on the Marketplace
  • The player can no longer access the technology screen before it becomes available in the beginner tutorial
  • The Virtual Dustylizer now displays which population is going to be sacrificed, like the Chain gang program does
  • Fixed systems failing to update Riftborn manpower infinite improvement when a quest unlocks a new version of the said improvement
  • Curiosity expedition is now considered as failed if the fleet is destroyed during the expedition
  • It is no longer possible to invade a system several times in the same turn by using the retreat option after an invasion
  • Fixed an issue where Advanced Report Damage Gauges were glitching when total damage done was 0
  • Fixed systems sending growth to themselves
  • Fixed random technology quest reward sometimes giving a technology that should not be available
  • Fixed GUI displaying incorrect information when Cravers try to change government
  • Fixed an issue where Planets disappeared from System View if the player clicked on System Management View and then clicked the left mouse button again
  • Fixed player being unable to decolonize home systems of other empires after capturing them
  • Fixed an issue where the Lumeris’ faction-specific Infinite Improvement, Political Theater, did not replace Public 3D Printing after being researched
  • Alliance victory conditions are not taken into account anymore when a player leaves an alliance
  • Fixed an issue where the notification of the "A Swarm of Locusts" quest displayed improper information when only one empire completed the quest
  • "Righteous fury" religious law now allows to go through closed borders
  • Fixed privateers not crossing closed borders when in auto-explore
  • Fixed automated ships not delivering their content when arriving (instead, waiting for the system to refresh or the end of turn)
  • Fixed automated ships tooltip displaying erroneous information
  • Fixed an issue where fighters that chased bombers drifted when their target was updating its trajectory
  • Fixed some saves with corrupted systems not being able to load
  • Fixed a situation where leech sometimes stops at end of turn
  • Fixed battle rewatch not working
  • Fixed colonization sometimes causing issues
  • Fixed multiplayer saves being loadable with modding tools enabled

 

[BALANCE]

  • Minor Faction quest action accessibility reduced from 75 to 50 relation points
  • Added Dust cost for minor faction quest action
  • Ocean, Jungle and Atoll Planet cost for Custom faction increased from 10 to 15
  • Perfect Genes cost reduced from 15 to 10 (level 1) and from 30 to 20 (level 2)
  • Pathfinder cost reduced from 40 to 25
  • Guardians cost increased from 25 to 40
  • Crowded Planets I & II disabled for Ship Bound factions
  • Social Chameleons cost reduced from 20 to 15
  • Increased custom faction cost for Democracy and Republic governments from 5 to 10
  • Reduced effect for Skillful Traders from +20% to +15% Star System Trade Value on Star System
  • Added "Fast" bonus to Civilians, and changed to "Very Fast" for Explorers
  • Added bonuses "Squadron Technicians" (+10% Health on Squadrons) & "Veteran Pilots" (+10% Damage on Squadrons) for Carriers
  • Balanced values for Trade Companies’ gains in Dust, Science and Luxury
  • Reduced XP needed to level up Trade Companies
  • Reduced Science gains from Trade Companies
  • Reduced maximum number of Trade Companies to 3 (4 with faction trait Extended Consortium")
  • Changed the formula for the Length modifier of Trading Company so it starts having diminishing returns once there's more than 10 Nodes in a Route
  • Added faction trait "Extended Consortium", costing 15 points
  • Reduced steepness of the nerf for Trade Companies research gain and Trade Companies level impact
  • Decreased from 8% to 3% XP gained from improvements built for governors
  • Increased XP gains of admirals from battle by x10
  • 3 new empire improvements linked to stage to increase civilian ship movement points
  • Increased costs of Faction Trait "Mutual Understanding I" from 5 to 10 and "Mutual Understanding II" from 10 to 15
  • Reduced Lumeris Hero Senator Skill "Lucky Windfall" effect on Star Systems Trade Value from +50% to +10%
  • Reduced Luxury Resource "Drift Buds" effect on Star Systems Trade Value when used in a Star System Upgrade from +70% to +20%
  • Reduced "Solar Security Operations Base" effect on Star System Trade Value +100% to +25%
  • Reduced "Xhuyin Cartel" effect on Star System Trade Value +50% to +25%
  • Reduced "Borer's Guild Bourse" effect on Star System Trade Value +50% to +25%
  • Fixed luxury Resources deposits not applying their Approval bonus per Population
  • Reduced the Approval bonus per Population of Transvine deposits from +4 to +3
  • Fixed "Spoils of War" law applying its effects twice
  • The player will now receive resources instead of an outpost in chapter 1 of the United Empire quest if they selected the 2nd choice, if they are playing with a custom faction with Shipbound or Vines affinity
  • The reward for completing the final chapter of the Riftborn's questline is now functional for custom factions
  • Dust election actions are now tied to Dust inflation
  • Approval bonus from the "Destroy" option of the "Mind Matters" event is now functional
  • The "Church on High" Vodyani tutorial now progresses past the second step when the player selects a system as instructed
  • Added a Medium range to beam weapons (with a x2 cooldown between shots)
  • Flotilla Ranges now do the correct accuracy adjustments for beams
  • Evasion now has max value of 0.95 instead of minValue of -0.95
  • Fixed flaks bringing their DPS to feedback in the detailed view of DPS in ship overview
  • The Metaplot quest can no longer erase the ENFER star system to turn it into the Metaplot system
  • Rejuvenation Haze now increases regen ratio on Docked Fleets, not just Fleets in Hangar
  • Promoter of Diversity's laws counter now works
  • Reduced the necessary quantity of T1 Luxury Resources for Star System Upgrades
  • Increased the necessary quantity of T3 Luxury Resources for Star System Upgrades
  • Reduced over colonization penalty per system over the threshold (-15 --> -10)
  • Reduced Custom Faction cost of starting on a Jungle from 15 to 10
  • Increased XP required for hero ships to level up
  • Reworked hero XP computation (added passive gains to Governors and Admirals)
  • Renegade Master now applies its bonuses correctly
  • It is no longer possible for factions with the Riftborn visual affinity to find star system improvements they cannot use through curiosity exploration
  • Mount Zelevas (Quest United Empire, United Empire ending) can now be built
  • Nerfed all Kinetic weapons’ damage by 10%
  • Fixed Industrialist "Fortitude" law not applying its health bonus correctly
  • Increased Heart's Ward health bonus from 45 to 50, increased shield absorption, shield bonus from 350 to 500
  • Reduced Gjallarfire Damage from 22 DPS to 17 DPS
  • Increased Heart's Hammer from 34 DPS to 62 DPS
  • Increased Pirate Laser damage from 8 DPS to 13 DPS, increased Critical Chance from 5% to 10%, cost reduced from 40 Industry to 35

  

[AI]

  • The AI is now able to refresh ship designs during the turn
  • Added new behavior and feedback that detect diplomatic demand abuse
  • The AI now handles happiness in a better way to reduce the number of cases where AI collapses under its own economy
  • Removed transition in alliance state based o
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7 years ago
Aug 24, 2017, 4:19:11 PM



Change log 1.0.37



[FIXES]

  • Fixed several ships configuration preventing potential crashes
  • "Starting Planet" faction trait is no longer displayed in the Empire Panel for Custom Factions
  • Transvine system development now correctly gives +2 happiness/pop
  • Fixed luxury Resources deposits not applying their Approval bonus per Population


[BALANCE]

  • Reduced the Approval bonus per Population of Transvine deposits from +4 to +3


The G2G Balance Mod has been updated too, try it out and let us know what you think of the changes!


DISCLAIMER: Mac players using the mactesting branch should stick with it for now, as the 1.0.37 doesn't currently include the tentative fix. We're still taking feedback on it over in this thread on whether the fix works for your machine, so please drop us a line!

Updated 7 years ago.
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7 years ago
Aug 16, 2017, 1:33:34 PM

Change log 1.0.36



Thanks to Kynar for their help formatting the notes!




[IMPROVEMENTS]

  • Added a scroll bar to the company list on the left banner of the economy screen
  • Disabled and greyed out trade route lines between turns in the economy screen
  • Polished Chat messages (rename, join)
  • Players can now force their fleet to take a direct path by using the Ctrl key
  • Added info about spaceport and population transit in the Star System List
  • Planetary destruction cinematics can now be disabled
  • Added the possibility to rename Vodyani arks
  • Added starting skills in the skill tree panel, now visible as two skill circles on the right of the hero skill tree screen under "Starting Skills"
  • Fleets can no longer escape a player when the player is selecting a target
  • The player is now aware that he can activate population growth using luxuries when reaching the required amount of said luxury
  • Ground battles now start automatically when the ending turn button is pressed
  • Added Guardians information in Guardian curiosity tooltip; the player knows what they get before exploring the curiosity
  • Ground battles on a mothership now have a specific ground texture
  • Added Unique planet lore in Planet screen
  • Global improvements of the performances in game


[QUESTS]

General

  • Secret Quest Reward: All "?" are now replaced by "Random Technology"
  • Hidden tooltips "?" have been replaced by "Random [icon] Technology" in order to be clearer
  • “Good Life” Exploration Quest is now validated even if the player orbits around an outpost which is turned into a Colony, if the population slots are sufficient
  • "The living plague - Part 2" quest is no longer completed after a logistics ship reaches the system
  • Minor Faction quest which requires to pass 3 laws no longer can be started if there are already 3 active laws
  • Fixed an issue where the custom factions lose all gameplay affinities after becoming Sheredyn or Mezari by completing UE Chapter 3: "No turning back"

Horatio

  • If the player already possesses a System level 4 in “There Can Only be One Trillion” (Chapter 3 - Choice Industrialist), this system will now count for the objective completion
  • Horatio Chapter 3 part 2 is now triggered properly

Lumeris

  • Third choice of the main quest Chapter 4’s alternative objective no longer uses only the first four strategic resources
  • The Lumeris quest "A matter of influence" can no longer be completed by Ship Bound custom factions without meeting the requirements

Riftborn 

  • Rewards on the first chapter of the Riftborn main quest are more balanced
  • Quest Chapter 1 Step 2 Religious Objective is now doable if the player has the Vodyani Affinity
  • Chapter 3, two of the rewards display a bonus which wasn't correctly applied. Now, it is functional
  • The Riftborn quest can no longer be resolved if another Empire attaches a Mothership to a system

Sophons 

  • Reward Seduxury on the Chapter 1 of the Sophons quest is now less costly
  • Main Quest Chapter 1: third choice now has a complete different reward, which decreases the Minor Faction Action Praise’s costs (or Bribe) by -30%
  • Main Quest Chapter 2 Military Version: Reward has been balanced to be more interesting
  • Chapter 4 Reward effects are clearer now

United Empire

  • Curiosities explored by spending industry in colonized systems now count for the completion of the first UE chapter
  • Main Quest Chapter 1: Increased the Traitor's Reach Reward. Now this outpost is a Terran planet with a positive anomaly on it, and there is a secondary planet on this system
  • The Daily Slogan reward of the United Empire Chapter 1 was underwhelming comparing to another reward of the same chapter. It now increases the basic food output of an outpost by 50%
  • Planets and systems involved in Chapter 4 of United Empire now have a compass and a quest marker
  • Lord of War United Empire population quest now has 2 new rewards, chosen among Technologies instead of Prestige points

Vodyani

  • The counter of the Quest "Hope in Heresy" (Chapter 4, step 1) displayed false info. Now, the counter displays the same information as the objective description
  • In the event of failure, the Vodyani Population quest now explains why the quest has failed
  • Hope in Heresy part 2 can no longer be achieved by another empire than the Vodyani


[MODDING]

  • Added warning message when exporting resources is supposed to overwrite files
  • Resource export screen is disabled while an export is in progress
  • Fixed empire improvements not being editable by mods
  • Added compatibility between saves with and without non-gameplay mods


[MAC]

  • Fixed the planet scan view which was not displayed properly
  • Fixed ship path feedback
  • Fixed game remaining stuck when using the Exit to desktop feature


[DESYNCS]

  • Fixed DustInflation desyncs
  • Fixed desync on hero experience
  • Fixed desync on retrofit


[AI]

Generally improved AI performances including:

  • The AI is now aware of victory conditions and pursues them according to faction personality
  • Added a mission to help an ally in defense
  • Fixed an issue where a fleet spawned by a quest did not move and the quest cannot be complete
  • Fixed an issue where Unfallen fleets were asking for rooting at each decision resulting in a lot of warning and performance issues
  • Vodyani AI now uses support modules on motherships in a better way
  • Fixed an issue where AI was unable to retrieve a destroyed Singularity resulting in an error message
  • Fixed an issue where Vodyani AI was trying to use the spaceport resulting in a lot of warnings
  • Fixed an issue where the AI was trying to buy a Hero during the metaplot
  • Fixed an issue in CostsSnapshot merge resulting in invalid cost and wrong decisions being taken by the AI

Multiplayer

  • Fixed AI taking control of player actions if a multiplayer session is reloaded and player slots are changed
  • Optimized game session release. Launching several games in one session should not be a cause of crashes anymore

Military and fleet behavior

  • The AI now computes ship design for heroes
  • The AI now changes its fleet composition depending on the situation
  • The AI now chooses better support modules
  • The AI now uses advanced hulls better, and uses a wider variety of ship design modules
  • The AI is now able to understand flotilla ranges better in order to select an ideal play and create better decks
  • The AI is now able to use complementary weapons and handle module levels in a better way
  • The AI is now able to use militarist laws 'lower fleet costs' and 'spoils of war'
  • The AI now handles ground battle strategy better
  • Fixed an issue where AI was not able to wake up to answer battles
  • The pacifist and benevolent AIs now don't like to use planet destroyers
  • Simple encounter (AI on AI battles) now properly handles fleets with multiple heroes
  • Improved merge fleet behavior

Minor factions and diplomacy

  • The AI now uses all the minor faction actions
  • Improved the declaration of war against minor factions’ heuristic
  • Fixed AI being able to interact with minors it doesn't know
  • Created the sandbox mode in the diplomacy behavior
  • The AI now takes truce breaking and diplomatic demand abuse in consideration in term evaluations
  • There are now negative consequences for declaring war after a diplomatic demand has been accepted
  • The AI now takes already invested resources into consideration for contract cost computation
  • Unfallen AIs are now able to root their allies
  • Diplomacy AI now reacts in a better way to the use of core cracker
  • Fixed an issue where the Unfallen were sending a trespass mood message when you moved on a system you own they have rooted
  • Fixed an issue where an AI declined an Alliance despite requesting it
  • Fixed an issue where AI would infinitely try to propose a contract
  • Fixed an issue where diplomatic behavior cycles were not detected correctly resulting in behavior issues
  • Fixed AI trust being significantly lowered because they treated trespassing with exploration vessels as 'military trespass'
  • Fixed an issue where AI sends diplomatic messages to the users stating that they have sent gifts even though they have not


[FIXES]

Tooltips and other visual features

  • Fixed tooltip positions on New Game Screen
  • Fixed tooltip of faction droplist in new game screen for custom factions
  • Improved system buyout tooltip
  • Added explicit failure description in construction tooltips when you cannot buyout a construction because it is turn based
  • Added failure tooltip when the player tries to move a hangar
  • Added tooltips on Faction cost/Population cost/Trait count in Custom faction panel
  • Improved the Wonder Constructible feedback in tooltips
  • Destroyed planets are now properly displayed as destroyed with the correct tooltip information in the galaxy view
  • Tooltip of systems under the entwine process no longer overlap the bottom of the screen
  • Tooltips are no longer displayed during the loading screen if they're visible while performing quick load
  • If a hero is a Senator, the “next level” part of his senator skill is hidden in the Senate screen (on tooltip)
  • Fixed words bleeding through the tooltip for several modules
  • Made Bhagaba assimilation trait "Culturally Resistant" description more explicit
  • The turn transition indicator is displayed when performing quick load
  • The "Sacred Harvest", "Feeding Pits" and "Endless Research Park and EndlessWorld" (Wonder1) duration value is now modified inside its tooltip based on the chosen game speed
  • Changed migration minor action error "system is full" to "no valid system available"
  • Fixed the Relation bar not updating when the player used the Declare War and Cease Fire actions on a Minor Faction on the same turn
  • The last quest viewed is not selected when reopening the "quests and events" screen
  • Removed the Colonize button from appearing on a Destroyed planet label
  • Fixed Anomaly reduction information showing false information for AffinityGameplayVampirilis
  • Moved the FIDSI values for Huge and Large planets inside the FIDSI sectors in Star system management scan view
  • Made the In-game timer option modification more obvious (tooltip and label)
  • Other empires' hangar information is now properly hidden in all circumstances
  • Player no longer receive a false "Abduction Complete" notification if a Leecher is destroyed while leeching a system
  • Fixed an issue where the "Destroy Planet" action displayed the same duration regardless of game speed
  • The loading save menu, the competitors panel and the loading screen image now properly reflect the faction chosen when picking randomly
  • Fixed Technology Unlocked notification layout sometimes appearing broken the first time the notification was opened
  • Capped the remaining turn until new population feedback to 99 (will display 99+). Improved the feedback of losing population in the side panel system population
  • Portraits are now so they look okay in 4:3 faction selection
  • Removed Politics Unlocked notification from Auto-popup menu
  • Fixed the G2G feed in main screen so that the text will always be fully visible when the mouse is over the banner
  • Reduced the size of the net value in the Control banner and removed the decimal in some other cases.
  • Fixed the population sectors being hidden in a 5 planets configuration
  • Fixed an issue where the Negotiation screen continued to be displayed after a multiplayer session ends
  • Fixed the feedback when trying to reach an unreachable node with a fleet (advice for Free Move instead of Wormhole technology)
  • Fixed an issue where false information was displayed in guardian curiosity tooltips inside the star system management screen
  • Added Total Upkeep label for selected law on Laws Management Modal Window
  • Made Neighbors count clearer in Star System Management Scan View
  • Removed a graphical corruption on the system level disk in the system view
  • Fixed outpost migration not saying why it is halted
  • Added info on spaceport and population transit in the Star System List (No Empire Demographic screen is available)
  • Fixed the hero ship design statistics according to hero skills
  • Fixed attached arks not showing up properly
  • Prevented the StarSystem tooltip to be shown while hovering the Constellation label
  • Text is now properly displayed in the marketplace news feed
  • Luxuries are now shown in the economy screen when they have been seen on a system
  • Added assignment information in the Skill Tree Panel
  • Hero ships / ship design upgrades: the ship upgrade cost is now hidden until anything has been modified in the ship
  • A warning message is now displayed when a hero assignment will replace an already assigned hero.
  • Probe placement mode / time singularity mode are now canceled if the user opens a screen on the control banner or the scan view or clicks the end of turn
  • Fixed an issue where the ground battle notification "ready" button could bleed out of the window in some languages
  • Fixed outpost counter and tooltip when playing Riftborn
  • Added specific description in tooltip of ground battle action when invading an ark
  • The Home System icon no longer overlaps with the "colonizable planets" icons when the home system tab has more than 4 lines
  • Boosted populations now display their effect properly in population modal window and tooltips
  • Added feedback on besiege & blockade effect so it says it removes all resource production
  • Added cut off (word wrap) when there is a '-' (hyphen) to prevent weird word wrap with fleet names, particularly in German
  • Fixed the Show quest markers button's behaviour; the view now cycles through all the quest nodes if there are several
  • Added info on reinforcement man power on the ground battle notifications (Users are now informed about the maximum manpower deployment limit for invasions)
  • Fixed the inspect button in the marketplace
  • Elements from the Empire (Target) Selection (when several empires can be fought in a system) are now properly displayed on higher resolutions
  • Fixed Hero assignation to fleet when double clicking an invalid line; the invalid lines are now disabled
  • Fixed diplomatic scan view showing center of empires that aren't known
  • Destroyed arks tooltip now display the effects of arks on the system
  • Fixed tooltip of hero upkeep reduction skill
  • Added Alignment info on treaty tooltips in the diplomacy
Updated 7 years ago.
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7 years ago
Jun 28, 2017, 2:48:41 PM

Change log 1.0.20 


[FIXES]

  • Fixed a legacy shader issue with certain ATI drivers that caused the game to not launch



Our areas of work for the next few patches are:

  • Saves that cannot be loaded (keep sharing your files!)
  • Multiplayer desyncs reported by the community (also do keep sharing your desyncs if you encounter any!)
  • Some miscellaneous balance fixes
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