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2 years ago Aug 22,2022, 14:00:55 PM

One Year of Humankind and the Future

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Today, we're wrapping up the one year anniversary of Humankind. Thank you all for celebrating with us, and for the many kind and encouraging messages we received. 

  

As part of the celebration, we had prepared a short video looking back at the past year. Some of you may have already seen it on our anniversary livestream, but we know our fans are spread across the world, and the middle of the week isn't always convenient, so here it is again for you to watch at your own leisure:

  


  

While we've been celebrating the past year, we also want to take a look forward into the future. We've prepared a new overview of what we'll be working on in the next few months. 


  

Of course, this list isn't exhaustive, and we have other plans for improvements and additions to the game. But we're not quite ready to talk about those yet, so stay tuned to our channels if you don't want to miss any big announcements! In the meantime, check out the rewards section for one final anniversary gift: A pack of three What If themed wallpapers. 

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2 years ago
Aug 22, 2022, 3:09:16 PM

Most of this is fairly generic, but I am happy to see Maritime Gameplay on the list! As it is listed under Improvements I won't expect too much, but I do hope it adds to exploring the oceans, introduces independent fleets (pirates), and that the common frustration of naval battles will be addressed, where an enemy can wipe out most of your fleet with outdated ships because of the fire first and no retaliation mechanic (and vice versa btw, destroying enemy fleets can be extremely easy because of this).

As for stealth overhaul, I assume this was meant to be a more fleshed out feature to begin with, but personally I never understood stealth units and stealth aerial strikes. I hope I will be able to scout enemy lands and gain vision when this is improved.

Independent Peoples: curious what you will improve, but anything that adds to more nuanced and varied gameplay yes.

Third party reinforcements: I can help my ally in battles? My ally can help me? 

Updated 2 years ago.
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2 years ago
Aug 22, 2022, 3:32:05 PM

hmm... that roadmap is for the next 8-9 months or so. Given amplitude's rate of work so far, I would bet on it being split on 3 or 4 different updates. So lets play a game: Which parts of the roadmap would you guess for each update? what'll come first and what'll come last?

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2 years ago
Aug 22, 2022, 4:21:08 PM

Looks good, I'm still very much enjoying playing the game as is, the improvements list looks good and I'm very excited for what the future will bring in terms of new cultures, narrative events, and just about everything else. Absolutely loving the new loading screens, by the way, some fantastic art with the 'What If' series, I especially love St. Basil's in Edo!


I'm appreciative of our first persona customisation options that feature a variety of hats, too. I'm still eagerly awaiting glasses, but I'm happy to be patient given how much I'm enjoying the content that is getting added.


Would love to see Melayu or Majapahit inspired cultures, I've a friend in Malaysia that is getting really into the game and it'd be nice to see some other varieties of cultures centred around that area of the world make it into the game as DLC, or in an update. Would be happy to see some other Eurocentric options, too!


Edit: I just realised I read 'third-party reinforcements' and didn't really process what that means for the game. It was one of the focal points of my disappointments with the game lacking and I'm super happy to see it coming to the game now, should make multiplayer games more interesting too.

Updated 2 years ago.
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2 years ago
Aug 22, 2022, 4:22:57 PM

Ooh..."Maritime gameplay".


I hope this means less frustration moving naval units in the early game.

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2 years ago
Aug 22, 2022, 5:36:00 PM

Excellent timing. I was just playing other stuff while I saw new content from HK. I'm excited for third party reinforcements and of course game systems, narrative events! (These needs to be progressively buffed). And more ways to play wity new cultures and wonders.


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2 years ago
Aug 22, 2022, 5:45:32 PM

Third party reinforcements is not a can of worms I expected you to tackle, very interesting.


For Maritime, I hope it becomes possible to reset the "lost at sea" status in somebody else's territory. That first push to the other continent is often a suicide mission because nobody's going to open their borders the turn you meet them, and it's a weird benefit to Expansionists in Classical.


For IPs, hopefully you can groom them to be vassals instead of being forced to assimilate. ES2 had the same issue, if things go well they all straight up vanish.


Probably a longshot, but a district planner as a UI improvement maybe??? 

Updated 2 years ago.
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2 years ago
Aug 22, 2022, 8:47:05 PM

i am over 500 hours in Humenkind since the Steam summer sale. I love Civ 6 too, but i like the way i can play HK much more.

It´s quite different, and in 80% of the time different and better.


To be overall better then Civ HK needs more content that feels meaningful.
Not just more cultures, wonders, narrative or challenges events. There are mods for that.

Religion and culture really need more mechanics

And i would love to see more game mechanics like in the Civ Season Pass.

I hope "Game Systems" will bring just that.


And please, please, please bring us more well known leaders.
While it is nice to play against some of my favorite streamers like Spiff and Potato as Avatars...

...why, why, why against Makeda and not against Caesar, Stalin, Churchill or other well known historic Leaders?
Would help a lot against the feeling of playing against the Yellow, Blue, Red thing i just dont know...

No 4X game is perfect from the start.  
It takes a lot of professional work, talent and love to make a 4X game great.

You have proven with a lot of games that you have this three core assets.

Plenty of them. 

You are on the way to make my favorite 4X history game. <3 

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2 years ago
Aug 22, 2022, 9:19:52 PM
docktorkain wrote:

hmm... that roadmap is for the next 8-9 months or so. Given amplitude's rate of work so far, I would bet on it being split on 3 or 4 different updates. So lets play a game: Which parts of the roadmap would you guess for each update? what'll come first and what'll come last?

i guess new "Game Systems" will come last. If they are changing the way you can enjoy and play the game, it takes a lot of work.

But it can play out a other way out too.

For example: religion needs a lot more game mechanics. This "Game Systems" could come together with new religious/spirit fame stars up to the early modern time. Together with a new class of religious cultures.

And from the industrial age on with new atheistic cultures able to counter balance the religious cultures witch had already gained a lot of religious fame stars.
A fundamentalist cultures against atheistic cultures endgame.

Or they can ad a future era. With future cultures. New techs. And a new win condition. I can smell the dust. Settling on a different star systems brings up so much fame, that you can win by tech and production even if you startet the future era third place in fame...

What i would love to see, is when they ad new "Game Systems" to also see cultures to make the best out of this. This will also need fine balancing for existing cultures.

Updated 2 years ago.
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2 years ago
Aug 22, 2022, 10:13:31 PM

Looks great. I hope amplitude consider adding "Great people" system just like other civ games. Endless legend also have "Heroes".

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2 years ago
Aug 22, 2022, 10:52:41 PM

Good to have another of those, not everything I'd like to see made it to the list, though. So once again, with vigor, Multiple Avatars, not even a 'when', but a loud and definitive yes or no, please?

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2 years ago
Aug 23, 2022, 6:49:30 AM
docktorkain wrote:

hmm... that roadmap is for the next 8-9 months or so. Given amplitude's rate of work so far, I would bet on it being split on 3 or 4 different updates. So lets play a game: Which parts of the roadmap would you guess for each update? what'll come first and what'll come last?

I read the time frame different. I believe it indicates between Q3 and Q1. The first roadmap also said winter - summer, and it was “done” in July, not september. The news post also says “next few months”, so I would be surprised if this is the map for the next 9 months. I believe it is untill end of year, maybe January.

If I go in full speculation mode, I believe the improvements “independent peoples” and “third party reinforcements” could be part of an upcoming diplomacy expansion. Maybe stealth overhaul too. It could all fit in one theme.

So I think it is less updates, and includes an expansion with new “game systems” which I would guess to come around end of October. *speculation mode off*


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2 years ago
Aug 23, 2022, 7:51:39 AM

Re: Great people/Heros- I was thinking, maybe they could appear as part of a narrative event.  And they could add a unique infrastructure to a single city (player's choice. maybe) or temporary buff to units or cities (although many of the narrative events already add buffs/nerfs).  For example, a narrative event could introduce Leonardo.  And you could choose to build Leonardo's workshop (as an infrastructure) in a city which would add to both Science Quarters (science) and Commons Quarters (stability) in that city.

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2 years ago
Aug 23, 2022, 8:39:06 AM

Thank you for this updated roadmap, looking forward to the changes and new contents.


I'm also very interested to hear about the other plans for improvements and additions to the game ! I'll stay stune for more infos.

Updated 2 years ago.
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2 years ago
Aug 23, 2022, 10:19:59 PM

Is a final Apple Silicon release anywhere in that roadmap?

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