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South American Wishlist: A post on possible post release Cultures from Pre-Columbian South America

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4 years ago
Jul 11, 2020, 3:12:38 PM

As a preface, I wanna note that I wrote this for reddit, I'm reposting it here because it might interest you guys, here's the link if you wanna check the original out

Also idk if this should go here at game design or general, please tell me if I put in the wrong place


Also I had to change the title because it was too long, the original was:

South American Wishlist: A very long post on my hopes for post release Cultures from Pre-Columbian South America


Whithout further ado:


(Long post alert)


Yello.


I think it's uncontroversial to say that so far, humankind's representation of Pre-Columbian cultures is just fine, apart from the fact that it's unexistant outside of Mesoamerica, luckily, this problem will probably be one of the first addressed by DLC, but for now, as someone from two Latin American countries, I think I'm somewhat qualified to give some opinions/recommendations about what could be added later (or at launch in some cases), or at least what I think could/should be added


Note 1: I'm not indigenous, I don't speak any indigenous language and I'm not an expert on indigenous subjects, I'm using knowledge from wikipedia, school, and my knowledgeable dad

Note 2: I won't be addressing First Nations representation, someone that actually knows anything of note about them could do a much better job than a total rando

Note 3: I don't wanna come off as negative, I'm really hyped for the game (which you can probably notice by my 3 posts yesterday), I just wanna give les gars chez amplitude (and the fans) some ideas


Introduction


When I learned about Humankind I was really excited about being able to play as precolumbian civs, in a lot of other games, the only thing we ever get is the aztecs, and maybe the inca and maya if the devs are feeling generous, maybe even a first nations culture if they're feeling extra representative, of course, this isn't bad representation by any means, the problem is how cliché it has become to include the aztec and inca in particular, specially compared to Europe over there getting like 4 or 5 times the civs compared to other places (including South America).


Following this you can probably see that I was kinda disappointed when there wasn't anything precolumbian outside of central america, the cultures they chose are actually great (albeit very expected) and they nailed their traits and special abilities (apart from maybe not giving the aztecs the little rafty farms), the problem comes from the lack of anything else, the fact that the *NEW WORLD* has only three peeps is a weird design decision, specially considering how many gamers there are in Latin America, now I'm expecting to see at least Mexico and Brazil later down the line, maybe even Argentina and Colombia as well, which is swell, but if the players are anything like me they'll be kinda sad to not be able to be american apart from the mesoamericans.


Now, considering that the Andes are the sixth cradle of civilization, I'll mostly be focusing around them, mostly because A. there were a lot more kingdoms/empires here than anywhere else on the continent, B. we know a lot more about those people that lived there, C. I live in the Andes so I was taught about these guys at school and D. there are actually still indigenous people here, making studying them a lot easier than say, Uruguay.


Also I'm only going to be talking about deconfirmed (for now) cultures, from the ancient, classical and medieval eras, because there could easily be some indigenous boys waiting for us in early modern, and I find it more interesting personally to talk about something less possible.


Ok, let's get into the meat of this, who are the dudes that we (and by we I mean I) want in the videogame.

Here's my narrowed down list of options


  1. Norte Chico

  2. Tiwanaku

  3. Wari

  4. Inca

  5. Muisca (Confederation)


(I'm also expecting either the Mapuche or Guaraní for early modern, so I'm excluding them from this list)

First up you'll probably see that all of these cultures are andean, I'm not kidding with the sixth cradle thing, it's like if you took the avengers, but instead of Thor you picked War Machine, and Iron Patriot, and a lot of other dudes whose names I don't know because I'm not a marvel fan (looking at you MENA), all of these cultures were important and left their mark on future andean societies, plus I think they could all be relatively unique and different.


You might be asking yourself, why is the Andes so prosperous? The answers are simple, a. the mountains give freshwater, b. relative isolation, c. the only domesticated animals in the Americas (llamas and alpacas), d. good food, that's a recipe for cvivilization right there.


(I've excluded a couple of cultures, mainly Chavín, Chimu, Moche, Nazca and Moxos, these in particular could still very easily be added)

A big thing that makes this weird is the time frame, the american continent uses a different method to mark the different periods of its history, there was no bronze, or copper, or medieval, or renaissance ages here, we use a system divided into pre-ceramic and ceramic halves, the latter being subdivided into formative, intermediate and horizon eras.

I'll try to go off this model and the time frame set by the mesoamerican cultures, so if it's a bit sloppy then I'm sorry (mind you that's still hard, because the mayas have existed for a veeeeeery long time, so being honest idk), taking into account that the ingame the "early modern" era has the dutch and the "medieval" has the aztecs, I'm choosing to interpret "early modern" as colonial in America, I'm classifying these cultures in this order.


Ancient: Norte Chico

Classical: Wari, Tiwanaku

Medieval: Inca, Muisca

I know it doesn't line up the best with the rest of the world, here specifically I'd really like some criticism from people who know about this stuff about not only the eras but the cultures chosen, thank you in advance.

The Cultures

  1. Norte Chico

Caral, built around 3500 BCE, home of the oldest known civilization in the Americas, possibly even the most densely populated area in the world at that time, rivaling northern China, all of this according to Wikipedia of course.


It's honestly surprising that Norte Chico isn't already in the game, it beat out the olmecs by 2000 years yet they beat out our dear Little North to Humankind, oh well, we can still dream right?


Some info on them, they relied a lot on fish and other seafood because they lived next to the ocean, had a distinctive lack of visual art and pottery, liked to build mounds, probably had a theocratic society (the first signs of the staff god, a famous religious motif are found here) and engaged in what is known as "ecological steps" trading, where a tribe from the shore, would trade for goods from the mountains, and those mountain folks would trade with guys from the jungle for their stuff, creating a chain of trade where people could acquire food and valuable items from completely different biomes, this continued until the conquest by the spanish and portuguese, this was essential for life in the Andes, and most big andean cultures used this strategy, including all of the ones I've chosen for humankind (except maybe the Muisca I'm not sure), a lot of interaction between different andean peoples was caused by this.


EDIT: u/pachakamaq01 showed me some sources showing that the Norte Chico did indeed have some sort of visual art, in this html article right here


Mechanically I'd say their best bet is Builder for their focus, but it could be all other ones but militarist and expansionist, it's pretty hard to place such a different society to that which we're used to into this honestly, for their emblematic quarter, it will be a **mound** for sure, their emblematic unit on the other hand is hard to choose, mostly because we have found no real proof of violence related to the Norte Chico, it'd probably be something like with the olmecs, where it's a big, important predecessor weapon to posterior cultures, so it'd probably be a slinger in this case.


Before we close this out, can we talk about how badass these guys were? They made seats out of whale vertebra and flutes out of pelican bones, they originated the famous quipu (or at least a prototype) a system of knots and cords that can be thought of as an alternative to writing, used to store information coded in the length, color and placement of the knots (they're really interesting I'd recommend you reading up on them), and did all of this without using pottery?! like damn these guys were metal as hell.


2. Tiwanaku


I'm a bit biased here, but can you blame me? The archaological site of Tiwanaku is 2 hours away from where I live, and I've visited it a couple of times, it's a pretty nice place (and there's llamas walking around over there), if my memory serves me, the site was a place where many people from different cultures all came together, in a sort of pilgrimage, that was where Tiwanaku's power came from, as we haven't really found evidence of weapons there, the "empire" of Tiwanaku had territories from southern Peru, to western Bolivia and northern Chile, and had political power far from it's center near lake Titicaca.


These guys made amazing architecture, their stonework is honestly jawdroping, the (probably) most famous structure from the main site is the "Gate of the Sun" featuring our good old friend the staff god, there were also a number of monoliths (or stelas), probably of previous rulers, that curiously represent certain crab motifs, showing us the effect of "ecological steps" trading. A large temple called Pumapunku (quechua and aymara for "Puma door" or "Door of the Puma"), that sadly is kind of in ruins and the sunken platform kalasasaya, where the alien guys from history channel went once to argue that some of the heads in the structure represented martians. The tiwanakotas (demonym of someone from Tiwanaku) even exported high quality stone from quarries kilometers away for their buildings, their building style incorporated big grafts of stone and bronze in the shape of the letter H, that could lock together in order to mantain the integrity of the structures where they were used.


In game they'd probably be either aesthetes or builders, I'm leaning more towards the former myself but they could really be either, their emblematic quarter could be a monolith (the unique structures should be reserved for wonders in my opinion) and once again we are at a crossroads for an emblematic unit, but it'd probably be some sort of monk or other religious figure.


Of course I didn't pick them just because of my personal circumstance, but because I could easily see them being DLC along with Wari in particular, their relationship was compared to that of the US and USSR in the cold war, so I feel like they could be compelling choices for new cultures if they came together, speaking of Wari...


3. Wari


Wari, also called Huari, were a culture and empire that ruled in western and southern Peru, just north of Tiwanaku, these two together were part of the middle horizon historical era, their dominance can be attributed to the spread of knowledge of agriculture and communication, most notably some of the first definite usage of terrace farms, quipu and the mit'a system where instead of currency there would be a system of reciprocity, where if you helped your neighbor shear her alpacas, she would help you harvest your corn when it's due for example (oh and taxes would be handled this way too), all of these would later be adopted by the famous Incan empire.


Peru in particular has a lot of choices for cultures, I chose Wari mainly because of their heritage from cultures like the Moche, Lima, Nazca, and ironically Tiwanaku, their rivalry with the latter, and their successors, like the Chimor and the kingdom of Cuzco, who would later become our friends the Incas. You can correct me if I'm wrong, since I'm neither peruvian nor an expert on peruvian history, but I feel as if the Wari could be a good representative for pre-Incan Peru in general, kind of like how the Teutons represent the HRE and medieval Germany as a whole.


The Wari themselves were famous because of their textiles, that featured highly abstract representations of things such as good ol' Staff God, they also were great at metallurgy, utilizing metals such as gold and silver. In the last millennia or two since Norte Chico the andean cultures learned how to do pottery, and they were absolute masters of it, ceramics being some of the most common objects left behind by these mysterious people, being used to make pots, vessels and containers for chicha (corn beer), the latter specifically being smashed after their contents have been drunk as part of a ritual. I would like to mention Moche ceramics in particular, one time I had the pleasure of going to a museum in Lima, and there was a temporary exhibit showing their ceramics and other art forms, and my god they were horny, very very horny, a lot of jerking off and things like that.


Moving on, their focus could be agrarian, my reasoning is that they would have the terrace farms as emblematic quarter, the Incas could have them as well, but when we get to them shortly I'll explain why I'm giving them something else, plus originating the technology is a pretty good case for having it in the game, contrary to our previous two cultures these guys have proof of combat, there isn't much info on it on the web, but I could find that they used clubs and slings, both of those would work well.


Now for the moment you've all been waiting for...


4. Inca


Do these guys need an introduction? yeah probably, the Inca empire was the largest empire in Pre-Columbian America, their contributions include steamrolling all other cultures in the Andes, and being the final users of many of the Andean technologies and techniques I cited before, seriously, these guys were beasts, they controlled territory in Colombia, Ecuador, Peru, Bolivia, Chile and Argentina, and they did all of this without the wheel, draft animals or western writing, very deserving of a spot if you ask me.


Some more info on these guys, the "inca" people still exist! they're called the quechua (inca means king or ruler in quechua), I even know some of them, such as my grandparents' maid/housekeeper, and their language is still alive too, thanks to efforts by the Peruvian, Bolivian and Chilean governments. The Inca empire was divided into 4 "suyus": Chinchaysuyu to the north being the most populous "suyu" where a lot of empires were conquered and reaching up to southern Colombia, Antisuyu to the east lying in the high Andes, Kuntisuyu to the west being located mainly in the southern peruvian coast and finally Qullasuyu, named after the aymara speaking Qulla people and the largest "suyu" by area, encompassing the Bolivian altiplano down to the southern Andes of Argentina and Chile, the whole Incan empire being known as Twantinsuyu.


The Inca believed in a pretty well known mythology, including Viracocha, the old man upstairs, Pachamama, literally "Mother Earth" and Inti, our favorite sun god, the Inca being the "son of the sun" and an absolute monarch. They were pretty good builders too, with that whole Inca Road System and Machu Pichu and whatnot. They also carried on the traditions of textiles and ceramics. They could record information, including calculations in Quipu and solve them using Yupanas (basically abacuses) (abaci?)), they were also good at skull surgery and chewed a lot of coca, this plant was revered as sacred and was used in many religious and medical ways (and still is). And they even had two calandars, one for the sun and one for the moon. But now we'll really look at the main part I wanna focus on for the Inca, their army


The incan army was their main asset, you ain't getting the biggest empire in the continent without some blood, sweat and tears, even though not all of their territory was gained by conquest, a lot of it was. Their equipment consisted of javelins, slings, bolas, maces, spears, bows, axes and their most common weapon, the macana, a blunt weapon made of stone or obsidian in the shape of a star to maximize force when attacking, capable of breaking bone. Their armor consisted of shields, helmets and body armor, made of wood, leather and sometimes copper.


Their armies were amazingly organized, having comparable roles to modern armies, such as generals, liutenants and captains, and it's said that their armies could reach 100 000 people, but their main advantage came from their road network and the mit'a system. Shelters called "tambo" and storage silos called "qullqas" were situated 1 day's traveling distance apart from each other, that way an advancing or retreating army would always have fresh equipment and a place to rest relatively nearby, this coupled with the mit'a system being able to enlist any capable male of age into the army meant that the Inca always had potential soldiers that could be enlisted and equipped very fast, solidifying their status as "empire"


Mechanically, there's no way they aren't expansionist, I've seen some people say agrarian or builder, and from an outside perspective that might make sense, but looking a but deeper it's difficult not to make them expansionist, their emblematic quarter would be the Inca Road System, allowing the player to build it in segments in order to help advance their army and solidifying the Inca's playstyle. Their emblematic unit could be a guy with a macana, idk if they have a specific quechua name but yeah, another possible unit could be a chasqui, fast and agile messengers that were essential in the organization of the Empire, being charged to deliver quipus, messages and gifts through the road network, either way if they didn't at least have the road they'd really not feel like the Incas.


EDIT: u/Pachakamaq01 showed me some possible names for the macana wielders in quechua, being Maqaq (the one who beats), Maqanayuq (the one with the Maqana) or Maqana Kamayuq (the Maqana specialist)


From personal experience most people don't know too much about the incas, apart from the fact they lived in the mountains and had llamas and farms, I hope I explained what made them so interesting to me and cleared up some misconceptions.


Finally, last but definintely not least


5. Muisca

After the wall of text that was the Inca I'm kinda tired, I just wanna preface that I know way less about the Muisca than the previous guys, so this part in particular is very vulnerable to my mistakes, if any of ya could review it to check that there are no errors that'd be lovely.


The Muisca were, according to some faceless expert, the fourth "advanced" civilization of the Americas (implying that other cultures in the Americas weren't advanced *grumble* *grumble*), these guys weren't an empire or a kingdom, they were a confederation of sovereign states, subdivided into tribes lead by chiefs or caciques, they were also not as big as their contemporaries in size, but they stood up very well in terms of impact and what they produced, a couple of years ago I went to the museum of gold in Bogotá, and there were some absolutely beautiful golden Muisca artifacts, they are honestly some of the most aesthetically pleasing things I've ever seen.


P.S. If you ever go to Bogotá please go there, it's amazing


Anyhow, their society was mostly based around the agriculture of coca, quinoa, yuca, and looots of different kinds of fruits and the extraction and refinement of emeralds, copper, coal, salt and most importantly **gold**.


Most of their legacy is cultural, they had a heraldry system, a complex religion that we know a fair bit about, a sport that still survives to the modern day (*cries in mesoamerican ball sport*), a calendar and they even inspired the myth of "El Dorado". Aparently they also had complex art, cuisine and mummified people, like I said I'm not very qualified to talk about them, but there's a lot, and I mean a **lot** of info out there about them, so you're completely free to use up an afternoon studying them.


Mechanically I'd personally make them aesthetes, not only would that give us a medieval aesthete culture (*doots*), but from what I've read it could really show their "non-empire" status and celebrate their heritage of gold crafting. Their emblematic unit would be the güecha warriors, a carefully selected group of young men that fought with clubs, darts, bows, spears and slingshots. As for their emblematic quarter, from what I read they didn't construct large stone structures and a lot of what they did build was destroyed, their living quarters (a.k.a. houses) were called "bohíos" and that could be a candidate for their EQ, if not that then some sort of temple or religious structure would be ideal.


6. Conclusion


Wow, that was a thing, this took around 8 hours of work including research, I did this because I really want this game to as good as possible, so I'll try to contribute to it in any way I can, I'll probably make a second post on other south american things that could be implemented, like resources and wonders, also like I said, I'm expecting either the mapuche or some guaraní culture for early modern, as well as argentina and colombia for late and brazil for contemporary so mark my words if (and only if) I'm right.


I greatly welcome any criticism, if an expert on any of these cultures is here then I'd love it if you could correct some of my mistakes, even if you know as much as me (not much) I welcome your suggestions and thoughts.


Peace!


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4 years ago
Jul 11, 2020, 5:35:43 PM

Can't say much about the historical accuracy but I really like these. Especially the Norte Chico as they seem to be among the first developed cultures in the region.


I'd like the base game to have all the "original" cultures represented in the ancient era so skipping Norte Chico in favor of Olmecs doesn't seem a great pick. Sure, there's a limit how many cultures can be added but still. From a historical POV, Norte Chico seems more important since it's older and thus influental over later cultures. Yeah, they're far from each other geographically but 2000 years or so is a long time.


That, and I just happen to love the ancient South America cultures. They are great looking and interesting and the archaelogical remains are really marvelous as far as I'm concerned. There's just something mystical and appealing about them, dunno.


Maybe the devs could reconsider their design choices or maybe add the cultural picks per era to 12 instead? Or heck, 15. I don't see why the limit would be exactly 10 per era besides development resources of course. There's so many cool and interesting cultures out there.

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4 years ago
Jul 11, 2020, 5:56:02 PM

The devs have confirmed that they will be adding more cultures in future expansions, and that those will likely come in the form of geographically themed DLC.

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4 years ago
Jul 12, 2020, 9:51:10 AM

Really interesting post, but do you think than some of your suggestions could be grouped ? Andeans for exemple, it's possible ? Or it's a totally wrong blob ?

And do you think than some of your suggestions could be city-states instead of a major faction ?


And don't exclude Mapuche or Guarani so fast ! It's cool to have the most complete list possible, even if it's early modern.

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4 years ago
Jul 12, 2020, 6:19:23 PM
Narcisse wrote:

Really interesting post, but do you think than some of your suggestions could be grouped ? Andeans for exemple, it's possible ? Or it's a totally wrong blob ?

And do you think than some of your suggestions could be city-states instead of a major faction ?


And don't exclude Mapuche or Guarani so fast ! It's cool to have the most complete list possible, even if it's early modern.

Yeah "andean" is absoutley too broad, like I said all of these cultures are andean in real life, and they're all very different from each other.


I think Norte Chico, the Incas and the Muisca are necessary additions, but there's a lot more competition in the classical era, I'm thinking if I didn't choose Tiwanaku and Wari it could be the Nazca and Moche for example.


Maybe I'll make a second post on them both specifically, I'm also about to finish something on terrain, resources and wonders from South America on reddit, I'll repost it here later but I'm way more active there than here

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4 years ago
Jul 12, 2020, 6:46:01 PM

I wonder if Norte Chico/Caral isn't too ancient for the ancient era, based on what the designers have laid out?

  • They selected Babylon and Assyria for Mesopotamian civilizations, as opposed to older cultures like Sumer or Akkad.
  • The Chinese civilization they chose for the Ancient era is the Zhou, which was founded in approximately 1050BCE, as opposed to the older Shang or Xia.
It looks like they are trying to base the ancient era around 1500-800BCE, most likely to capture the Bronze Age Collapse and the Olmecs. Norte Chico is very, very old in comparison, but the Chavin culture fits neatly enough into that time frame, so that would probably be the culture I would choose for an Ancient Era Andean.

re: the Inca, you might consider Pakayok, or "Ear-Plug Men" as a worthy inclusion. Pakayoc were fully-initiated men of the imperial army. Their initiation rites were long and grueling, and make for an interesting read. 

A Tambo certainly makes the most sense to me as a unique district for the Inca/Tawantinsuyu. Tambose included management of the nearby Qullqas, and often contained both a small garrison and a Chasquiwasi, in addition to being halfway houses for dignitaries and travellers. They were hotels, supply depots, barracks, and pony express system all rolled into one, and formed the nervous system for a vast and complex empire.

I don't think the importance of the Mit'a and Qullqa systems as a tool of diplomacy and empire can be understated. If you lived in a small Andean village, and an envoy of the Tawantinsuyu offered your tribe access to a large empire's extensive system of warehouses and trade, in exchange for a month of labor tax, it could be a very attractive deal. In addition to the obvious military protection and trade opportunities, living at such high altitudes can make agriculture unpredictable, so food security and insurance was a compelling reasons to join the Tawantinsuyu.
Updated 4 years ago.
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4 years ago
Jul 12, 2020, 7:12:38 PM

When they first started making the game the first Era was "Bronze Age". They decided to rename it later, as people took exception to the connotations of that. So the fact that all ancient cultures are bronze age cultures is an artifact of the development of the game, not a rule that would dictate possible cultures moving forwards.

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4 years ago
Jul 12, 2020, 8:44:45 PM
pineappledan wrote:

I wonder if Norte Chico/Caral isn't too ancient for the ancient era, based on what the designers have laid out?

  • They selected Babylon and Assyria for Mesopotamian civilizations, as opposed to older cultures like Sumer or Akkad.
  • The Chinese civilization they chose for the Ancient era is the Zhou, which was founded in approximately 1050BCE, as opposed to the older Shang or Xia.
It looks like they are trying to base the ancient era around 1500-800BCE, most likely to capture the Bronze Age Collapse and the Olmecs. Norte Chico is very, very old in comparison, but the Chavin culture fits neatly enough into that time frame, so that would probably be the culture I would choose for an Ancient Era Andean.

re: the Inca, you might consider Pakayok, or "Ear-Plug Men" as a worthy inclusion. Pakayoc were fully-initiated men of the imperial army. Their initiation rites were long and grueling, and make for an interesting read. 

A Tambo certainly makes the most sense to me as a unique district for the Inca/Tawantinsuyu. Tambose included management of the nearby Qullqas, and often contained both a small garrison and a Chasquiwasi, in addition to being halfway houses for dignitaries and travellers. They were hotels, supply depots, barracks, and pony express system all rolled into one, and formed the nervous system for a vast and complex empire.

I don't think the importance of the Mit'a and Qullqa systems as a tool of diplomacy and empire can be understated. If you lived in a small Andean village, and an envoy of the Tawantinsuyu offered your tribe access to a large empire's extensive system of warehouses and trade, in exchange for a month of labor tax, it could be a very attractive deal. In addition to the obvious military protection and trade opportunities, living at such high altitudes can make agriculture unpredictable, so food security and insurance was a compelling reasons to join the Tawantinsuyu.

Hmmm, maybe you're right about Norte Chico, I didn't consider that, I just read "ancient" and automatically thought of them.


Thank you for your recommendations for the Inca, I'll add them as footnotes to my original reddit post.


All of the support is greatly appreciated!

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4 years ago
Jul 13, 2020, 2:59:57 AM

Personally, I think the Andean cultures are the most compelling civilizations the world has ever seen, purely from the perspective of "what might have been". More than any other cultures, the Andeans show us a complete alternative timeline, how technology and institutions could have come about entirely differently, how societies could be organized, and how people could interact with each other and nature.

  • The Norte Chico don't seem to have ever discovered pottery, but we have extensive evidence of massive earthworks and rather sophisticated weaving technologies. It's also guessed that the Quipu knot system may have started with them. Imagine if writing had never really caught on, but communicating with knots was the primary means of record-keeping for societies. Imagine if our systems of "writing" prioritized our tactile senses instead of our visual ones.
  • Tiwanaku architecture and religious symbols are found in places hundreds of kilometers from the city, yet we have no evidence so far of large scale military campaigns or of an empire, as we would normally define it. Imagine if a multiethnic, multicultural pilgrimmage site formed the basis for cultural preeminence, rather than pure strength of arms? It's like a pluralistic religious national identity that predates the concept of nation-states by a thousand years.
  • The Wari and later Incan Mit'a system was a labour taxation method that mobilized an enormous work force to create public works projects through some of the most difficult terrain on the planet, and without the use of draft animals, no less. By Eurasian standards of technology, the Wari were only a bronze age civilization, yet these two cultures created one of the most vast and politically sophisticated multi-ethnic empires on the planet. Inca and Wari forms of statesmanship, taxation, and their instruments of centralized government far outstripped their technological achievements; they effectively skipped feudalism as a form of government entirely.
  • The Andean civilizations, as established, were far behind contemporary Eurasian cultures w.r.t. metallurgy, shipbuilding, architecture, and mathematics. They didn't have iron, but Ecuadoreans discovered how to work with platinum before anyone else. They didn't have gunpowder, but they knew how to freeze-dry food centuries before anyone had invented refridgeration. They didn't have draft animals like cattle or horses, but they had the most versatile and healthful vegetable on the planet: potatoe. They even had chickens, which they had traded for with Polynesian sailors before European contact, which I think is the most hilariously incredible historical tidbit, that Polynesians took chickens from India, across the pacific, all the way to Chile at least a century before Columbus was born.
It's incredible to think of the potential histories that might have been possible if these cultures had prevailed and withstood European disease and colonialism. It's for that reason that the Andes' exclusion from the base game is the snub I took the hardest.
Updated 4 years ago.
0Send private message
4 years ago
Jul 15, 2020, 3:12:04 AM
pineappledan wrote:

Personally, I think the Andean cultures are the most compelling civilizations the world has ever seen, purely from the perspective of "what might have been". More than any other cultures, the Andeans show us a complete alternative timeline, how technology and institutions could have come about entirely differently, how societies could be organized, and how people could interact with each other and nature.

  • The Norte Chico don't seem to have ever discovered pottery, but we have extensive evidence of massive earthworks and rather sophisticated weaving technologies. It's also guessed that the Quipu knot system may have started with them. Imagine if writing had never really caught on, but communicating with knots was the primary means of record-keeping for societies. Imagine if our systems of "writing" prioritized our tactile senses instead of our visual ones.
  • Tiwanaku architecture and religious symbols are found in places hundreds of kilometers from the city, yet we have no evidence so far of large scale military campaigns or of an empire, as we would normally define it. Imagine if a multiethnic, multicultural pilgrimmage site formed the basis for cultural preeminence, rather than pure strength of arms? It's like a pluralistic religious national identity that predates the concept of nation-states by a thousand years.
  • The Wari and later Incan Mit'a system was a labour taxation method that mobilized an enormous work force to create public works projects through some of the most difficult terrain on the planet, and without the use of draft animals, no less. By Eurasian standards of technology, the Wari were only a bronze age civilization, yet these two cultures created one of the most vast and politically sophisticated multi-ethnic empires on the planet. Inca and Wari forms of statesmanship, taxation, and their instruments of centralized government far outstripped their technological achievements; they effectively skipped feudalism as a form of government entirely.
  • The Andean civilizations, as established, were far behind contemporary Eurasian cultures w.r.t. metallurgy, shipbuilding, architecture, and mathematics. They didn't have iron, but Ecuadoreans discovered how to work with platinum before anyone else. They didn't have gunpowder, but they knew how to freeze-dry food centuries before anyone had invented refridgeration. They didn't have draft animals like cattle or horses, but they had the most versatile and healthful vegetable on the planet: potatoe. They even had chickens, which they had traded for with Polynesian sailors before European contact, which I think is the most hilariously incredible historical tidbit, that Polynesians took chickens from India, across the pacific, all the way to Chile at least a century before Columbus was born.
It's incredible to think of the potential histories that might have been possible if these cultures had prevailed and withstood European disease and colonialism. It's for that reason that the Andes' exclusion from the base game is the snub I took the hardest.

I agree with all of this, as someone living in the Andes the thought of this totally different world, where not even things like the wheel are present amazes me, I wish I could see how my ancestors' culture would have done if they haden't been colonized, some things like the quipu in particular really make me question how this system could have evolved into the modern day.


I'm honesty pretty miffed that they completely snubbed the Andes, I was really excited to play as indigenous americans from any part of the continent for that matter (I was born in Mexico so atleast I have the mesoamericans (oh and also why don't the aztecs have chinampas, that kinda annoys me)), idk why but I was 100% expecting the Nazca, and I was thinking of what cultures could have been included, and then I saw the list of cultures and was really disappointed, (who the hell are the mycaeneans? (and why are there 3 medieval european cultures? do we really need that many?)) I was also really surprised by the fact that there isn't a chinese or indian culture in all ages (like they're China and India, they are some of the most influential areas in history, but nooo we need to have the goths) but there's at least a sub-saharan African culture in all eras, that's nice, but oh wait there's also no First Nations culture at all.


I really hope that this is rectified eventually, just because the devs don't have andean heritage doesn't mean that they aren't important, if there's room for 1/2 european cultures per era there's room for 1 from each continent at least right? I'd love more cultures from other neglected parts of the world too honestly, like African cultures more southern than the Congo, or maybe something from central Asia, or the pacific ocean. Honestly there's a lot of places that deserve representation.


Soooooo yeah, this is my pitch for South American cultures, I really want Humankind to be the best it can be, and personally I think eurocentrism goes against the spirit of this type of game. I wrote another long post on resources and wonders from South America on reddit, maybe I'll repost it here like this one.

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4 years ago
Jul 15, 2020, 11:24:07 AM

Here we go again. European disease (not diseases? what's implied here) and eurocentrism blah blah. I won't hide it, I take great offense about all this Europe-bashing. Those guys survived the onslaught caused by Hunnic incursions and the forced migration of various tribes that made big old Rome fall to it's knees. Medieval Europe built universities, had theological studies based on reason and managed to hold against the massive superpowers of the southern caliphates. Instead of pointing the finger at those peoples at those times and call them barbaric and uncivilized, we could paint a picture of a heroic comeback after near total destruction and annihilation.


Taking offense aside (which doesn't really justify anything as anybody can get offended for whatever, a never ending circle of spite), we could stop and inspect the American natives with a critical look. Now, I love the aesthetics of those guys. Their cultures are really interesting and I'd love to see more of them but still... They did pretty nasty things and like this pineapple guy suggested in another thread, resorting to Whig History can give a biased POV.


What I mean is that we can't really know if Andean/Mesoamerican/NA tribes and cultures would've been such great guys if they would've instead explored the old world and spread across the globe. For all we know, they could've seen us all as dirty infidels that deserve to get flayed and eaten. Alive. For all we know, it might've been the world's great salvation that the European people did what they did. The lesser evil and all that. For all we know, the European people with their Christian tolerance might've been the thing that has allowed vibrant, different cultures to thrive.


Maybe if Norte Chico or Incans or stuff would've never been wiped out, maybe they would've sacrificed and enslaved us all in the glory of Quezacotl and other deities of theirs. Maybe they would've put us all to play the ball game and die a gruesome death. Maybe. We can't really tell. So glorifying the ancient cultures as something that would've been better than what truly happened historically is ignorant at best, malicious at worst.


Just take a look at this website for example: https://allthatsinteresting.com/human-sacrifice

Some quotes:

"The person to be sacrificed was often painted blue and adorned with a ceremonial headdress while being held down by four attendants."

The victim was apparently alive, held down? NICE.

"The Incas are most known for their sacrifice of children." Grab them while they're young, NICE.

"Many sacrifices were prisoners but archaeological records have proven that some children were actually raised specifically for these ritual killings." Sacrificial breeding pits? BEST CULTURE.

"-god of rain and lightning, Tlaloc. This god demanded children and their tears. The Aztecs would bring large groups of children to Tlaloc’s temple, where they were forced to solemnly and ceremonially parade up the steps. If the children did not weep, they would be forced to do so by any means of psychological and physical torture necessary." Torture? JUST MY THING.

"Other rituals included cannibalism, the live flaying of men, wearing of human skins, and other techniques of drawn-out dismemberment and bloodletting including the mass collection of skulls." Oooh kay. BOW TO OUR NEW JUST OVERLORDS.


So, there's always two sides to a story. But yeah to end on a bit more positive note, I look forward to seeing Ancient America DLC someday. Even with all the blood in their past, there's still a lot of cool good stuff. Just like with European cultures. And I didn't even know about Myceneans that much so I learned something new when I read up about them!

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4 years ago
Jul 15, 2020, 8:08:05 PM

I really don't see your point @Starbound. People did bad things the world round, no one every said other wise. No one ever bashed Europe either. In fact Europe has hardly even been mentioned in this thread at all whatsoever. What you're doing is analogous to saying "all lives matter". Yes Europe has valid cultures, but they are already in the game. Pre-colonization Americas had many interesting cultures and so far they have only gotten one slot per era.

You're arguing that the Native American cultures have done evil things. So? All cultures have done evil things. No one once said that Europe should be excluded for it's evil things, so why even bring that up? Not once did anyone say anything about ancient Europe being barbaric and uncivilized. No one ever said that Natives had some pure ideological paradise either. Did you even read this thread? They both had flaws, they both did bad things, they both had some interesting cultures.

Why is it that including European cultures is "normal" but wanting Native American cultures in too is "glorifying" them? You say if Indigenous Americans had developed technology first they probably would have colonized Europe, and spread their religion the way Europeans did. Yet somehow you're using that similarity as evidence that they should be excluded. What? They are the same so they should be treated different?

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4 years ago
Jul 15, 2020, 9:26:56 PM
Starbound wrote:

Here we go again. European disease (not diseases? what's implied here) and eurocentrism blah blah. I won't hide it, I take great offense about all this Europe-bashing. Those guys survived the onslaught caused by Hunnic incursions and the forced migration of various tribes that made big old Rome fall to it's knees. Medieval Europe built universities, had theological studies based on reason and managed to hold against the massive superpowers of the southern caliphates. Instead of pointing the finger at those peoples at those times and call them barbaric and uncivilized, we could paint a picture of a heroic comeback after near total destruction and annihilation.


Taking offense aside (which doesn't really justify anything as anybody can get offended for whatever, a never ending circle of spite), we could stop and inspect the American natives with a critical look. Now, I love the aesthetics of those guys. Their cultures are really interesting and I'd love to see more of them but still... They did pretty nasty things and like this pineapple guy suggested in another thread, resorting to Whig History can give a biased POV.


What I mean is that we can't really know if Andean/Mesoamerican/NA tribes and cultures would've been such great guys if they would've instead explored the old world and spread across the globe. For all we know, they could've seen us all as dirty infidels that deserve to get flayed and eaten. Alive. For all we know, it might've been the world's great salvation that the European people did what they did. The lesser evil and all that. For all we know, the European people with their Christian tolerance might've been the thing that has allowed vibrant, different cultures to thrive.


Maybe if Norte Chico or Incans or stuff would've never been wiped out, maybe they would've sacrificed and enslaved us all in the glory of Quezacotl and other deities of theirs. Maybe they would've put us all to play the ball game and die a gruesome death. Maybe. We can't really tell. So glorifying the ancient cultures as something that would've been better than what truly happened historically is ignorant at best, malicious at worst.


Just take a look at this website for example: https://allthatsinteresting.com/human-sacrifice

Some quotes:

"The person to be sacrificed was often painted blue and adorned with a ceremonial headdress while being held down by four attendants."

The victim was apparently alive, held down? NICE.

"The Incas are most known for their sacrifice of children." Grab them while they're young, NICE.

"Many sacrifices were prisoners but archaeological records have proven that some children were actually raised specifically for these ritual killings." Sacrificial breeding pits? BEST CULTURE.

"-god of rain and lightning, Tlaloc. This god demanded children and their tears. The Aztecs would bring large groups of children to Tlaloc’s temple, where they were forced to solemnly and ceremonially parade up the steps. If the children did not weep, they would be forced to do so by any means of psychological and physical torture necessary." Torture? JUST MY THING.

"Other rituals included cannibalism, the live flaying of men, wearing of human skins, and other techniques of drawn-out dismemberment and bloodletting including the mass collection of skulls." Oooh kay. BOW TO OUR NEW JUST OVERLORDS.


So, there's always two sides to a story. But yeah to end on a bit more positive note, I look forward to seeing Ancient America DLC someday. Even with all the blood in their past, there's still a lot of cool good stuff. Just like with European cultures. And I didn't even know about Myceneans that much so I learned something new when I read up about them!

Uhhhhh what? I wasn't implying that the Pre-Columbian south americans were morally superior to europeans, I have no idea where you got that idea from.


Maybe I was a bit too rough on europeans sure, where I'm coming from is that I had european education, so I learned about the Greeks and Romans and a bunch of other dudes in school, they'r just a lot less interesting to me personally beacause I already know a lot about them, on the other hand I know nothing about the Harappans for example, I'm very much interested on learning more about them, and the fact they're in a game like Humankind might inspire other people to learn about them too.


Of course they did nasty shit, they were human, that's what we're made for, the Incas in particular were an Empire, meaning they conquered other people and subjugated them, of course they weren't perfect, I'm sure they would have been horrible if they had been the colonizers instead, but I wasn't talking about if they were good people, basically no one before the 20th century would classify as a good person with our modern morals.


Quetzalcoatl is an Aztec deity, and the ball game is mesoamerican, they had almost nothing in common with the Andes, it's kinda like saying that europeans believed in chinese folk religion just because they are in neighboring continents.


Why did you talk about the world's "greatest salvation" being the colonization by the europeans, that colonization brought misery to the world in an unparalleled magnitude, with things like Trans-Atlantic Slavery and Capitalism and whatnot.


Something that worries me specifically is "Christian Tolerance", yeah, specially in the spanish colonies priests contributed to the survival of some indigenous people, but at the cost of doing genocide not to them but their culture, one of the things I lament the most about colonization is the loss of the indigenous religions, all of the americas are basically just christian, I don't have anything against christianity but it's kinda lame that all of the Pre-Columbian beliefs are gone, there's so much philosophy that they probably invented that will never be remembered.


There I was talking about the spanish colonies though, in the north, the english were much more brutal against the natives, and the spanish soliders didn't always care about what the priests thought, what they did is absolutely genocide and should be remembered as such.


Of course the indigenous Americans weren't perfect, but neither were the europeans, you can't accuse me of revisionism and say that the europeans were "heroic" without acknowledging some of the bad things they did, the truth is that history is history, it shouldn't be thought of as "good" or "bad", because people aren't that simple, the only reason we think the europeans are good is because they were succesful in their colonization, and made the rest of the world think they were the good guys, while in fact they weren't better or worse than anyone else.

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4 years ago
Jul 16, 2020, 9:34:10 PM

I didn't take the time to read your first post entirely (but I will eventually !), but as everyone else here, I agree with you, andeans and amazonians precolumbians cultures/civilizations are worth being represented in the game. Hopefully we'll get them, at least with a South American DLC package.


I would add, to your list, the Moche and Chimù cultures, which were also predecessors of the Incas, along with the Tiwanaku and Wari cultures, and have had, as well, an important influence over the Incas. That would indeed fill the gap of Ancient and Classical Era, if the Incas are to be added in the base game in Early Modern Era.


Changing a bit the topic, I'd like to temper one phrase in your last post :


thehuman2cs wrote:
one of the things I lament the most about colonization is the loss of the indigenous religions, all of the americas are basically just christian, I don't have anything against christianity but it's kinda lame that all of the Pre-Columbian beliefs are gone

I wouldn't be so categorical. In most of the cases (of course, there are exceptions), indigenous peoples have managed to incorporate their former beliefs into the christian beliefs that the priests forced them to assimilate, starting from the Conquest until now. Those beliefs are what is called syncretic beliefs, they're a mix of christian and indigenous beliefs, even as of today.


I don't know much about it for the andeans and amazonians cultures, but I did studied about mayan cultures and beliefs, such as the Tseltal and Tsotsil (Chiapas, Mexico), Yucatec (Yucatan, Mexico). As a quick example, either in Chiapas or in Yucatan, farmers usually make offerings to different christian saints at the four corners/sides of their field (the four cardinal directions), in order to ensure good crops.

This religious practice is heavily based upon what precolumbian mayas were doing (of course with different holy entities) but the goal was the same : ensure that earth and the world as they were perceiving it was respected, pleasing the gods to ensure good crops.


As a counter example to the christianisation, if you're interested, you might want to look at the Lacandon, who are a very interesting mayan group, who managed to stay away and fight against christianisation, and are practicing their own evolved mayan religion. 

Updated 4 years ago.
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4 years ago
Jul 16, 2020, 11:07:56 PM
Waykot wrote:

I didn't take the time to read your first post entirely (but I will eventually !), but as everyone else here, I agree with you, andeans and amazonians precolumbians cultures/civilizations are worth being represented in the game. Hopefully we'll get them, at least with a South American DLC package.


I would add, to your list, the Moche and Chimù cultures, which were also predecessors of the Incas, along with the Tiwanaku and Wari cultures, and have had, as well, an important influence over the Incas. That would indeed fill the gap of Ancient and Classical Era, if the Incas are to be added in the base game in Early Modern Era.


Changing a bit the topic, I'd like to temper one phrase in your last post :


thehuman2cs wrote:
one of the things I lament the most about colonization is the loss of the indigenous religions, all of the americas are basically just christian, I don't have anything against christianity but it's kinda lame that all of the Pre-Columbian beliefs are gone

I wouldn't be so categorical. In most of the cases (of course, there are exceptions), indigenous peoples have managed to incorporate their former beliefs into the christian beliefs that the priests forced them to assimilate, starting from the Conquest until now. Those beliefs are what is called syncretic beliefs, they're a mix of christian and indigenous beliefs, even as of today.


I don't know much about it for the andeans and amazonians cultures, but I did studied about mayan cultures and beliefs, such as the Tseltal and Tsotsil (Chiapas, Mexico), Yucatec (Yucatan, Mexico). As a quick example, either in Chiapas or in Yucatan, farmers usually make offerings to different christian saints at the four corners of their field (the four cardinal directions), in order to ensure good crops.

This religious practice is heavily based upon what precolumbian mayas were doing (of course with different holy entities) but the goal was the same : ensure that earth and the world as they were perceiving it was respected, pleasing the gods to ensure good crops.


As a counter example to the christianisation, if you're interested, you might want to look at the Lacandon, who are a very interesting mayan group, who managed to stay away and fight against christianisation, and are practicing their own evolved mayan religion. 

I agree with you on what you said, I also considered the Chimu, and Moche, honestly I'm expecting the Nazca and Moche, they fit pretty snuggly in the classical era and we know a fair bit about them.


On the syncretic beliefs thing, yeah I know about that, I studied it at school actually! Most people I know (even non indigenous people) practice them, but honestly it's not a very big deal, you've still got things like churches and statues of the virgin in tiny vilages and stuff like that, apart from a few small things it just seems to me like straight up catholicism. 


Maybe because this is the christianity I grew up around it seems normal to me, but from firsthand experience there's not very much syncretism, but hey, I'm not indigenous and I haven't spent thaaaat much time with indigenous people (I'm not even christian for that matter, I'm very underqualified to be talking about this).


I'll read about the lacandon, I was born in Mexico so I also have some heritage from up there, I don't know that much about their ancient cultures because I didn't study there, so your link seems pretty interesting.


Take care!

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4 years ago
Jul 21, 2020, 1:06:25 PM
Starbound wrote:
Maybe the devs could reconsider their design choices or maybe add the cultural picks per era to 12 instead? Or heck, 15. I don't see why the limit would be exactly 10 per era besides development resources of course. There's so many cool and interesting cultures out there.

The unfortunate truth is that "development resources" is very often the limiting factor on decisions.


Eulogos wrote:
When they first started making the game the first Era was "Bronze Age". They decided to rename it later, as people took exception to the connotations of that. So the fact that all ancient cultures are bronze age cultures is an artifact of the development of the game, not a rule that would dictate possible cultures moving forwards.

As far as I know, the name "Bronze Age" had never been finalized, it was simply the working title we were using when we started releasing the Culture Cards. So I don't think falling into this range of years is any sort of hard rule.


thehuman2cs wrote:
I really hope that this is rectified eventually, just because the devs don't have andean heritage doesn't mean that they aren't important,

I am not privy to all the details of the discussions about which cultures to include, since I wasn't part of Amplitude yet when those decisions were made (and even if I had been, I probably would not have been part of those meetings.) However, I know that we have a pretty long list of cultures we considered, the discussions about which ones to ultimately include for release were long (and possibly heated), and none of them were simply discarded as "not important." Andean cultures in particular are high up on our list of cultures that need to make it into the game post-release, but the decisions are still never easy.

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