Known Major Issues

  • Soft lock when launching
  • Game softlocks in a 6 slot multiplayer session after the players disconnect one by one
  • [MAC] Game hardlocks between turns 90-100 on MAC
  • When loading a multiplayer save, the Host can enable a custom map with fewer player slots that the original game which causes an infinite loading screen
  • [New] Under certain circumstances, save files can be corrupt after prolonged nuclear warfare.
  • [New] Under certain circumstances, menus stopped working properly for several players during a Multiplayer game


Steam Workshop Known Issues

  • Images can't be upload on mods in the Steam Workshop
  • Overriding a localization key reset the search result in the localization database

Community Issues - Thanks!

  • [New] Rarely the AI doesn't play during battle
  • [New] Game Soft locks in International Crisis vote when rule of favor is active while a surprise war was declared.
  • [New] Some players can't access to Multiplayer because of an "Access Denied" message
  • [New] Some Luxury bonus are displayed inside the District category while their description doesn't mention Districts
  • [New] Negative money per turn could be displayed in teh Merchant Era Star when the Empire has too much Money
  • [New] Independent Peoples don't build Infrastructures in their cities
    >> Should be fixed on next Patch
  • Memory leak reported by the community (very late game)
  • Some mods don't appear in the Available Mods list
  • Modded save become incompatible after a minor mod update
  • Impossible to choose first culture before AI at blitz speed
  • Zone of control is not deactivated for puppet independent people
  • Independent people can be assimilated while their city is sieged
  • Allies' and vassals' units can be ambushed
  • Rarely a crash to desktop can occur when opening the Diplomatic screen with other Empire.
  • The displayed era star money value is displayed as negative value past 2.1 million gold
  • The "Being the first to : Build a city on a different continent from your capital" narrator line is triggered incorrectly
  • Claimed island territories display a 0% influence
  • The city/unit rename button disappears if the city/unit window is closed while editing the name
  • Neolithic map curiosities bonuses are not received when the unit is spawned on them
  • The "Artistic Expression" Civic choices do not work
  • The user can build "Cothon" or "Bandari" harbors on sea ice tiles


Other Issues

  • [New] Army size decreases by 1 when merging the unit form the narrative event Lost Souls 1
  • [New] Empires can receive Technology Osmosis with Contemporary era technologies while not in Contemporary era
  • [New] Disabling auto saves in a multiplayer game continues to generate autosaves
  • [New] Nuclear missile launch is not cancelled when the player occupies the targeted enemy City
  • [New] In a multiplayer game for 2 players, when the host loses internet connection, the client gets returned to a lobby with added 2 bots.
  • [New] Trying to strike one of your cities that had been occupied by an Empire you are at war with, displays a tooltip saying you need to declare War
  • Holding left click before the end game turn starts and launching a nuclear missile causes a black screen
  • Issues occur when selecting "Imprison" choice of the Narrative Event "It Can't Be Helped"
  • Game could get stuck when opening an osmosis event
  • The international sway gain is shown in the "client state" tooltip even without having Together We Rule
  • Launching a Nuclear Missile after using two of the previous turn cases Critical errors and can lead to a Softlock
  • Using the keyboard to view the next Mandatory action (End turn shortcut) while inside the Claim wonder confirmation window and then confirming the claim, causes several Critical errors to appear


Minor Community Issues - Thanks

  • AI may attack the player when the player moves a unit in to start combat causing the player to become the defender.
  • Barbican prevent the player to ransack their city tiles
  • Random World Shape doesn't always follow the other world generation settings
  • [Trade] Sometimes transportation mode choice reset to Naval transport when selecting Land transport
  • Early eras ranged units can shoot over mountains
  • player can ends up with no Capital if capturing a city before creating the first city
  • Often the AI respawn too close to the player after "A Fresh Start" if the battle started near its spawn point
  • Influence given by Cultural Blitz doesn't take into account neighbors
  • Sometime the pathfinding for multiple turns moves leads to Lost at Sea while there are safer path
  • Units involved in a fight but not used as reinforcement lose their movement points after the fight
  • Battlefield expands immediately after deploying thus nullifying deployment strategy
  • The checkboxes are missing in the Shared Project's construction window
  • A client-state territory is not considered a friendly territory
  • Rarely achievements/trophies can reset after relaunching the game on EGS
  • Ambush can occur between Liege and Vassal
  • The Civic choice "Globalization" doesn't allow to trade while being at Peace with no Trade treaties
  • Mississippians' LT doesn't work on a certain type of District
  • Pathfinding does not take into account Airports
  • The outpost FIMS placement preview pin is overlapped by the trading post pin
  • Users are not notified when a unit in the construction queue can no longer be built
  • The name of the city mentioned in the notifications is not updated if the player renames the city and reopens the notification
  • Allied units grant a stability bonus on player cities
  • Naval and ground units with 6 movement points can move an extra tile
  • Unfair difference between the various Game Speed for the Buyout with Population mechanics
  • When at war with a liege and vassalized Empires, the Embassy tab is unlocked for agreements with the vassal Empire
  • When ransacking an Outpost under construction, the player is able to instantly build it afterward.
  • Science gain from the "Science Collaboration" Treaty is not calculated properly
  • Fission test shared project can be constructed multiple times
  • The event "The Human cost"'s choice "Process" adds population to all cities
  • Thermonuclear weapons do not unlock the Bring The Heat deed


Other Minor Issues

  • Stability from units only applies after moving
  • In the map editor, selecting save as, then cancel may cause issues
  • Colosseum doesn't give money to allies at war, or wars against the player
  • The game sometimes won't suggest a placement for outposts or districts
  • When trying to split an army to reinforce a battle, the whole army joins instead
  • Isolationism choice from "International Trading" civic does not influence the correct Ideology Axis
  • Rarely Independent People can be stuck in an infinite Decline state
  • Technology Osmosis choice can be blocked by Congress Osmosis
  • Independent people's territory remains under the influence after they de-spawn
  • The "Locate the event" from the notification tab for a "Demand received" does not lead to the specific City
  • Rebel Cities and Outpost do not lose Lifespan
  • "Defense Agency" bonus to Combat Strength is not applied
  • When Rebels from your Empire have a City and you click on it, the Patronage tab for Bribe/Praise is visible, even though the "Establish Contact" Treaty is not signed
  • Builder Affinity Bonus: Pride does not apply on District completion
  • Merchants can use Power Investor on unexplored tiles
  • Influence gain isn't mentioned in the Placement Preview when building a District next to an Embassy
  • [MAC] Synchronization between Steam cloud saves made on PC and on Mac is not working properly
  • Interface didn't register that an AI broke free from Vassalage
  • Emblematic quarters do not account for already exploited FIMS when suggesting placement
  • Error when first loading a save after starting the game
  • "Per Alliance" effects are not counted Vassals