ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
As in, do certain levels of shields/armor/flak fully negate a lower level beam/kinetic/missile from doing any damage?
Example, I have built throw away laser gunboats using the cheapest beam weapons available. 50 industry destroyers whose only feature are cheap guns and an energy booster. Yet it would appeal to me that certain higher level techs would fully negate any amount of level 1 beams on a ship. Does this happen ever?
So both are kind of right. Armor is negating the damage (1 armor point 1 dmg point of the same class). If you bring enough armor, you can migate the damage. If you bring a hero improving armor, you can miagte more damage
amazingPhil wrote: So both are kind of right. Armor is negating the damage (1 armor point 1 dmg point of the same class). If you bring enough armor, you can migate the damage. If you bring a hero improving armor, you can miagte more damage
Heroes and ship experience are a bit too strong in this game.
Velaux wrote: This only applies to missile because they have a horribly flawed design.
Which is that flak can only attempt to engage a single missile, whereas kinetics armor only cares about how many bullets were accurate enough to impact and shields will reduce damage from ALL impacting beams (until exhausted, as if it was a pool of hit points that refresh every salvo*).
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