Gort wrote:Agreed absolutely. There's not much point to zooming out when all it shows is an empty galaxy. I want to see something like the maps Eve Online does of its alliances when I zoom out. Welcome my fellow EVE-player!
FinalStrigon wrote:Disable score victory in the Advanced Options and the turn limit goes away. If you want games that last indefinitely, enable only Supremacy Victory. The game will continue until a player has conquered all of the other home systems in the game. Perfect. Thank you!
amazingPhil wrote:So both are kind of right. Armor is negating the damage (1 armor point 1 dmg point of the same class). If you bring enough armor, you can migate the damage. If you bring a hero improving armor, you can miagte more damage Heroes and ship experience are a bit too strong in this game.
FieserMoep wrote:Spaceship on an empty field? We are not even able to build a Car on an emtpy field in decent speed.^^ See the title image
Shivetya wrote:and free tonnage module. You realize, of course, that that is done by simply increasing the base tonnage, yes?
Welcome to what is called "simultaneous turn based." Everyone gets their turn at the same time.
aaOzymandias wrote:Unless you got pilgrim affinity, they can run route during cold war afaik. That's not the pilgrim affinity. That's the Blockade Breaker trait. Any custom race can have it, even if they use the Amoeba base.
There are good reasons to want to go "DRM Free" but see, the thing is, IMO, Steam is DRM free. Why? Because Steam provides me with services, despite tying those games to my computer (which, actually, it's not, it's tied to my steam account, which I can then use on any PC ever). And I am willing to take the small amount of DRM that Steam is in order to get the advantages of Steam. It's when games include other DRM that I get riled up (see: From Dust).
Mcragge wrote:Still, someone would notice that big ass battleship being built. Not one either but five. Given the scale of these ships. You could probably see them fairly easy from space. Its not like they toss a camo net over the thing and be undetected by the invader. I think you underestimate the distance required to stay at a safe distance from a planet given that attackers suffer no damage whatsoever from their invasion. But these are all explanation theories - the base of the matter is that ships can be built while being blockaded/invaded. The planets lose their ability to import strategic resources however.
Hey everyone, I have some question about ship building. Ive played a few games and I am having some trouble getting the hang of ship building. I get my butt handed to me all the time in battles. I have resorted to pretty much just using the 'Auto Upgrade' button which doesnt help much more honestly My questions are, having more then 1 of each weapon type does what? Does that mean my ship will fire more missiles per long range phase if i have more then 1 missile? Im having a hard time with balancing defense with offense as well. Its not all that common that i get the resources to use the increase tonnage tech's (forgot what its called atm). Does anyone have any tips on ship building as well and how to balance the offense / defense modules?
Background: I've noticed that virtually everyone has an "ideal" research order that looks something like... Soil Xenobiology/N-Way Fusion Plants Isolation Shields/Xenology Xenotbotany/Arid Epigenetics Compat Fusion Reactors Neural Robotics Nonbaryonic Particles Similarly, in the mid-game, there's a rush for Pervasive Etching, and late game sees a rush for Persistent Construction. Once a player gets each of the corresponding improvements built, they blast through a huge chunk of the tech tree without ever actually using many of the techs (especially in the Galactic Warfare tree). I'd rather a more measured and balanced approach to research where I actually use 90% of the techs I unlock. Proposal: Change Magnetic Field Generators, Graviton-Shielded Laboratories, and Anomalies Institute so that they each provide an absolute or percentage bonus to science based on how many complete research tiers the player has completed. By complete research tier, I mean all techs of a given cost, regardless of where they are in the tech trees. For example: Magnetic Field Generators provide +10 Science per tier. Graviton-Shielded Laboratories provide +2.5% Science per tier. Anomalies Institute provides +4% Science per tier. These figures look a little low at first, but remember that they continue to scale with additional research, which is offset by the fact that you have to research entire tiers to get the full benefit of these improvements in their revised form.
Bonjour à tous, Il serait intéressant d'ajouté une option lors de création de partie "combat automatique". En effet, en partie mutli joueur, les combats (qui sont très bien fait et super cool) deviennent vite un calvaire lorsqu'on est en partie multi joueur à 6 ou +. Pourrait-on faire un système de combat rapide ou on place très vite nos cartes actions( par exemple 10 sec pour le faire) puis on a le résultat dans les 10 sec qui suive avec un mini détail pour chaque phase? cela permettrait de faire des parties multi très dynamiques. et comme cela serait une option, les puristres auront accès aux combats traditionnels. Qu'en pensez-vous?
Yes, I also found out, that I don't need every improvement on every system. Well things get a lit different once you have terraform and a few choices between foodproduction. At least I can skip all traderoute improvements, since I'm the badass in my galaxy. My only problem is right now: Focus on balanced systems, which give research bonus, can produce ships if needed and have decent dust/food production or lean towards heavily industry OR research OR dust production systems. Thats what I have to find out now. Because systems with research I can drop all production improvements and vice versa.
You abolish the importance of multi-CP advanced ship designs, you complicate things by removing the importance of the relevant tech on the left hand tech tree, and expose another problem where players may then rush the dreadnought on the bottom tech tree without consequence. I agree there is an issue with glass cannons in the late-game, but this just overcomplicates it further.
I'm trying out Distant Worlds, downloading it now - but boy was it expensive with the 2 expansion packs! Sort of reminds me of the Escape Velocity series. I am trying out Galactic Civs II also... Endless Space needs work though the soundtrack is beautifully done and perfect so that gets 100%!
Mansen wrote:No you cannot - if you are running it without steam you are a pirate (or at the very least a cracked exe user). The game is tightly locked to Steamworks. (If by without steam you mean without internet connection by running steam if offline mode fair enough - completely different thing) Just a side note: Not all Games offered on Steam do require Steam to run to start/play them - some just will run fine without starting Steam first if you use the executable (or a link to it) instead of the Steam shortcut. Also ES does require Steam to be running
KNC wrote:Personally I love the X-Series for a huge amount of reasons and I'm honestly surprised to see someone hate it so much. Though I also have to say the games you mentioned are somewhat but not completely in the genre of the X-Series, knowing these games at least somewhat I still don't share your opinion, but it's your opinion and that's fine. Though I'm a little curious to understand why you hate the X-Series so much, care to explain some details, like which of the games you hate for which reasons? I only played two of them X and X2 probably, and I thought they were incredibly dull. I played the same amount of each -0 enough to get used to the controls, try a few missions/trades and then went on a journey through a few systems trying to find something interesting to do. And that's when I usually ended the game and never went back. I don't like the way you cant land on the planets, the way all the systems are the same, the way you have to constantly go from one factory to another etc etc. It just want my kind of game ... yet I loved Frontier. But Frontier was majestic. I once spent a few hours landed on an ice world landing pad just admiring the view. You cant do that in X!
Yeah, you solved my Problem :-) Thank you very much, both of you :-) Answered and Closed