Hello everyone!
A few months ago at Amplified, we briefly mentioned that we were working with some community members on creating one more patch for Endless Space 2, with the goal of addressing some common bugs as well as working on balance and some of the less popular features to create a better game experience.
Our first gameplay changes will focus on the Nakalim and the Academy, but as we are still finalizing the design of these changes, they are not ready to test yet. In the meantime, we wanted to provide you with a beta version so you can test (and hopefully benefit from) some bugfixes we have done, including a fix to the Academy fleets starting the game much more powerful than intended!
- Battle Result Notifications no longer block the turn, while keeping the big stability improvement that originally caused this issue (Note: This fix works for Single Player and Multiplayer hosts only, but not Multiplayer clients, who will still need to dismiss the battle report notification to let the end turn progress)
- The Academy's aggression & power level now starts at 0 and grows slower, before it started out near or above max due to the galaxy generation process triggering it
- Isolated systems are no longer blocked from being colonized by the quest Death Without a Corpse
- Horatio's Main Quest: Chapter 2 (Industrialist) will no longer get stuck if another empire destroys the fleets (It will complete)
- Relics gained from converting will always be 2, it is no longer scaled by gamespeed which resulted in 1.33 relics on slow
- Quest "Forged in Battle" Now is 25-55 turns instead of 10-70 by galaxy size
- System Trade Value no longer scales with Game Speed
- The mining probe lifetime of multiple Behemoth modules is no longer additive, now taking the highest instead
- Influence gained from Lumeris pop bonus is now shown in the Empire Influence tooltip
- Unfallen Terraform Options (Hot types to Forest) now use the forest art (previously all were Savannah)
- Optics Research Lab's Yield is now shown in the System Science Tooltip
- All Singularities now affect heroes as intended
- The Diagnostics should no longer be filled with errors if the Nakalim main menu screen is displayed
You can access this beta version by going to to the Betas tab of the game properties on Steam and choosing the patchpreview branch. If you try the beta, please make sure you have disabled all mods. (If you previously used a mod that adds additional options to the new game settings, make sure to return to settings available in the base game before turning off the mod.)
Our primary contributors for this patch will be CaptainCobbs and Cyrob, so please share your feedback with them if they ask you about your experience. And feel free to share your feedback in this thread as well.
EDIT: Fixed wrong quest name used in the patch notes