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[MOD] Teams

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3 years ago
Oct 9, 2021, 3:44:01 AM

We've added a mod that allows two or more players to start on the same continent in an alliance with one another from the beginning of the game. Teams can include human players, AI players, or a mix of human and AI players. We've tested this in multiplayer with up to three players on a team and had no problems. Teammates share all fame points (points are added together and divided by the number of members in the alliance before being given to each ally, so each member of the team has the same exact fame score as the others. If a teammate is eliminated, surviving members will continue to collect fame points, but the fame points of the eliminated member stay with that member (they are not re-distributed to survivors).


Teams are selected at the beginning of the game, and the alliances cannot be broken after that. The mod does not (yet) allow teammates to share territory, money, or military support with each other, and all treaties must be selected once the players choose a culture. It does give shared vision from the start of the game. Allied AIs seem to be a bit energized by being in an alliance (although this may be subjective, and we'd like to know if others perceive this as well). They develop trade routes together, and, typically, if you are in a war with one, you will end up at war with its ally.


We're interested in knowing how this works out for other players. You can download it here (pic of the interface below): https://gc2021.com/forumdisplay.php?fid=6


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2 years ago
Dec 24, 2021, 10:02:39 AM

Hi,

Thank you so much for this mod. It works very well.

 

It will be better if we can choose to enable / desable the Team Spawn together. For some game it could still fun to keep the random spaw position. Could it be possible to add this paramater ? 


Do you know if there is already a mod in order to increase the number of players in the game (increase more than 10) ? 


By the way, Great job Thank you so much,

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2 years ago
Jul 9, 2022, 5:47:08 PM

Since this is no longer being maintained as of the Bolivar update, would you be willing to share the project? Maybe someone in the community would be able to pick up the maintenance on it (I might give it a stab, I just haven't modded with Humankind before).


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