ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
the sophon and craver dread naught effects are only applied during construction. The craver one does say "construction effects" I think the sophon one doesn't, but it should.
Affinity wrote: the sophon and craver dread naught effects are only applied during construction. The craver one does say "construction effects" I think the sophon one doesn't, but it should.
Fixed
JetJaguar wrote: Which is generally better (and why): Tonnage Module reduction or Industry Module cost reduction? Thanks in advance
I think it's personal preference, but I personally prefer Tonnage reduction since it allows for more stuff crammed onto the ship, and once you've got a well established system, Industry cost is nothing since you're putting out so much anyways and can pop out a dreadnought loaded for bear in a couple turns anyways.
However, the reduced industry cost allows for you to wage war a little bit better in the earlier days of a game.
Tonnage reduction is better when you're building quality ships - for example, the ships you intend for your main fleet led by a powerful hero. Industry reduction is better if you're trying to build a lot of ships quickly, such as in a counterattack.
It seems like Industry reduction modules rarely make any difference in my ship building times (and when they do, it's almost always by only one turn). I wonder if maybe they should reduce the production cost by more. Tonnage module bonus seems much, much better.
I thought they changed all the industry discounts for specific modules. Last I checked, for example, the Horatio dreadnought didn't have 50% cheaper troops any more but instead had a 20% population growth increase on system during construction. Did they revert those changes?
So yes it went through. Though that still leaves the 1CP ships better than the lower higher CP ships because of the way damage is dealt (and the way fleet modules work).
Wow, did not realize that the different ships had different bonuses based on affinity now... been playing the same affinity for far too long I guess, had my own custom race for the last year or so.
The vaulters:
Nadjne: 3x Hull weakness on ship, -40% support module tonnage on ship
Anjka: 3x Hull weakness on ship, -25% support tonnage module on ship
Ylona: 3x Hull weakness on ship, -5% ship cost on star system
Ljdya: 2x Hull weakness on ship, -25 % weapon module tonnage on ship
Erszebet: 2x Hull weakness on ship, -15% ship cost on star system
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