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The-Cat-o-Nine-Tales

The-Cat-o-Nine-Tales

2 years ago Sep 07,2022, 14:03:26 PM

Together We Rule Expansion Announcement

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Many players have told us that they see great potential in Humankind, that the game offers a great foundation to add not just more content but new systems to explore aspects like diplomacy or religion in greater depth. We’re happy to announce that we’ve been working on Together We Rule, the first expansion for Humankind! Aiming to expand your diplomatic gameplay, this expansion will include: 




  • Agents: A new class of units that can serve as diplomats or hidden agents; they can act on enemy cities or collect... 
  • Leverage: A new resource that can be used for various diplomatic actions 
  • Embassies: Form stronger ties with other empires and access cooperative treaties, like mutual access to Emblematic Units 
  • Congress of Humankind: Vote on globally enacted laws and resolve conflicts through diplomatic pressure 
  • New Cultures and Affinity: Sumerians, Han, Bulgarians, Swiss, Scots, and Singaporeans, sharing the new Diplomatic Affinity 
  • New Content: Natural Wonders, Cultural Wonders, and Narrative Events 


 


Together We Rule will be released in Fall 2022, and will be accompanied by a free Update to the base game including the following main features: 


  • Third party Reinforcements: Lend control of your armies to an ally for a battle 
  • Reworked Stealth System: Based on depleting a “reserve” of stealth rather than a binary yes/no check 
  • Improved Independent People: Stronger competition for patronage and more detailed treaties 


We’ll be talking in greater detail about the features of the Update and the Together We Rule expansion in the coming weeks, so stay tuned if you want to learn more!



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2 years ago
Sep 7, 2022, 2:05:19 PM

"Reworked Stealth System: Based on depleting a “reserve” of stealth rather than a binary yes/no check "



I hope this actualy makes your stealth units invisible to your enemys.

 

(Since atm the shared map mechanic makes it so that everyone can see everyones stealth units, even when at war)



Updated 2 years ago.
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2 years ago
Sep 7, 2022, 2:09:29 PM
The-Cat-o-Nine-Tales wrote:
...mutual access to Emblematic Units 

On its own this is enough to make a huge impact on Diplomacy gameplay.

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2 years ago
Sep 7, 2022, 2:10:11 PM
komodowaran wrote:

I hope this actualy makes your stealth units invisible to your enemys.

Yeah, I never really figured out how to use the Saboteur.


I built a couple to see what they could do but I never knew what to do with them. 

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2 years ago
Sep 7, 2022, 2:12:44 PM
komodowaran wrote:

"Reworked Stealth System: Based on depleting a “reserve” of stealth rather than a binary yes/no check "



I hope this actualy makes your stealth units invisible to your enemys.


Since in multiplayer u will have shared allys so atm, they can just see all your stealth units inside and outside of combat

not only in multplayer, in single player too

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2 years ago
Sep 7, 2022, 2:14:16 PM

Is Leverage going to get a star, making it 8 categories instead of 7? Or is the Diplomatic affinity going to break the linkage between affinities and stars?


Very excited for embassies. I would also like to note that this would make premade teams an even nicer feature; now that alliances are more powerful, it would be nicer for humans comp-stomping together to guarantee that their enemies are getting the same benefits.

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2 years ago
Sep 7, 2022, 2:22:44 PM

Soft power, hells yeah. Good work.

Curious about what the IP rework will look like. The fact that, in the best case scenario, they all vanish, kinda hamstrings the mechanic. I'd like a version where it's profitable (and possible) to keep them around all game, including preventing anybody else from assimilating them (via culture sphere maybe?)

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2 years ago
Sep 7, 2022, 3:01:26 PM
The-Cat-o-Nine-Tales wrote:
Congress of Humankind: Vote on globally enacted laws and resolve conflicts through diplomatic pressure 

I hope it will be just as useless as United Nations for added realism.

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2 years ago
Sep 7, 2022, 3:18:40 PM
Sublustris wrote:
The-Cat-o-Nine-Tales wrote:
Congress of Humankind: Vote on globally enacted laws and resolve conflicts through diplomatic pressure 

I hope it will be just as useless as United Nations for added realism.

A shared thought.
The rest however seems good or great.

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2 years ago
Sep 7, 2022, 3:24:19 PM

If the Leverage resource is introduced in this DLC, does that mean no future DLC cultures can be made that will have unique interactions with Leveage? Are these six Diplomatic affinity cultures the only ones that will ever be released?

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2 years ago
Sep 7, 2022, 3:25:53 PM

This looks great! But uh, are the cultures in order of era they’re supposed to appear in? It looks like it based on how the list is organized in which case Scots being in the Industrial era would be weird since they were part of the British Empire, EM is perfect for Scots and Ind for Switzerland which is the era when it actually became known for its neutrality and diplomacy.


other than that I’m excited and definitely want to see both, but…those two are wrong eras for what makes sense based on history

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2 years ago
Sep 7, 2022, 3:39:16 PM
The-Cat-o-Nine-Tales wrote:
  • Third party Reinforcements: Lend control of your armies to an ally for a battle 
  • Reworked Stealth System: Based on depleting a “reserve” of stealth rather than a binary yes/no check 
  • Improved Independent People: Stronger competition for patronage and more detailed treaties 

The DLC looks exciting, but honestly I'm so excited to see these three core mechanics, especially more depth with Independent People!

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2 years ago
Sep 7, 2022, 3:44:34 PM
Jkchart wrote:

This looks great! But uh, are the cultures in order of era they’re supposed to appear in? It looks like it based on how the list is organized in which case Scots being in the Industrial era would be weird since they were part of the British Empire, EM is perfect for Scots and Ind for Switzerland which is the era when it actually became known for its neutrality and diplomacy.


Agreed, but I'm looking forward to seeing how they're implemented.  My guess is that Swiss were chosen for the Era IV for the iconic "Swiss Pikemen", which could replace Halberdiers.  But we'll see.

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