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2 years ago Jun 29,2022, 14:44:30 PM

Empire Names in the Ibn Battuta Update

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The Bolivar Update brought many important improvements to Humankind, but we still have a lot of ideas how to make the game better in the future, and we’re sure many of you are eager to hear about them. So it’s time for us to talk about what’s coming in the Ibn Battuta Update in late July, starting with a feature that we’ve been working on for a while: the Immersive Empire Names.



“Immersive Player Names” may actually be a more accurate name for the feature. Giving consistent names to the empires in Humankind honestly turned out more difficult than expected, and we went through several iterations looking for a version that worked well in all supported languages. In the end, we decided to move the spotlight from the empires to the avatars themselves. 


So, why is this important? Well, while changing and adapting your culture to the shifts in your situation is a core part of the Humankind experience, it could honestly get pretty confusing (as many of you were quick to point out). “The huns have declared war on me? The who? Oh, they used to be...” And referring to the other players as “the green empire” or “that pink $#?@!” isn’t much fun, either, and robbed the avatars of a lot of their personality, as they were just not very present while playing. 


Now the game will focus on the avatar name for most interactions (with their culture usually added in brackets), so you should feel much more like you are interacting with the same leaders throughout your game, rather than a string of different cultures. You’ll probably notice this most with the various notifications, where you don’t get the benefit of seeing the other avatar as you do on the diplomacy screen. Now it’ll be much easier to keep track of who is who and what they’re up to if they’re properly addressed by name. 


 


Hang on... Priest-King? Supreme Ruler? 


Yes, now that the names of the avatars are featured more prominently, we have decided to give them titles as well. Unlike the names, these titles will shift over the course of the game as they enact different government civics, so you may deal with kings and queens in the early game, but presidents and great leaders in the late game. Some of these government civics also take into account your ideologies, so even an aristocratic republic might be ruled by an emperor if their ideology leans towards authority. 


These all rule absolute monarchies, but their ideologies differ.


As with most aspects of Humankind, we still have many ideas on how to improve this, but we think this new focus on the avatar names will already add a lot of flavor to your diplomatic interactions and allow you to build lasting alliances (and bitter grudges). 


And if you want to know more about the other improvements we have coming with the Ibn Battuta Update, stay tuned to our announcements in the coming weeks. 

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2 years ago
Jun 29, 2022, 2:12:13 PM

Pretty cool, and pretty exciting!  Will we as players also be able to take on these titles in single- and multi-player games?  I know I might try new/subpar civics and ideologies to get a new title, just for another kind of fun.



From the screenshots presented here, I'm expecting titles may get split out into their own row instead of making each avatar's name too long t...



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2 years ago
Jun 29, 2022, 3:52:40 PM

This is exciting to see, I was pretty vocal about making the diplomacy about personas rather than having them as annoying talking heads, hopefully, tho, that's just a first step. I'd still love to see persona-focused Events and (optional) random banters like we had in ES2 and many other games, random 'empty' declarations of friendship, rivals mocking your empire, fish-mum praising the good business, Sophons being whiny kids because I left a fleet on my side of border.

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2 years ago
Jun 29, 2022, 4:33:50 PM

This is nice, but you basically took the Cognomen mod by Gedemon & SeelingCat from mod.io and added the names of the personas

--> https://humankind.mod.io/cognomen

And don't get me wrong, I think this is a good addition to the base game


But I can't help but feel unexcited by the lack of new features

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2 years ago
Jun 29, 2022, 5:29:44 PM

Great, since you are putting in focus on "diplomatic interactions" can you also have the game guide me better around why my alliances keep crumbling apart.

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2 years ago
Jun 29, 2022, 6:07:49 PM
So, immortal leaders, just like in Civ games? Not a fan of this idea. Will reduce the immersion for sure.

I would prefer to have some random empire names, just like in Stellaris. Doesn't even have to be very historical.
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2 years ago
Jun 29, 2022, 6:36:51 PM

Can you please deactivate the "debug" leaders, too? I don't feel too excited about meeting "President Custom" or "Emperor [Dev] Default AI Persona 3".

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2 years ago
Jun 29, 2022, 6:54:56 PM
JNR13 wrote:

Can you please deactivate the "debug" leaders, too? I don't feel too excited about meeting "President Custom" or "Emperor [Dev] Default AI Persona 3".

So true. It's quite annoying when they appear as a random persona.

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2 years ago
Jun 29, 2022, 6:56:16 PM
GediminasLM wrote:
So, immortal leaders, just like in Civ games? Not a fan of this idea. Will reduce the immersion for sure.

I would prefer to have some random empire names, just like in Stellaris. Doesn't even have to be very historical.

The AI have been immortal leaders like this since the earliest opendev builds available to the public - I'm not saying your complaint is invalid, but this is nothing new; it's just an upgrade to the current system. A system, granted, that has its upsides and downsides inherently, but it's being improved to be a better iteration of that system. 

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2 years ago
Jun 29, 2022, 7:01:04 PM

I took all the AI characters in an open database of GtG and they all have strange names, and sometimes with numbers! And they are written in another language. Is it possible to rename them before the party or permanently change their names to any of their own? I don't want to fight the Jon555_44 Empire or the GHkdphg Republic.


I want to fight with Empress Victoria Elena and Ivan the Great.

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2 years ago
Jun 29, 2022, 7:36:02 PM
GediminasLM wrote:
So, immortal leaders, just like in Civ games? Not a fan of this idea. Will reduce the immersion for sure.

I would prefer to have some random empire names, just like in Stellaris. Doesn't even have to be very historical.

It was that way from the very beginning, especially reinforced by Lucy trailer, but also the earlier one, with the blue-haired guy, that revealed persona customization.


I like it this way, makes me know my opponents more personally, even if it's just a code at the end of the day, opponents in Stellaris are map coordinates and colours, something I hope HK will divorce from with this update.

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2 years ago
Jun 29, 2022, 7:40:46 PM

Thanks - please add the possibility to just give AI empires a custom name, like a city or army, which can be pretty cool in terms of immersion (e.g. "the Sea Raiders", "the Wise Men of the Mountain" etc.)

Updated 2 years ago.
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2 years ago
Jun 29, 2022, 9:39:05 PM

Great addition, but can we discuss about how useless it is to go for an authoritarian ideology game? The bonuses are clearly underwhelming, I would have liked to see something related to stability per administrative center, this way we can actually build a one city empire and also help our stability if we find ourselves out of luck through trade. 

Stage 1: Maybe a +1 stability per district with a 5% discount to troops production.

Stage 2: +2 stability per district with a 10% discount on troops production.

Stage 3: +3 stability on district with a -15% to troops production.


Anything honestly, liberty is right now a no brainer.


Once again great job on the addition I'm sure it will help immersion a lot.

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2 years ago
Jun 29, 2022, 11:00:28 PM

Looking forward to seeing this feature being realised in the game at last, and pretty happy with its implementation too! Do agree with others here however that titles should be presented separately on a new line to distinguish them better from player names.


I hope this is only the beginning of a focus on immersive elements, as it's something I've been waiting a while to see added and is very important to me when it comes to enjoyment of historical strategy games.


In the future I'd like to see the option for players to be automatically assigned symbols appropriate to their current culture, and the ability for us to create and save our own AI personas to populate our games.

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2 years ago
Jun 29, 2022, 11:34:13 PM
GCX wrote:

Thanks - please add the possibility to just give AI empires a custom name, like a city or army, which can be pretty cool in terms of immersion (e.g. "the Sea Raiders", "the Wise Men of the Mountain" etc.)

Yeah, I do agree, there should be a simple option to just create custom empire name. Shouldn't be too hard to implement. How could this be done? Well, each time you choose a culture there could be two options: choose a new name or go with the one from previous era (if you had one). Simple as that. And like I said, it doesn't even have to be historical names. Let the players have their naming fantasy.


As for AI... each time empire chooses a culture game should generate a new name depending of culture choosen and their civics. For example, if an empire choose romans and their civics leans to authoritarian, then the name could be just Roman Empire. If they lean more towards freedom, it would be Roman Republic and so on.


In contemporary era, every nation would lose those empire/republic and so on inscriptions and be simply called depending of their culture: Nigerians (Nigeria), Americans (USA), Chinese (China) and so on.

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2 years ago
Jun 30, 2022, 1:59:25 AM

Maybe there could be events, that, when triggered, allow the player to choose a title for themselves.  Like Priest-king, Emperor, Monarch, Enlightened, etc.  With the events being triggered by player actions and the choice of title being dictated, to some degree, by Civics and Era.

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2 years ago
Jun 30, 2022, 11:03:57 AM
JNR13 wrote:

Can you please deactivate the "debug" leaders, too? I don't feel too excited about meeting "President Custom" or "Emperor [Dev] Default AI Persona 3".

In another thread a DEV posted this:

@Scar responded in another thread similar to this. He said this

"Could you try to remove the files in C:\Users\[username]\Documents\Humankind\Users and see if that fixes those issues? Beware, this will act as if you boot the game from scratch"

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2 years ago
Jun 30, 2022, 3:31:50 PM

This is a nice addition. Honestly the leader diplo screen could use even more information, or things that convey visually who we are dealing with. If we are for example, an enlightened monarch or a priest King, I think it would be cool to have that reflect on the personas, maybe with headgear or additions to the clothing? crowns for example Heck if it could be culture or religion specific it would be awesome.


Other visual cues I'd love to see are, how many vassals does that personna have? maybe have banners of the other colors behind it, or even behind the main banner.


And if you are going to focus from now on making the persona reflect the attitude or idiologies, It would be incredible to have each culture reflect that visually, for example: Romans being visualy diferent if Republic or Empire.


Or Aztecs giving you an awesome featherly headgear if you are high priest. (Also while I'm at it, the costume rework on male Aztec is incredible)

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