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Endless Space 2
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ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.

Assassinations

Heroes

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6 years ago
Mar 11, 2018, 5:35:06 PM

Could have a tech for assissanating Govonors who are on a planet. There could be tech's for different levels of assissantions, and on the other hand there could be techs that give govonors a protection squad, say like 3 levels. 3 levels of assissanation, and 3 levels of protection. Should be hard to kill a govonor, injured would be more likely. If assassination attemp fails, should have a negative event or effect on the faction trying to kill the govonor, also, should be a limit on how many attemps a faction can make per game.

Updated 5 days ago.
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Implemented

The IMPLEMENTED status designates ideas that have been implemented in the game.

The-Cat-o-Nine-Tales

DEV The-Cat-o-Nine-Tales

status updated 5 years ago

Assassinating governors is one of the potential results of hacking.

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6 years ago
Mar 11, 2018, 6:09:47 PM

I dont understand why you want to assasinate governors. what positive side effect it could have in game?

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6 years ago
Mar 12, 2018, 10:02:13 PM

Well hero elimination even temporary, can play a strong role in the game. It also fits within the upcoming theme and is technically already partially implemented as it copies the pressure action of hero hostage.

I would probably have it to be purchased from pirates just as pirate marks are.

Unlike the diplomatic hostage opponent would be simply able to heal hero and lead an alternate dust expense warfare. Or simply use it at an opportune moments.

Updated 6 years ago.
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6 years ago
Mar 12, 2018, 11:26:06 PM

Yup, I think it's a great idea basis.


Lots of complexity can arise from this. Buildings may be built (once per empire) to increase the number of actions available and such.


Perhaps even during space battles certain heroes might use Boarding Pod modules to capture ennemy heroes opposing them in space battles, even if only on a temporary basis also. Instead of a healing cost, perhaps a higher ransom would need be paid in dust or influence points to see the hero released. Possibilities are... Well, endless. :D


While captured the hero would give out information about the faction he represents, perhaps every turn going by that he is not repatriated by his "leader" the information would get more "concrete" or important in nature. Also the captured hero would give benefits to the faction who is holding him perhaps.


Just adding ideas in there.

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6 years ago
Mar 13, 2018, 1:03:44 AM

Oh. i think i understand it now. we are talking about assasinating the ENEMY governors, and not your own. Oh dang it. now everything makes sense.

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6 years ago
Mar 13, 2018, 11:56:12 AM
Velorace wrote:

Oh. i think i understand it now. we are talking about assasinating the ENEMY governors, and not your own. Oh dang it. now everything makes sense.

Do you need help? Suicuidal thoughts much? :-D I play Lumeris, I know what selfsabotage looks like!

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6 years ago
Mar 15, 2018, 10:39:19 PM

Taking out a Governor or Fleet Admiral just at the right time could give a huge edge to the 'assassinating' party. Perhaps as i mentioned you could actually also kidnap them for ransom and such.


Counter mechanics would come in, certain buidlings or hero skills would prevent or lesser the odds of such 'actions' taking place.


Let's hope the next expansion will bring something like that.

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6 years ago
Mar 21, 2018, 7:27:42 PM

Perhaps heroes assassinating governing heroes would be more effective, hired hitmen on the side being more of a gamble? Based on tech tree, the chance to ultimatly "kill" a hero would reside in tech in the farthest ring (such as planet destrction). Either way, hero level would be taken into consideration. The devs are working on an espoinage faction right now, this may be your chance.

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6 years ago
Mar 22, 2018, 7:24:06 PM

I like your idea of the assassinating of a hero on the tech tree being on of the last techs in the outer ring of tech tree. That makes more sense, but It should not be a 100% kill. There has to be a counter balance to assassinating a govonor, like I said before, a level of guards around a govonor would help which you would also get from the tech tree.

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6 years ago
Mar 25, 2018, 11:50:50 PM

I think it would need to be a chance of x% in corellation to difference in Level, Class and Race and also if Governor the Systems Defense-Force and as Admiral the Force of the Fleet, and maybe if there are exploration ships on the fleet(With scanners and stuff) the chance could be worsened.

Sorry for my bad english, It's 2 in the morning and I am rambling^^

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6 years ago
Apr 9, 2018, 2:13:30 AM
koxsos wrote:
Velorace wrote:

Oh. i think i understand it now. we are talking about assasinating the ENEMY governors, and not your own. Oh dang it. now everything makes sense.

Do you need help? Suicuidal thoughts much? :-D I play Lumeris, I know what selfsabotage looks like!

Really? i din't knew lumeris had the crazy ability to selfsabotage themselfs???

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Implemented

The IMPLEMENTED status designates ideas that have been implemented in the game.

The-Cat-o-Nine-Tales

DEV The-Cat-o-Nine-Tales

status updated 5 years ago

Assassinating governors is one of the potential results of hacking.

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