ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Is the calculating of Battles ship vs ship or all vs all. i mean is it possible to built a fleet with one Heavy Spaceship with only defense modules and a few destroyer with only attack modules.
It is ship by ship. In every round ,each ship targets one enemy ship to attack, so if you make a fleet of destroyers and only one defensive ship, all the destroyers will die as soon as they are targeted.
Some players like to add in a few destroyers with little defense just for some easy damage, and they expect to replace them. You can also design a support corvette to complement fleets, but they will still have low defenses and can die easily.
You can have ships with more defences and HP be the first to be shot at by sorting their formation to make sure that they are first.
However say you have 2 tanks and one glass cannon ship, and the enemy had 3 ships. If they decide to spread fire, their third ship will still hit your glass cannon.
So it can be beneficial to have sacrificial smaller ships to take up more spaces on the firing line.
i find that when you have a super dreadnaught packed with guns and defenses, both ai and players tend to target that ship, but thats not game mechanics just observations
Something that I just realized... if you have more ships than the enemy... does that mean that the last ships in your formation are never going to be targeted (as long as the formation doesn't change - will the default formation (ships with most HP first (that's current HP, not max HP, right?)) change during combat as ships take damage?), therefore making them immune?
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