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Endless Space 2
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ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.

Frogsquadron

Frogsquadron

7 years ago Mar 20,2017, 17:01:00 PM

Riftborn Update - Focus on the Multiplayer!

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Hi everyone!


Update 3 - the Riftborn Update ships this week, and with it, the first installment of Endless Space 2's multiplayer!




*guns fire, fighter jets zoom by overhead, people in the audience faint, a buff dude sheds a single tear while saluting a flag*


It's been a long time coming, and it's still pretty rough around the edges, but we feel that it's ready to be shown to the world!


In this first installment of Endless Space 2's multiplayer, all seven currently revealed factions will be playable.






We've overhauled the new game screen, and we think this "new new game screen" looks a lot better and is more intuitive to use. Check it out below, and let us know what you think in the comments!




This comes along with the introduction of detailed turn timers, to give you various ways of keeping the game moving along. Here are a few of the new options:

  • Classic turn timer
  • Last player, where the last person not to have ended their turn has a set timer to complete it
  • Tech Stage increments, adding some more time as the game becomes more complex
  • Extra System increments, adding some more time for each system you control
  • Overtime timer, pulling from an individual time "reserve"

Find these options and many more in the Advanced Gameplay Settings:




When it comes to ending the game, all victory types are implemented & functional! These include:

  • Economic victory, for reaching a certain lifetime accumulated Dust threshold.
  • Scientific victory, for researching all victory technologies (Genius of the Endless, Wealth of the Endless, Power of the Endless, & Might of the Endless).
  • Wonder victory, for building a sufficient number of the Wonder building.
  • Conquest victory, for holding a certain percentage of the galaxy within your empire.
  • Supremacy victory, for holding all other factions' home systems within your empire.
  • Score victory, for having the highest score at the end of the allotted number of turns.


You will be able to form alliances with your friends and/or erstwhile foes to reach victory, so choose carefully who is an enemy and who might help you on your path to victory! Note that allying with a player means sharing victory together, so don't hesitate to team up!


As mentioned above, this is only the first iteration of multiplayer. It will come with its own quirks and bugs, and we'll need your help to iron them out. Please check this thread to see how you may report bugs and what elements we'll need to efficiently reproduce and investigate them!



That's it for multiplayer. Tomorrow, we'll be focusing on other additions to the game brought by the Riftborn Update.




We hope you're as eager as we are!






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7 years ago
Mar 20, 2017, 5:47:10 PM

Turn-Based Victory Comparision?


How about a turn-based Victory based on chosen Victory mode in beginning of the game?

The players could choose their Victory style at the beginning of the game. Then the players pick a Turn-Based victory, such as, "at turn 350," the scores are compared. 


So, if one player picks Dust Victory and the other player picks a Conquest Victory - at the end of turn 350 - the scores are compared and a winner is picked!

I think this idea would bring more strategy and aggressive game-play.


Let's say, I pick Dust Victory, but my opponent picks Conquest Victory - It would be challenging to raise my score level and preventing his score level by the end of, let's say, turn 150.


GREAT WORK SO FAR ENDLESS TEAM! Game is looking great :-)


Updated 7 years ago.
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7 years ago
Mar 20, 2017, 6:36:33 PM

Nice work on the turn timers but still no ability to set the turn limit...



How many 6 hour games really get finished?

Updated 7 years ago.
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7 years ago
Mar 20, 2017, 10:23:04 PM

We need async play. It's brilliant in AoW3 and it's the only way to play multiplayer tbs for me, since I just don't have the time for these really long MP games.

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7 years ago
Mar 20, 2017, 10:24:57 PM

Lumeris in multiplayer gonna be OP as shit. Both players focus on income  and funnel all gold to lumeris, which buys up all the juicy planets and passes them to the dude building up fleets.

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7 years ago
Mar 20, 2017, 11:05:13 PM
RainyDays wrote:

No Quest victory?

Not all the quests for each major faction are finished, so they will probably include that in the future when they have all the quests finished.

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7 years ago
Mar 21, 2017, 5:33:42 AM
VLX11387 wrote:
You guys say this week, but what day??? lol

March 23 per last blog

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7 years ago
Mar 21, 2017, 6:03:18 AM
LaznAzn wrote:
VLX11387 wrote:
You guys say this week, but what day??? lol

March 23 per last blog

oh must of missed it, thanks! 

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7 years ago
Mar 21, 2017, 8:44:48 AM
RainyDays wrote:

No Quest victory?

Quests in Endless Space 2 (and the overarching narrative we call "meta-plot") are not game enders, but rather... accelerators for the factions that reach them. :)

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7 years ago
Mar 21, 2017, 9:11:56 AM

I remember reading there is an unlimited turn mode.  Is this present in multiplayer? if so how will economic victories etc be achieved? 

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7 years ago
Mar 21, 2017, 3:48:24 PM
Shin wrote:

Will it be possible to create teams before starting a game? 

Not at this stage, you'll need to research alliances, etc., similarly to Endless Space and Endless Legend.

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7 years ago
Mar 21, 2017, 4:12:24 PM

I don't play multiplayer, I'm just excited to play the update (Along with the new UI screen for setup).

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7 years ago
Mar 21, 2017, 6:13:09 PM

Yes dude's why there is no victory of what you have planned to introduce it in the relase of the games?

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7 years ago
Mar 22, 2017, 2:02:12 AM
Frogsquadron wrote:
Shin wrote:

Will it be possible to create teams before starting a game? 

Not at this stage, you'll need to research alliances, etc., similarly to Endless Space and Endless Legend.

So is there a slight chance to get team settings implemented in the future? ;) It would really help to create scenarios like 2v2v2v2 or 4v4 etc. 

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7 years ago
Mar 22, 2017, 9:28:29 AM

If I'm not mistaken, yes, this is part of the plans.


Zamnezia wrote:

Yes dude's why there is no victory of what you have planned to introduce it in the relase of the games?


I'm not sure I understand the question, do you mean "why didn't you keep some of the victory types for release?", and I don't think I have a good answer for that.  Our various Major Factions have very different ways of achieving victory, it just would suck if your faction's most reliable way of winning was kept aside "just so we have something to unlock next time", don't you think? 

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