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With enough food, you should grow multiple pop in a turn.

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a year ago
May 14, 2023, 12:39:10 PM

To my knowledge, this is already the case with production and technology, if you have enough industry and or science, while this isn't the case with population and food. My capital can theoretically build an entire army of five units, each costing two pops, in a single turn: This same army can be completely destroyed the next turn, and yet, at least, it will take ten turns for my capital to regrow. Not to mention, in each of those ten turns, I could produce an entire army- leading to my Gigalopils becoming a ghost town[Fifty thousand people used to live there].


Babies should be booming.

Updated 18 days ago.
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a year ago
May 14, 2023, 9:08:16 PM

I completely agree. This is from the wiki:

"

Pop Gain formula

% Pop Gain = 1 - 1/ (1 + 0.02 * Excess Food)


This gives diminishing returns for excessive food amounts, e.g. some values

  • 10 Excess Food -> 17% Pop Growth (1 Pop every 6 Turns)
  • 25 Excess Food -> 33% Pop Growth (1 Pop every 3 Turns)
  • 50 Excess food -> 50% Pop Growth (1 Pop every 2 Turns)
  • 100 Excess Food -> 67% Pop Growth (2 Pops over 3 Turns)
  • 150 Excess Food -> 75% Pop Growth (3 Pops over 4 Turns)
  • 200 Excess Food -> 80% Pop Growth (4 Pops over 5 Turns)
  • 450 Excess Food -> 90% Pop Growth (9 Pops over 10 Turns)
  • 950 Excess Food -> 95% Pop Growth (19 Pops over 20 Turns)

In the limit this equation tends to 1 Pop per turn (but It is impossible to actually ever reach 1 Pop per Turn)."


So pretty much anything over 100 excess food per turn is pretty useless. I would prefer a formula that takes into acount exponential population growth, keeping in mind the amout of population, 4 citizens can grow at max 2 per turn. This would make 6 which can grow max 3. Also make a bandwith of 1 population so that the city is not starving or growing each turn.

Updated a year ago.
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a year ago
May 15, 2023, 4:34:26 PM

They've already multiple mechanics in place to stop overpopulation; Most of which are less annoying than the limited pop growth.

Pop consumption is exponential, specialist slots and unemployment costs(which could also be made exponential), meaning Pop is also limited by districts, whose industry cost is also exponential[not to mention stability]- whereas production, of both industry and food, is linear. {There is also the fact that the better districts are limited to one per territory[Technically all districts are, but unlike EL you're never going to fill a territory], which also costs exponential influence and linear stability.}

It's been said before, but "Industry is king in Humankind," Stability, food, and influence should be just as important(Granted, all of those can be gained in larger amounts with higher industry, but I think you get what I mean).

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a year ago
May 24, 2023, 11:36:04 AM

I completely agree. After coming back to normal speed after playing a significant number of games on Blitz, I was surprised to see that the mechanic for growing multiple pops in a turn was not there. 


The mechanic is in blitz mode. They just need to enable it for every other speed. It's almost funny, I have had HUNDREDS of excess food in cities due to Machu Picchu and it still only grows 1 per turn. 

Updated a year ago.
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a year ago
May 24, 2023, 4:19:53 PM

Angkor Wat, personally, is how I get food. Had two-thousand excess plus, if I remember correctly.

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7 months ago
Oct 27, 2023, 4:07:17 AM
Wordle wrote:

I completely agree. This is from the wiki:

"

Pop Gain formula

% Pop Gain = 1 - 1/ (1 + 0.02 * Excess Food)


This gives diminishing returns for excessive food amounts, e.g. some values

  • 10 Excess Food -> 17% Pop Growth (1 Pop every 6 Turns)
  • 25 Excess Food -> 33% Pop Growth (1 Pop every 3 Turns)
  • 50 Excess food -> 50% Pop Growth (1 Pop every 2 Turns)
  • 100 Excess Food -> 67% Pop Growth (2 Pops over 3 Turns)
  • 150 Excess Food -> 75% Pop Growth (3 Pops over 4 Turns)
  • 200 Excess Food -> 80% Pop Growth (4 Pops over 5 Turns)
  • 450 Excess Food -> 90% Pop Growth (9 Pops over 10 Turns)
  • 950 Excess Food -> 95% Pop Growth (19 Pops over 20 Turns)

In the limit this equation tends to 1 Pop per turn (but It is impossible to actually ever reach 1 Pop per Turn)."


So pretty much anything over 100 excess food per turn is pretty useless. I would prefer a formula that takes into acount exponential population growth, keeping in mind the amout of population, 4 citizens can grow at max 2 per turn. This would make 6 which can grow max 3. Also make a bandwith of 1 population so that the city is not starving or growing each turn.

Me too. Stability, food, and influence should be just as important.

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