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ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.

Let us assign a flagship to Heroes

HeroesMilitaryShip DesignSpace Battles

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7 years ago
Sep 6, 2017, 12:31:25 PM

I'm sure this has been mentioned before, but as a fairly new player I'd like to present it again: scrap the hero ship system. In short, the designs are weird, they don't match the aesthetic of the game, and they of course do not match their home visual affinity whatsoever.


Two other friends started the game with me and the number one thing we all both dislike and are profoundly confused by is the hero ship system.


It also doesn't make much sense that your fleet commander would opt to be aboard a tiny squishy corvette rather than your new cutting edge carrier.


Action to take: replace Hero ships with a drop down menu of which ship class of those you've unlocked you'd like to assign them to. Charge more Dust for the larger hulls, since it's a 'free' medium/large later on, and perhaps make them take up CP.


*It'd sure be cool if we could name that ship too. :) 

Updated a day ago.
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Out of Vision

The OUT OF VISION status is given by the dev team to ideas that are not compatible with their vision of the game or technically not feasible.

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status updated 5 years ago

As the heroes are emissaries of the Academy rather than the empires who employ them, they are bound to use their own aesthetic. And as outlined in another idea, it's not possible to swap the ship modules during an ongoing game, so reassigning heroes to other ships is not possible.

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6 years ago
Jan 3, 2018, 9:10:34 AM
xBenji wrote:

Noob Aitarus. GG can't deal with hero toy ships so bad.


Can we please stop being little children here?

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6 years ago
Jan 7, 2018, 12:12:41 PM

I wouldn't want hero ships to be scrapped altogether.  Athough admittedly, I do tend to focus my heroes on planetary governence far more than I ever bother to put them in an actual fleet.  In fact, I really only ever put heroes in fleets temporarily, specifically for completing quests.  With that said, I do really like the idea of being able to designate a flagship to occupy that hero slot (and thus free up fleet CP for another ship).  Possibly with a smaller more limited set of earnable perks earned through battle experience.  But to avoid too much micromanagement of individual fleets, only already assigned flagships should be able to be earn "perkable" battle experience.  But in the end, Heroes should still take center stage on that front.


So, 


No to scrapping hero ships.  Yes to designatable flagships.


I'll follow this for now, but I can't support the scrapping of Heroes.  If you remove the hero scrapping element of this idea, it'll get my vote in a heartbeat.

Updated 6 years ago.
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6 years ago
Jan 7, 2018, 12:30:39 PM

Oops.  Looks like I misunderstood your concept.  We have approached the dev's about this issue back during early access and they unilaterally shot it down, because they wanted the Hero ships to be unique in appearance compared to faction specific ships.  Plus heros are "technically" members of the Academy and not your faction.  The Academy is technically a faction in its' own right.  So on that basis, you would probably be more influential if you pushed for Academy/Hero ships to become hull upgradable rather than what you're proposing.  Where you could pay to upgrade the hero's ship hull class.  This would also allow the Dev's to keep the unique look/aesthetic of the hero ships that they want, but give us the hero ship scalability that we want.

Updated 6 years ago.
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6 years ago
Jan 9, 2018, 9:50:28 PM

maybe you could get better tier of hero ships with the basic techs for ship classes?


this way you could get some bigger ships to lead your fleet as well as some more progression for the heroes.

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6 years ago
Jan 10, 2018, 12:46:10 AM
Lorco wrote:

maybe you could get better tier of hero ships with the basic techs for ship classes?


this way you could get some bigger ships to lead your fleet as well as some more progression for the heroes.

Yeah, that would work.  Just attach them to the already existing faction ship techs.  IE, with this tech you not only get the hunter class hull, you also get medium hulls for heros.  Or have it as a bridged tech between the two hulls.  IE you research both the hunter and command ship hulls and get hero medium class hulls as a bonus.

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6 years ago
Jan 11, 2018, 4:12:03 AM

Could it be done a bit like the current Ark system, where you add modules to hero ships by passing certain tech thresholds/getting certain techs? You could even do it with hero levels - every 8 levels or so, give them an extra module or double the module strength. It might be a bit much for a update (maybe for DLC) but it could even be done such that they get a bigger class of ship. Some heroes are so good on fleets because of their skills, but I agree that having them on what is essentially a T2 corvette feels like a bit of a shame once battleships are prowling about. Sad to watch them instantly and consistently get blown out of the sky.

Edit: Realise Lorco pretty much said what I said reading through all the posts. Sorry! Consider it a +1

Updated 6 years ago.
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6 years ago
Jan 11, 2018, 6:31:48 AM

yeah. reform old corrvette hero ship to cruser size hero ship and carrier hero ship will be awesome

Updated 6 years ago.
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6 years ago
Jan 20, 2018, 1:57:45 AM

Our heros are our Admirals in our fleets.  Its only fitting the ADMIRAL is on the flagship of a fleet.  That way the bonus's can be applied to said ship instead of the rinky dink hero ship.  Also this would make for some badass situations, do I strap my seeker on a tuned for speed coordinator?  Do I name it the enterprize?  So many great fun opprtunitues in this idea.


Common folks lets get this to the MUST have section, hero ship ideas have been around since day one.  This one is the simplist to impliment IMO and would have a wonderfully fun effect of letting you become attached to your war torn destroyers or carriars in the game.  

Updated 6 years ago.
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6 years ago
Jan 20, 2018, 6:30:30 AM

A lot of the time in the mid/late game zones, the heroes assigned as admirals end up getting oneshotted by really kitted out Large/Heavy ships, and have pretty miniscule stats comparatively towards the other ships. That being said though, it is nice to have an extra ship on top of the actual capacity to have additional fire power, along with the buffs from the skill tree.

I'm all for a research path to enhance the Hero's ships to add modules or hero specific modules, or perhaps making it a medium-sized hull later down the path, but turning it into another Large/Heavy ship on top of the fleet capacity kind of sounds a little bit over the top/strong.

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6 years ago
Jan 20, 2018, 5:54:09 PM

Thanks for the support and feedback.


ValhallasAshes wrote:

Oops.  Looks like I misunderstood your concept.  We have approached the dev's about this issue back during early access and they unilaterally shot it down, because they wanted the Hero ships to be unique in appearance compared to faction specific ships.  Plus heros are "technically" members of the Academy and not your faction.  The Academy is technically a faction in its' own right.  So on that basis, you would probably be more influential if you pushed for Academy/Hero ships to become hull upgradable rather than what you're proposing.  Where you could pay to upgrade the hero's ship hull class.  This would also allow the Dev's to keep the unique look/aesthetic of the hero ships that they want, but give us the hero ship scalability that we want.

I don't think we should give up the pressure on this despite what may have been said in early access. 


Having more types of hero ships would not resolve the aesthetic mismatch issue in battles, and would call for more resources in designing and rendering than letting us use existing faction models, which as plutar says would be relatively easy and for me the ideal resolution. I want my fleets to actually match and not have the leader aboard an entirely different style ship.


Lore wise, I do not think that the heroes being members of the Academy before being recruited is entirely relevant. As stated in the original idea, there's no incentive for them to stay aboard their tiny corvette and deny access to an enhanced ship of the faction they joined. There's also nothing to indicate in gameplay terms that once a hero joins you, they have any allegiance but to you and your success.


The only compromise I could see would be not to remove the hero hulls, but have them as the starting ships and then later be able to redesignate one of your own hulls to the hero.


Aphareus wrote:

That being said though, it is nice to have an extra ship on top of the actual capacity to have additional fire power, along with the buffs from the skill tree. 

The additional fire power adds nothing after very early game, and hero ships always get destroyed first. The buffs from the skill tree being applied to what is already an insignificant hull are meaningless slots.


I'm all for a research path to enhance the Hero's ships to add modules or hero specific modules, or perhaps making it a medium-sized hull later down the path, but turning it into another Large/Heavy ship on top of the fleet capacity kind of sounds a little bit over the top/strong.

This is why I would propose having them take up CP. Especially as these ships would now benefit accordingly from the ship focused skills.

Updated 6 years ago.
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6 years ago
Jan 23, 2018, 1:55:57 AM

Some people seem to think Hero's ships take command space from your fleet: they don't. I don't mind them being in a tiny corvette since they are an extra ship on my fleets that gives huge bonuses to it's defenses and damage output (and a high level hero ship can be quite a force on it's own). Survival wise, never put a hero ship on it's own, always have ships escorting it/drawing fire from it. The only time I lost my Hero ship is when my fleet is seriously outgun, otherwise it's one of the last to go down.

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6 years ago
Jan 23, 2018, 3:55:10 AM

The point is not the efficacy of the hero in this case, it's the fact that the hero ship is entirely out of place and itself contributes nothing in aesthetic, lore nor gameplay PoV. The hero fleet bonuses are of course incredible.


It would, comparatively I think, be very cool to have named flagships that your heroes reside on and for the whole host of hero skills related to the ship (and not the fleet) be consequential.


Foraven wrote:

The only time I lost my Hero ship is when my fleet is seriously outgun, otherwise it's one of the last to go down.

FWIW, the hero ship is almost always destroyed first in any battle that lasts a decent amount of time - even if you win, but the hero always survives as long as there is one surviving ship of any type.

Updated 6 years ago.
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6 years ago
Jan 25, 2018, 6:48:18 PM

Awesome idea I second it. Alternatively you could just assign them to an existing ship and it could receive some extra bonuses or a unique upgrade or something. And naming it would be cool.

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6 years ago
Jan 25, 2018, 7:02:03 PM

Thanks for the support, I agree that having them auto-attach to an existing ship would also be cool. I'm just unsure which is most workable to implement.

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6 years ago
Jan 25, 2018, 8:46:32 PM

I'm not sure if this would be the absolute best choice, however I do find the Hero vessels to clash terribly with almost any faction's theme that I play. I'd really appreciate a better aesthetic that would match the vessels of the race that the hero is hired by and this discussion seems to have a lot of good ideas on how to approach this issue. Count my vote in as allowing the ships to be traded for different ones after recruitment, it seems to be the easiest solution requiring the least amount of effort on the devs part?

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6 years ago
Jan 26, 2018, 10:48:58 AM

I like hero ships in the early game for exploration and such, but I agree that mid-late game heroes should unlock the ability to be assigned to a larger ship, which would also make their "on ship" abilities more relevant.

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