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Endless Space 2
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ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.

Add GameBreaking Special Events

EventsNarrativeVictory

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7 years ago
Apr 19, 2017, 4:43:42 PM

This Idea come from a discussion I had about Endless Legend late game on forum, and someone saying to me it miss some gamebreaking events with potential to reverse a game. And also after to play a little Age of Wonder 3, I saw events like that.


Idea is to create some special event able to break an eventual snowball effect, or nerf a player too far above others.

In this case, it's not a normal event showing a popup, but an special event you can see on the galaxy map, affecting all the galaxy, all players, and more specificaly players too strongs.


- It can be an alien invasion from another galaxy, then, players will have to protect hard their system, as these alien will not conquer but destroy all they see.


- It can be a cosmic cataclysm, like a quantic disorder making massive supernovas everywhere, damaging strongly many system.


- It can be a multiform and multirace adaptative genetic disease spreading in the galaxy, killing populations massively.


- It can be an cosmic entity acting like a big boss, or anything else.

Updated 2 months ago.
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Implemented

The IMPLEMENTED status designates ideas that have been implemented in the game.

The-Cat-o-Nine-Tales

DEV The-Cat-o-Nine-Tales

status updated 5 years ago

As Jhell mentioned, we have the Academy Quest. We hope that the impact it has on the availability of heroes and the fact that battles on lodestones ignore alliances should shake up the state of the galaxy.

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7 years ago
Jun 2, 2017, 1:36:20 PM

There have to be more late-game events. In order to be meaningful and not ignored by players then the events should be capable of shaking up even a late-game empire. Not necessarily crises but they should have major effects.


I would also suggest that the trigger for these end-game events should not be simply tied to the turn timer.


Examples:


Galactic Trade Covenant

Trigger: every faction in the galaxy has unlocked the Trade technology and every faction has discovered every other faction. 

Effect: all factions are allowed to join the GTC and gain a bonus to trade, all militarist parties in all factions lose support (warmongers can't convince the population to attack trade partners), all industrialist parties in all factions gain support (due to economic growth), each Faction gains a major Approval bonus/malus (as native populations love/hate globalisation)...



Grand Alliance

Trigger: when a faction commits too many atrocities (exterminates Minor/Major factions, conscripts too many of its own population, blows up civilian ships...).

Effect: Remaining factions joint up against the aggressive empire.



Coalition of Unaligned Systems

Trigger: If by turn X (late-game), 3 or more Minor Factions remain independent and their start-system uncolonised. Effect: the Minor Factions ally with each other and basically become a unique Major Faction.

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7 years ago
Jun 2, 2017, 5:47:03 PM

Hi Falkner, there is really strong ideas here ! I really like the special triggering and effects logicaly relatives to it.

I forgot to say, after playing a little Master of Orion, there is also some events in this game (alien attacks).

But what is on purpose here is far best.

There is no limits to number of differents triggers except imagination.


Migrations.

Trigger : player get a bad happiness score and another player get a good one.

Effect : some population quit your planets and migrate to planet of the player with great happiness





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Greenlit

The GREENLIT status is given by the dev team to ideas they will really likely implement in the near future. Almost there!

jhell

DEV jhell

status updated 6 years ago

It's what we tried to bring with the Metaplot, hopefully it shakes things up for you in the late-game!
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6 years ago
Mar 17, 2018, 3:24:53 AM

I miss some of those galactic events from ES1, like the Superbug. Having something similar but different for ES2 would be great.

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Implemented

The IMPLEMENTED status designates ideas that have been implemented in the game.

The-Cat-o-Nine-Tales

DEV The-Cat-o-Nine-Tales

status updated 5 years ago

As Jhell mentioned, we have the Academy Quest. We hope that the impact it has on the availability of heroes and the fact that battles on lodestones ignore alliances should shake up the state of the galaxy.

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