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Endless Space 2
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ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.

Frogsquadron

Frogsquadron

6 years ago Feb 19,2018, 11:31:00 AM

Update 1.2.11 -- Guardians & the Galaxy

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Update 1.2.11 -- Guardians & the Galaxy



[ADDITIONS & IMPROVEMENTS]

  • Added Unfallen population quest: Guardians & The Galaxy, created by community member StormAngel!
  • Added Make War Not Love Hero Reward, Karv Jezet, from the upcoming Unfallen comic!
  • Added side panel in the Diplomacy Screen that lists all ongoing contextual effects on your empire
  • Guardian Guides Traits have been added
  • Polished Event Notification visuals and animations
  • Added link to the Economy Screen when clicking the System Level in the System Management View
  • Added the option to click anywhere in the notification during the animation of the Curiosity Discovered and Empire Introduction Notifications to skip it
  • Added feedback for shield and weapon deactivation on ships affected by enemy EMP in the Battle Scan View
  • Reworked Happiness from System level for Vodyani into a trait, “Utopian Infrastructure” (also available in custom factions)
  • Added the battle tactics mini-cards in side panel of the military screen + polished and refined play cards
  • Added descriptions for the Empire improvements unlocked by the Victory technologies
  • Clarified effect of Zelevas Incarnate


[QUESTS]

  • The Stars Their Destination part 1 and 2 now both have the right Political Event feedback
  • Vodyani are now able to complete the Vaulters Chapter 4 Science Version
  • Fixed errors related to “Slingshot” quest


[PERFORMANCE]

  • Improved game loading time. Empire Chronicles will now be loaded over time when opening the Empire chronicles window, instead of during startup loading


[MODDING]

  • Horatio gameplay gene splicing no longer depends on the name of the AffinityGameplay, it checks instead if Empire property HasAffinityGeneHunter
  • Fixed custom (modded) planets not having a Scanview map
  • Fixed issues with custom (modded) unique planets not overriding their types visual


[FIXES]

  • Fixed error in “Suggested Technology” algorithm
  • “Halt Attacks” diplomatic term is no longer unavailable when there is one turn left to use it
  • Fixed errors related to “Scienceganza” Unique Improvement and Population Events
  • Fixed quest notification causing errors if there are several hidden choices
  • “Attack fleet” button tooltip now properly explains why Privateers cannot attack empires that are allied with the Pirates
  • The Entwined Celestial Vine progress now also appears on Special Nodes tooltips
  • Fixed an issue blocking access to DLC-specific notification pop up options when playing a game with shared access to the DLC
  • Fixed some anomalies appearing greyed out for no reason in the System Management View
  • Fixed Hero being shown as resurrected in space battle despite the entire fleet being destroyed/captured via boarding pod
  • "Crew killed per hit" effect is no longer displayed in the combat scan view when attacked ships have no manpower left
  • Fixed system blockade with privateers not working as intended
  • Fixed game failing to restart when it failed to start once (due to mods or other issues)
  • Fixed error caused by AI accepting to join an alliance and creating a new one at the same time
  • Fixed rare critical error on trading companies
  • Fixed saves getting stuck because of AI alliance issues
  • Becoming ally (peace/alliance) with an Empire whos blockading a players systems now un-blockades them without needing them to disable/re-enable the action
  • Unfallen ships no longer receive movement speed bonus on lanes which are covered by a partially finished vine (no change when the vine is fully finished)
  • Fixed error caused by fleets being attack-able while colonizing a system
  • Fixed Vaulters not receiving the law effect "+X happiness on systems for Y turns after colonizing a system"
  • Fixed Argosy "Create Portal" action not interrupting "Auto Explore" action
  • Fixed rare error occuring when a planet is destroyed, the system lost, and then recolonized
  • Fixed camera not reaching the farthest systems in the corners when playing on an exceptional twin elliptic galaxy
  • Fixed Pirate not always talking when the button "support" is clicked
  • Fixed Argosy colonization cost being improperly rounded in colonization tooltip
  • Fixed “Boarding pods extreme” module not being received upon completion of the Deed which rewards it
  • Fixed rare cases of game saves not being loadable
  • Fixed Manpower refund value not being shown in the tooltip of the “Scrap Ship” button
  • Fixed tooltip of the golden age icon in the Star system label displaying false information regarding its effects
  • "Peace and Prayer Act" now correctly prevents Arks from being peacefully converted
  • "Peace and Prayer Act" effect increased from +25 to +50 Essence per System under influence zone
  • Fixed custom factions with Vaulters gameplay not unlocking boarding pods properly
  • Fighters and bombers now appear in the modules list in the ship design view only when designing a compatible ship (large or carrier)
  • Adamantian Bombers icon is now properly colored
  • Fixed "Obelisk of All Space-Time" FIDSI effect not working properly
  • Fixed some minor faction actions not resulting in political effects on populations
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6 years ago
Feb 19, 2018, 2:07:20 PM
Slashman wrote:

Does this include the G2G Balance mod changes?

It does not.


Also for Vodyani players wishing to finish their game before the changes come mess their empire up, Dagart put up a branch with the old build temporarily:


> Right click on the game in your Steam Library
> Go to the "Betas" tab
> Select the "1.2.8 - Backup" version in the drop-down list

Updated 6 years ago.
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6 years ago
Feb 19, 2018, 3:01:49 PM

What a huge amount of fixes. Thanks Devs!

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6 years ago
Feb 19, 2018, 4:01:39 PM

Thanks for the nice work!


P.S. You forgot to mention the in-game clock in the improvements, very nice (and I think expected) feature ;-)


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6 years ago
Feb 19, 2018, 4:20:43 PM

Patches, add ons, updates, DLC`s, it`s something something every week. Amplitude makes other devs look bad! :)

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6 years ago
Feb 19, 2018, 4:51:31 PM
CygX1 wrote:

Thanks for the nice work!


P.S. You forgot to mention the in-game clock in the improvements, very nice (and I think expected) feature ;-)


Oh yea? Oh man, that's such a great QoL addition right there.

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6 years ago
Feb 19, 2018, 5:41:28 PM

@Frogsquadron

If you work for Amplitude, could you please, please add a notification when an enemy enters a guarded system.  This is a major problem in the game that makes the Endless Space 2 experience much poorer because you're forced to constantly scroll the map looking to see if opponents have entered your systems.


Si vous travaillez pour Amplitude, veuillez s'il vous plaît ajouter une notification lorsqu'un ennemi entre dans un système protégé. C'est un problème majeur dans le jeu qui rend l'expérience Endless Space 2 beaucoup plus pauvre parce que vous êtes obligé de constamment faire défiler la carte pour voir si les adversaires sont entrés dans vos systèmes.  Si vous ne travaillez pas pour eux, pouvez-vous au moins relayer ce message? Je vous remercie.


If you don't work for them, can you at least relay this message?  Thank you.

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6 years ago
Feb 19, 2018, 6:20:23 PM

Guardian Guides Traits have been added


what does this mean? 

I can't find it in the faction traits so where can I find it and what does it do?

Updated 6 years ago.
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6 years ago
Feb 19, 2018, 6:31:19 PM

I can't get the DLC to download. Usually, I go into Steam and DL the DLC/Patch, but this time around it isn't letting me do this.

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