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ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.

Frogsquadron

Frogsquadron

6 years ago Nov 14,2017, 16:41:58 PM

Galactic Statecraft -- Pressure retake & constellation control

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Hey everyone,



The update is a few days away, so this is a good time to start showing you some of the more salient points of Galactic Statecraft, our new free update! Today, we're showcasing several more features that we are introducing or changing to offer a more satisfying experience in leading your empire to the stars.



Pressure retake


Pressure as a game mechanic was often misunderstood and as a result, underutilized. It was designed as a way of measuring an empire's relative power, not only in military, but also in economic terms. This would help players and AIs make their decisions, as a relatively benign neighbor making drastic demands would get laughed off the room, but you'd want to know who you're saying no to when your galactic local superpower comes with a list of requests.



We have reworked what impacts pressure between empires, with its main sources being:

  • Score comparison (as a general catch-all measurement of an Empire's power)
  • Influence-related sources:
    • Border friction: when two influence areas are overlapping, the one expanding the fastest will generate pressure on the other empire
    • System under influence: if an influence area covers another player's system completely, it will generate pressure on its owner
    • A new term in the diplomacy: you can pay a cost in influence to generate pressure against another empire


Just like now, diplomatic status and certain treaties act as pressure multipliers, which we're now displaying more directly. 



We are also reworking diplomatic demands. Refusing a diplomatic demand is currently too easy: declare war and take on the problem head-on. It somewhat discourages pacifist but economically powerful empire from making demands, because war is always a possibility. The changes we made are the following:

  • Simplify making demands by reducing the number of demand tiers down to 2, with:
    • Tier I: resources or technologies
    • Tier II: demands such as migrating population towards your empire, or taking a hero "hostage"
  • Associating refusals with a strong economic penalty on the recipient, this making war harder to sustain should they refuse a demand



Constellation control


We're giving players a new incentive to explore and acquire real estate in their surroundings, with bonuses stemming from controlling the biggest share of a constellation. This also aims to challenge players to control clusters of star systems, and creates strategic values for colonization, as well as increasing tension over colonization. Starting once players control three systems in the same constellation, and provided they control the highest numbers, they will benefit from a bonus (randomly generated at galaxy creation):

  • +15% Food on constellation
  • +15% Industry on constellation
  • +15% Dust on constellation
  • +15% Science on constellation
  • +15% Influence on constellation




This is it for today's changes! Tomorrow, we'll show some more of the changes coming to Endless Space 2 with the Galactic Statecraft update. We hope you're excited!

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6 years ago
Nov 14, 2017, 5:39:50 PM

This update truly is getting better and better... another diplomacy upgrade, this time focused on pressure (and btw, idea about it being economical penalties is great - cause player and, hopefully, AI, if they are peacful, could just stop at these without pushing it further, cause that could be a blow on and in itself). And constalation control is surely appealing to me, cause I tend to creat connected empire, instead of spreading like a locust.


You are really getting us hyped, Amplitude! :D

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6 years ago
Nov 14, 2017, 5:54:39 PM

Does constellation control have any tiebreaks if two empires both have 3 systems? Like the # of planets, or diplomatic pressure, etc.

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6 years ago
Nov 14, 2017, 7:13:38 PM

New constelation's bonuses sounds very cool, but it seems a bit unbalanced and lucky-related. What if I start on food one as a Riftborn? Or on dust one as Lumeris?

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6 years ago
Nov 15, 2017, 12:09:51 AM

Constellation control if i start the game more then 5 galaxy, maybe 8, what will happen for the others 3 galaxy ? 

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6 years ago
Nov 15, 2017, 3:21:13 AM
LycorisDoll wrote:

Constellation control if i start the game more then 5 galaxy constellation, maybe 8, what will happen for the others 3 galaxy ? 

Presumably they'll have the same potential bonuses randomly selected.

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6 years ago
Nov 15, 2017, 8:52:57 AM
roy7 wrote:

Does constellation control have any tiebreaks if two empires both have 3 systems? Like the # of planets, or diplomatic pressure, etc.

In the case of a tie, the first to acquire control (first to 3 systems, or 4, 5, depending on the tie) keeps it.



i3ackero wrote:

New constelation's bonuses sounds very cool, but it seems a bit unbalanced and lucky-related. What if I start on food one as a Riftborn? Or on dust one as Lumeris?

More reasons to try to wrestle control away from you. We might tweak the numbers of feedback shows some bonuses are really more desirable than others.

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6 years ago
Nov 15, 2017, 8:53:11 AM
Orbotosh wrote:
LycorisDoll wrote:

Constellation control if i start the game more then 5 galaxy constellation, maybe 8, what will happen for the others 3 galaxy ? 

Presumably they'll have the same potential bonuses randomly selected.

That's correct.

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6 years ago
Nov 15, 2017, 9:02:29 AM

Рус - Парни ну вы вообще клас, столько крутых штук сделали, у меня аж "руки свербят" всэ ето увидеть. И еще рас изливаю вам благодарность за ето обновление (10/10 милых пожирателей).
Eng - Guys, you are generally class, so many cool things have been done, I already have "hands scoring" all see this. And more races I'm grateful to you for this update (10/10 cute cravers)

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6 years ago
Nov 15, 2017, 9:43:17 AM

While we're at it: Is there a chance of a UI-refresh to the diplomacy screen? The lists for picking demands are way too small. My proposal would be:


  • Your leader in the left background.
  • Enemy leader in the right background.
  • 4 columsn, nearly full screen height.
  • Leftmost column and rightmost columns list possible offers and demands.
  • Middle two columsn show the chosen ones for the proposal.
  • Above the leftmost column is the current relationship display.
  • Above the rightmost column is the pressure display.
  • Above the middle colums is the like/dislike bar.
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6 years ago
Nov 15, 2017, 10:33:10 AM
Frogsquadron wrote:
Orbotosh wrote:
LycorisDoll wrote:

Constellation control if i start the game more then 5 galaxy constellation, maybe 8, what will happen for the others 3 galaxy ? 

Presumably they'll have the same potential bonuses randomly selected.

That's correct.

I see, Thank you for the Answer, And also thank you Orbotosh ~

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6 years ago
Nov 16, 2017, 1:17:53 PM
Carighan wrote:

While we're at it: Is there a chance of a UI-refresh to the diplomacy screen? The lists for picking demands are way too small. My proposal would be:

It's also almost impossible to apply alliance veto with 12 players.

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6 years ago
Nov 16, 2017, 10:38:21 PM

wil I be able to exchange tech with AI ?  Wil I have  associating proposal available far before the few last turn when I'm already the galaxy leader ? 

And I wonder what wil lead the buyong pressure capability. (I give you influuence points to put artificial pressure on you ? I'm not sure to understand)

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6 years ago
Nov 28, 2017, 2:32:57 PM

God I hate Lumerisians and their stupid demands. :/  Will bomb them to the stone ange if they will continue to harrass me!

Updated 6 years ago.
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