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Endless Space 2
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ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.

Additional options for Alliance Diplomacy

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7 years ago
Aug 24, 2017, 2:26:54 PM

How to respond when an allience member makes a treaty that runs countrairy to the others intrest. For example one member of my alliance unilaterally accepted an unfavorable truce with an enemy faction, which was on the verge of being defeated. A faction should not be forced to automatically accept what another alliance member agrees to unilaterally. No more unilateral dessionmaking in alliences!


My suggestion is that the mechanics of Alliance diplomacy change. An alliance should only agree to treaties concerning all members, such as a truce, if all the members agree if some dissagree then they have the option to leave the alience. If a Majority is dissatisfied with a truce agreed to by one (or a minority) then they (the one or minority) is given the option of refusing the truce or keeping it and leaving the alliance.


If a faction (or a minority of factions) is dissatisfied with a truce agreed to by the majority of alliance members then the former have the option to leave the alliance rather than accept. 


Members of an alience could also trade with each other in moduals or system improvments that could only be found by exploring curiousities

Updated 15 days ago.
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7 years ago
Aug 25, 2017, 12:03:05 AM

Yeah thats a must have. I was about to take a juicy system when the sophons accepted a truce. 

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6 years ago
Nov 23, 2017, 9:42:47 PM

I definitely agree with this. I just played a game where I played as Sophons allied with Cravers, Unfallen, and Lumeris and every 20-30 turns or so I would end up at war for no apparent reason (though I assume the Cravers had something to do with it usually). Also just as unnerving, often times as the war was starting to get interesting, someone out of the blue declared a truce, so often I would end up cancelling invasions on the verge of victory. 


I wish I knew who was declaring war and truces on behalf of the whole alliance and that there could be some say that each member may have to approve or disapprove of such actions for better or worse. I definitely think it will improve the alliance system and make it seem more organic in my opinion. 


Also I would like to see if it is possible to reprimand an alliance member that persistently pits the alliance into conflict either by imposing some sanctions or kicking them from the alliance, by a vote of course.


While on the topic of alliances, is there any particular reason that the limit on alligned civilizations is four (the game I played had eight civilizations)? I ask because I was able to end up on good terms with all the civilizations in this play through (when not at war that is) and often had civilizations ask to join an alliance even though that was mechanically impossible given the afformentioned limit. Perhaps this could be balanced by making it harder to improve relations with civilizations to the point they consider an alliance so that it is not possible to get on everyone's good side or at least very difficult.

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6 years ago
Jan 18, 2018, 5:11:07 PM

I agree! I'd also like to be able to veto or influence other members of my alliance inviting new members. I hate it when I get the weakest player in the game suddenly joining my alliance because another member thought it would be a good idea, and not being able to kick them out again.


Similarly, I'd like a way to influence alliance members working together towards a common goal. Generally I've not been in a situation where my allies are working towards the same victory condition as me. I've found myself in a situation a number of times where I've satisfied victory conditions for wonder/science/conquest/etc and my allies aren't doing the same thing. So, either I have to build enough wonders for everyone (can't do that with a science victory, though) or leave the alliance and win on the next turn.

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