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5 years ago
Aug 23, 2019, 6:08:22 PM

What kind of music wil be in game?  I hope humankind will have same quality, like Civ 5 have. Or better.



I only play civ 5. I played civ 3 long ago and i don't remmeber music.



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5 years ago
Aug 23, 2019, 6:30:45 PM

Civ 5 had great music dint it I really liked how there was a different playlist of tracks depending on if you were at war or not. 

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5 years ago
Sep 8, 2019, 11:28:28 PM

They are working with FlybyNo again. So if you check his previous work on Endless Legend and Endless Space you will probably somewhat be able to picture what it is going to be like.

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5 years ago
Sep 9, 2019, 6:17:42 AM

Civ5 had peace/war music, which is nice, but Crusader Kings 2 and Civ6 pushed this way to make music adapt to what you're doing even further. 


In CK2, you have different tracks playing depending on the culture of your character, who's in your court, and what you're doing (can be war, can be poetry...). This is really nice, especially because it's easy to mod, but it works because CK2 is also an RPG. So I'm not sure if we can make the comparison with Humankind - though it would be nice to "unlock" a music track everytime you complete something hard, like a wonder, and/or everytime you do something horrible (like destroying another civilization or launching a nuclear bomb).


In Civ6, they tried to make music part of the "world building", probably because the designers of the game were aware (or finally realized) that playing random "zeitgeists" of all kinds of "civilizations" on random maps doesn't really help to create an immersive world. Civ6 is also the first civ with so much attention put into making each civ visually different. So the music is also that: each civ is represented by series of famous popular music (often folkish music) that evolves through the ages, but that's not all: the music you have depends on the civilizations you have in your game. So you have a consistency between what world you're playing in and what you're hearing, and it's not just focused on war/peace.

However, it works so well because that's the most basic premise of what Civilization is: a bunch of leaders from different times and different cultures going through different eras and altering the map together.


Humankind has a different postulate. First of all, we don't seem to have leaders, and the civilizations you can play are era-dependant (even if you can push for one more era). What intrigues me a lot is what does it mean for gameplay: does playing a "food" focused civ means I'll have an era of growth where everything will be about managing growth and overpopulation, just like an era playing a militaristic civ could mean that's mostly what we'll do during that era? Or will it be more like a nice bonus to get, but not fundamentally gameplay-changing? Because this could interact with the music.

However I believe that Humankind seems well suited for an era-based music. There are just too many civs to have different tracks depending on who's on the map, though going through different eras seems like one of the important things in the game.


Apart from that immersion issue that could be handled in various ways (they could also do something like in EL with a lot of attention put in world sounds like the waves, birds, then the firsts sounds of humanity evolving through eras so in the last eras we would hear cars and supertankers or even futuristic flying electric cars), I expect Amplitude to have great music as usual in their games.

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5 years ago
Sep 9, 2019, 9:35:58 AM

Civ6 approach sounds good on paper but the execution was not at all good in my opinion. 

The main problem is, that the themes get repetitive very fast, because each era still has basically the same melody, only played with different era-appropriate instruments and that's all there is to it. So if you play the game with 6 civilizations or less, which 90-95% of players do, then you restrict your whole gameplay soundtrack to 6 main melodies for the whole span of the game. 

Don't get me wrong, soundtracks of previous games eventually got boring as well but much later than they did playing civilization 6. 

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5 years ago
Sep 9, 2019, 11:54:13 AM
Catodion wrote:

Civ6 approach sounds good on paper but the execution was not at all good in my opinion. 

The main problem is, that the themes get repetitive very fast, because each era still has basically the same melody, only played with different era-appropriate instruments and that's all there is to it.

That's not the case at all.

The main themes are just that, main themes. Each civ has a bunch of songs that play when playing as them. For instance, Hungary:

https://www.youtube.com/watch?v=loqvQgzFHMk (Házasodik a Tücsök)

https://www.youtube.com/watch?v=GQB2rOX_mxI (Hajdú tánc)

https://www.youtube.com/watch?v=jd6XidVXJ_Q (Két Szál Pünkösdrózsa)

https://www.youtube.com/watch?v=j8NVM9mgpFg (Apor Lázár tánca)

https://www.youtube.com/watch?v=dRYCDW7tNWo (Szatmári verbunk)

https://www.youtube.com/watch?v=LxsFNNqYOFc (Még azt mondják, nem illik)

And of course, the main theme/song in 4 different variations depending on the era.


Some civilisations have less (USA has 5 songs in total, which is the minimum), some have more (Australia with a whooping 9 songs, Cree or Khmer have 10 each).

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5 years ago
Sep 9, 2019, 1:52:44 PM

Australia with a whooping 9 songs

Still, all i ever hear when playing vs. australia is that Waltzing matilda. Not that it's a bad song but i honestly can't recall any other theme than the main theme for any civ. I'll have to dig into the main soundtrack a bit more.


I didn't make a correct statement, i know. But my opinion still stands. It's the only civ beside civ4 that i had to turn off the main music off, however getting tired of music in civ 4 was understandable, as i played that game non-stop like a maniac.

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5 years ago
Sep 18, 2019, 10:33:51 AM

We have some very specific plans for music, which I'm not allowed to share just yet. We think you'll *quite* enjoy the music nonetheless... ;)

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5 years ago
Sep 18, 2019, 3:40:59 PM
Ananashi wrote:
Catodion wrote:

Civ6 approach sounds good on paper but the execution was not at all good in my opinion. 

The main problem is, that the themes get repetitive very fast, because each era still has basically the same melody, only played with different era-appropriate instruments and that's all there is to it.

That's not the case at all.

The main themes are just that, main themes. Each civ has a bunch of songs that play when playing as them. For instance, Hungary:

https://www.youtube.com/watch?v=loqvQgzFHMk (Házasodik a Tücsök)

https://www.youtube.com/watch?v=GQB2rOX_mxI (Hajdú tánc)

https://www.youtube.com/watch?v=jd6XidVXJ_Q (Két Szál Pünkösdrózsa)

https://www.youtube.com/watch?v=j8NVM9mgpFg (Apor Lázár tánca)

https://www.youtube.com/watch?v=dRYCDW7tNWo (Szatmári verbunk)

https://www.youtube.com/watch?v=LxsFNNqYOFc (Még azt mondják, nem illik)

And of course, the main theme/song in 4 different variations depending on the era.


Some civilisations have less (USA has 5 songs in total, which is the minimum), some have more (Australia with a whooping 9 songs, Cree or Khmer have 10 each).

There are some minor tracks but the game favours the main themes alot and this increases as the game goes on. Late game the music goes off it just gets so repetitive. I cant play England because I cant take 'Rosemary and Thyme' anymore haha.

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5 years ago
Sep 19, 2019, 1:23:38 AM

I've never played a 4x game without the music off.  I'd suggest those who dislike the theme music give it a try.  The music adds nothing to the experience for me.  For those who enjoy it, great, but if you find it annoying there's a super easy solution.

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4 years ago
Nov 1, 2019, 7:05:50 PM

I also hope for a good musical accompaniment, as it is very well immersed in the atmosphere. 

Only here is I have brewing question, will whether musical accompaniment-dynamic? That is, the music engine will correctly respond to the game environment, including compositions under the theme, slightly change the tone and tempo (also on the situation) to increase the immersion in the game.

That would be really cool!

Updated 4 years ago.
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