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The-Cat-o-Nine-Tales

The-Cat-o-Nine-Tales

2 years ago Mar 29,2022, 14:01:26 PM

Builders and Scientists in the Vitruvian Update

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Affinities are a crucial part of the cultures you can play in Humankind. Their active abilities are meant to be powerful, allowing you to compensate for a weakness and informing your strategies. But while we want these powers to have an impact on your game, they should not be so strong that they do not require engaging decisions when using them, or harm the pace and overall balance of the game. 

 

In the feedback we received about cultures, the Land Raiser and Collective Minds abilities of the Builder and Scientist cultures dominated many strategies and many discussions. On the one hand, these abilities allowed experienced players to complete their games much faster than intended. On the other hand, for many players these abilities were a question only of “when” and not “where,” turning them on across their entire empire when they wanted to rush a construction or research. These abilities were clearly much more powerful than the others, and much more powerful than intended. 

 

In the Vitruvian Update, we are introducing some restrictions on both abilities: 

  • The ability can be used only on one city at a time 
  • The ability lasts at most 10 turns (scaled by game speed) 
  • It can be deactivated after one turn 
  • After the ability ends, you cannot turn it back on for 10 turns (scaled by game speed) 

We think that with these new restrictions, you will need to think more about when and where to use these abilities. Should you quickly build new infrastructure in your capital, or keep the Land Raiser ability for an emergency when your aggressive neighbors come knocking? Can you afford to keep your most productive city on Collective Minds for the whole duration to get the most benefit, or should you use it on a smaller city instead so it can run its course? 



Many of you have expressed some concerns about us nerfing these affinities instead of buffing the others. And we agree that it is more fun for players to improve weak abilities. This change was necessary because of how much these abilities could affect the pace of the game, but it is only a first step. With the Vitruvian Update, we are also improving the Merchant and Aesthete abilities. The “payout” of these abilities will increase more than before as you move through the eras, and the target of the abilities will have a much greater impact. With these changes, it will be easier to generate a burst of money of influence with these abilities.


We’ll continue to work on balancing the affinities, so stay tuned for news about future updates.

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2 years ago
Mar 29, 2022, 6:21:52 PM

Oh yeah, French EQ is left really lackluster by those changes, probably should be looked at.


That being said, I think it's a positive change, it takes those abilities down a much needed notch.

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2 years ago
Mar 30, 2022, 2:06:10 AM
The-Cat-o-Nine-Tales wrote:
The “payout” of these abilities will increase more than before as you move through the eras, and the target of the abilities will have a much greater impact.

First, let me say that I'm very excited about how this update may impact gameplay.


That said, both parts of this sentence leave me with more questions than answers:

  1. Has the "payout" always increased as you move through the eras? Or is this a new multiplier, meant to enhance the payout?  I was never aware that the payout unilaterally increased as you progressed through eras.
  2. Can you give us an example or two of how the "target" of the abilities might vary, and how that might impact the payout?
Updated 2 years ago.
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2 years ago
Mar 30, 2022, 8:23:22 AM
JerrievanHidermand wrote:

Will French Republic's EQ be buffed while Collective Minds is nerfed?

No? It was particularly OP because they got insane bonus every time ability was used. This aspect will be limited to one city at a time now.

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2 years ago
Mar 30, 2022, 9:05:26 AM
ppretorius wrote:

That said, both parts of this sentence leave me with more questions than answers:

  1. Has the "payout" always increased as you move through the eras? Or is this a new multiplier, meant to enhance the payout?  I was never aware that the payout unilaterally increased as you progressed through eras.
  2. Can you give us an example or two of how the "target" of the abilities might vary, and how that might impact the payout?
  1. Yes, these abilities have always scaled as you progressed through the eras, but judging by player feedback, they did not scale enough compared to how much your per turn income of money and influence scaled, so they felt less valuable in the later game. I guess you could say that you did not notice them scaling is a good example of that.
  2. For both abilities, where you use them also affects the payout. The Aesthete ability has a higher reward if the target territory has many neighbors already in your sphere of influence, while the Merchant ability scaled with how many trade routes are originating on the target resource extractor. We're looking into increasing the impact of this factor, so where you use the ability matters more.


That said, we are still testing and tweaking, and we'll be keeping and eye out after the patch releases to see if we need to make further adjustments.


As for the French EQ: We know that this change to the affinity would make the Exhibition Hall truly useful in only a single city at a time, and we're thinking about it, but I can't tell yet if it will change with this patch, or perhaps a little further down the line, or stay as it is now.

Updated 2 years ago.
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2 years ago
Mar 30, 2022, 9:52:16 AM
Sublustris wrote:
JerrievanHidermand wrote:

Will French Republic's EQ be buffed while Collective Minds is nerfed?

No? It was particularly OP because they got insane bonus every time ability was used. This aspect will be limited to one city at a time now.

Exhibition Hall is a very radical EQ now, which is even not significantly better than a normal science quarter without on-going science mode(influence is not important in late game)

By the way,sometimes i even barely built it but directly switched on science mode for a instant science leap,especially for nuclear techs

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2 years ago
Apr 4, 2022, 3:05:43 PM
StarCleric wrote:

Did I miss it?  Approximately when will this be released please?


21 of April

CheekyBoinc wrote:

Could you give Stadia buyers an update about the status?

Already give the response on the Stadia Update thread. But to sum up, at the end of the month you will get an update to the current version ( "Allen Newell" Patch 3).

Updated 2 years ago.
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