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ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!

Frogsquadron

Frogsquadron

8 years ago Oct 13,2016, 14:01:00 PM

Free Update: Pact of the Seas is out today!

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Hey guys and gals,


We will be releasing today version 1.5.0 of the game: Pact of the Seas! This update brings a lot of quality of life improvements, among which some that have been requested since, well, since pretty much the beginning. We're happy to finally be able to bring them to you, free of charge! 



Pact of the Seas

Shared victory

Ever had a multiplayer game where the last dozen turns are rife with suspicion and mistrust, as you and your allies all separately angle for the victory, knowing full well that only one of you would win, hoping there was a way you could share credit for your hard-won victory? Hope no more! We added an option at game creation that enables shared victories: basically, if you win, you win for whatever victory you earned, and your allies get the shared victory. 


Here's the option at game creation:


Here's what a shared victory looks like:


Make sure you tick the option at game creation, because it can't be changed later on. Take comfort in the knowledge that if the option is activated, you are safe(r) from last-minute betrayal!



Unique random factions

This one is for the role-players and lore fans out there. Want to enjoy a game of Endless Legend with as many different factions as possible, avoiding the dreaded multiple Necrophage neighbors? This is now possible! Another option present at game creation, simply select "Unique" instead of "True Random" to enable it. It will also take you into account, meaning that it's not just the AI being unique vis-a-vis one another, but all the factions of the world.


Here is the "Unique" option at game creation:



Diplomacy additions

AI diplomacy has been enriched, and AI-controlled empires will now react in the following situations:

  • An enemy, an ally or a friend of the AI has been eliminated by the player.
  • An empire known by the AI has been eliminated by the player.
  • Third party cities are being taken, especially those of allies.
  • The player is at war with an AI's ally.
  • The AI has witnessed an act of betrayal from the player against a player's ally or friend.
  • The player is near to achieving any one of the active victory conditions.
  • The player is allied with an AI’s enemy.
  • The player and AI have been at peace or in an alliance for a protracted period of time.



Naval combat by embarked units

The attributes of all land units are set to a fixed value whenever they are embarked, and their capacities no longer apply. They are effectively replaced with a weak “transport ship” unit when travelling by sea.


This is what unit stats look like before:


And after embarking:


The unit’s level influences the amount of life the transport ship has. Players still need to pay special attention to protecting their veterans though, as they are only marginally less vulnerable when at sea than their rookies.


The transport ship replaces embarked units during sea battles: it has have a weak ranged attack so that it can at least defend itself against opportunists. Embarked land units gain experience from sea battles as usual.

Embarked General-assigned heroes have considerably stronger flagship transports and their skills, notably army attributes boosts, continue to apply on the sea.



Mac OSX 64-bit version

This one is pretty much self-explanatory. This version should allow better stability for Mac OSC players with powerful/more recent machines.



... and much more!

For the full list of additions, fixes, balance changes for the base game and the expansions, click here for the release notes!



Pact of the Seas releases tonight, around 7pm CEST. Get ready!




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8 years ago
Oct 13, 2016, 2:06:46 PM

The transport ship replaces embarked units during sea battles: it has have a weak ranged attack so that it can at least defend itself against opportunists. Embarked land units gain experience from sea battles as usual.


Correct me if I'm wrong, but I thought naval battles were a Tempest-only feature.

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8 years ago
Oct 13, 2016, 2:22:09 PM

This is great! My favourite features are "Unique Random" and diplomacy improvements.


Will you be fixing some of the still-not-fixed-even-if-reported-ages-ago issues with this update? Personally I'm interested in seeing fixed Broken Lord heroes who are still missing their sounds.

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8 years ago
Oct 13, 2016, 3:31:53 PM
The-Cat-o-Nine-Tales wrote:

The transport ship replaces embarked units during sea battles: it has have a weak ranged attack so that it can at least defend itself against opportunists. Embarked land units gain experience from sea battles as usual.


Correct me if I'm wrong, but I thought naval battles were a Tempest-only feature.

Looks like ships, other then transports, will be such feature.

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8 years ago
Oct 13, 2016, 4:53:12 PM
iDrunk wrote:
The-Cat-o-Nine-Tales wrote:

The transport ship replaces embarked units during sea battles: it has have a weak ranged attack so that it can at least defend itself against opportunists. Embarked land units gain experience from sea battles as usual.


Correct me if I'm wrong, but I thought naval battles were a Tempest-only feature.

Looks like ships, other then transports, will be such feature.

Battles can be done on water. Ship classes come with the expansion


EDIT: Whoops should elaborate! As said, sea battles can be done with the patch, but the ship classes are with the expansion. I wrote that and saw how it didn't have the right context

Updated 8 years ago.
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8 years ago
Oct 13, 2016, 7:01:07 PM

Awesomeness! It will hurt me but I'm holding off until Tempest is released!


I want to take the time to play my first new game with the new expansion.  You guys seem to have outdone yourselves again!

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8 years ago
Oct 13, 2016, 7:09:49 PM

Another awesome update!


It's because of your post-launch support, among other things, that I pretty much buy whatever you release as soon as it comes out.


Keep being awesome!

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8 years ago
Oct 13, 2016, 7:12:30 PM

It might be far too late to suggest a thing or two about diplomacy, but although I really love the improvements that has been done in this update, there's a very specific one I would like to see in game. 


It would be quite nice to make insults and compliments public, so you can better understand the will of an AI or other players, plan your alliances, and give more tools for the AI to understand what's going on. 


It would be interesting to see how player will use this kind of data in early game, and I hope one day it will be in EL

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8 years ago
Oct 13, 2016, 9:49:47 PM
a999666s wrote:

Why do not you add a local co-op?

I would love that feature too, but u'll have to keep in mind that u'll need some sort of control over map vision with players sharing a computer

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8 years ago
Oct 13, 2016, 10:13:00 PM

Woah, nice list of changes in patchnotes... and some of them were waited long indeed... Thanks, Amplitude! :D


Now... slowly starting to cound hours for Tempest.

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8 years ago
Oct 13, 2016, 10:23:59 PM

Amplitude, thank you for fixing the missing Broken Lords sounds.


Is it normal that I can play Tempest expansion despite having the DLC "not installed" in the DLC menu? strange. I thought it was out tomorrow. Thanks anyway!

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8 years ago
Oct 13, 2016, 10:35:25 PM
Koranis wrote:

Amplitude, thank you for fixing the missing Broken Lords sounds.


Is it normal that I can play Tempest expansion despite having the DLC "not installed" in the DLC menu? strange. I thought it was out tomorrow. Thanks anyway!

Wait...you can choose the Morgawr faction??? And use them???

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8 years ago
Oct 13, 2016, 10:45:47 PM

Yeap. The expansion is perfectly playable even if steam insists I don't have it installed.


Also, maybe it's a glitch... but it happened twice to me this evening already - the construction sound, when you build a city or a district, is missing. Can anyone else confirm it?

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8 years ago
Oct 13, 2016, 10:46:35 PM

Can't wait until my friends get this.

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8 years ago
Oct 14, 2016, 12:08:17 AM

Yeah, I confirm it, Amplitude, you broke the sound effects for construction, pearl collecting etc. :P


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8 years ago
Oct 14, 2016, 1:36:55 AM

Awesome changes folks! I did notice one feature in ES2 that I hope will be carried over to EL: the ability to force a technology to the top of the research queue.

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8 years ago
Oct 14, 2016, 2:24:45 PM

Make sure you tick the option at game creation, because it can't be changed later on. Take comfort in the knowledge that if the option is activated, you are safe(r) from last-minute betrayal! 


Oh, uh, yeah. Lets go with that. Eheh.


Jokes aside, looks like a pretty solid update. Very nice to see the diplomacy AI getting a touch up, curious how much that'll shake things up.

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